catma wrote: Mon Jan 07, 2019 9:16 am
"edit: anything AB + FNEI related"
FNEI has 2 problems.
As said above, it shows dead ends, when you follow the trail to things Angel (and maybe Bob) hasn´t released yet (so its hidden behind a research that doesn´t exist and stays "locked"). Platinum comes to mind here. As long as its generated in the raw game files at startup, FNEI finds it.
But those dead ends hold true, even without FNEI, as im pretty sure you could make Cobalt plates, which have no use. (dont mix them up with Cobalt-Steel)
Edit: On a 2nd thought, you might use them to pulverize and mix with Tungsten, but ive always used Nickel for that. /shrug
AB is never as "complete" as vanilla will be. Mods are allowed to do that, would be a pretty huge outcry if that would happen to vanilla.
Mod authors might add something to the files without actually releasing it, devs better dont do that. For AB, on top of my head i can name Silver wire (coil), some plates which have no use, much of Chrome. Sometimes they take away stuff for whatever reason. On the server game im talking about later, we made electrum plates (a mix of silver and gold iirc) which, since i updated most of the mods, get deleted on startup when loading the server save.
The other problem is, that sometimes items have different names displayed than they are named in the game files (thats also up to every mod author, not the devs)
For instance, Aluminium Ore is Bauxite for the game. If you dont know its internal name, FNEI cant find it. Unless Aluminium Sheets or plates are actually called "Aluminium something" and you backtrack it to the ore.
Thats why people keep suggesting "What is it used for" mod. You hold an item and "place" it in the mod GUI, and it searches the files. You wouln´t need to know internal names.
Most prominent here would be raw Saphirite, Rubyte ore etc... I asked Angel how to delete them (before i knew about mod files) and he told me its something like "angels-ore-1" (up to 6, I fail to remember gas and fissures). I simply wanted to remove some patches with a chat command, before i found a mod for it.
I´d suggest using Helmod. Its more like a calculator, but it has helped me a TON understanding the different reciepe paths.
But be aware that we had problems with it on a server and had to disable it. (6 months back, might have been solved meanwhile) Im not sure if its MP safe.
You can select what you want to get and it suggests aviable (and hidden when option is checked) reciepes and you click it. It goes down all the way to the raw resource, and if you dont chose any amount of desired output, it doesnt spoil the fun of calculating ratios yourself, just guides you through the production line.
I dont think anything what you wanted to get (sooner or later, dont understand what you mean by that ingame factoripedia) is high on a priority list, as the base game is pretty simple compared to AB.
It encourages mod makers to write mods for it, but its not the devs responsibilty to make you understand them easily.
I hope at least my suggestion help you.