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Re: [0.16.x] [Z] Adventure
Posted: Sat Aug 11, 2018 8:38 am
by HammerPiano
Hi, I found a bug while playing with your mod.
If an area spawned on a cliff, some of the area will be missing
Attached the screenshot
- screenshot-tick-79902.png (4.51 MiB) Viewed 5984 times
Re: [0.16.x] [Z] Adventure
Posted: Sun Aug 12, 2018 1:47 pm
by ZlovreD
HammerPiano wrote:Hi, I found a bug while playing with your mod.
If an area spawned on a cliff, some of the area will be missing
Ok. Got it.
Upd: Heh.. 42th..
Re: [0.16.x] [Z] Adventure
Posted: Sun Aug 12, 2018 2:19 pm
by ZlovreD
1.16.5
Changes:
- Small tunings.
Bugfixes:
- Increased area for removing rocks and cliffs.
Re: [0.16.x] [Z] Adventure
Posted: Mon Aug 13, 2018 1:43 am
by ZlovreD
1.16.6
News:
- Ruins expansion.
Changes:
- Irrelevant changes for expansion.
Re: [0.16.x] [Z] Adventure
Posted: Mon Aug 13, 2018 10:07 pm
by yoyoyogurt
for me the inventive station doesn't work it doesn't show anything
Re: [0.16.x] [Z] Adventure
Posted: Tue Aug 14, 2018 6:46 am
by ZlovreD
yoyoyogurt wrote:for me the inventive station doesn't work it doesn't show anything
Can you enter "/c remote.call("ZADV", "dump")" into console (~ key) until you get message "Data dump created" and then upload factorio-current.log file ?
And if you can - make a backup of save or autosave file before station appear.
Re: [0.16.x] [Z] Adventure
Posted: Tue Aug 14, 2018 9:16 am
by yoyoyogurt
ZlovreD wrote:yoyoyogurt wrote:for me the inventive station doesn't work it doesn't show anything
Can you enter "/c remote.call("ZADV", "dump")" into console (~ key) until you get message "Data dump created" and then upload factorio-current.log file ?
And if you can - make a backup of save or autosave file before station appear.
here are the files
i created a new map and looked for the inventive station in god mode and i have had the problem without god mode so thats not the issue.
Re: [0.16.x] [Z] Adventure
Posted: Tue Aug 14, 2018 9:49 am
by ZlovreD
yoyoyogurt wrote:i created a new map and looked for the inventive station in god mode and i have had the problem without god mode so thats not the issue.
Tried new map and both your saves with set of yours mods. In all cases it's working.
And according to game data from your 2nd save file - all appropriate data is properly generated to make station works.
Did you try to enable "Show info" option (ALT button by default) to see station status indicators?
Re: [0.16.x] [Z] Adventure
Posted: Tue Aug 14, 2018 10:38 am
by TTBNC
Hey there, a friend of mine and I tried to play your mod, theres a major incaptability error that occurs when Whistle Stop Factories mod are both loaded, can you create a compatability for it? or is that impossible with some of the expansions/etc?
Re: [0.16.x] [Z] Adventure
Posted: Tue Aug 14, 2018 11:02 am
by ZlovreD
TTBNC wrote:Hey there, a friend of mine and I tried to play your mod, theres a major incaptability error that occurs when Whistle Stop Factories mod are both loaded, can you create a compatability for it? or is that impossible with some of the expansions/etc?
I'll check..
Re: [0.16.x] [Z] Adventure
Posted: Tue Aug 14, 2018 11:52 am
by TTBNC
ZlovreD wrote:TTBNC wrote:Hey there, a friend of mine and I tried to play your mod, theres a major incaptability error that occurs when Whistle Stop Factories mod are both loaded, can you create a compatability for it? or is that impossible with some of the expansions/etc?
I'll check..
To be fair, when they're running on a server, the game will desync entirely, we're not sure whats the problem as your mod didn't post anything to our logs, so we're unsure of whats the problem.
Re: [0.16.x] [Z] Adventure
Posted: Tue Aug 14, 2018 9:56 pm
by ZlovreD
TTBNC wrote:To be fair, when they're running on a server, the game will desync entirely, we're not sure whats the problem as your mod didn't post anything to our logs, so we're unsure of whats the problem.
You playing on dedicated server or one of you host the game ?
Re: [0.16.x] [Z] Adventure
Posted: Tue Aug 14, 2018 10:33 pm
by TTBNC
ZlovreD wrote:TTBNC wrote:To be fair, when they're running on a server, the game will desync entirely, we're not sure whats the problem as your mod didn't post anything to our logs, so we're unsure of whats the problem.
You playing on dedicated server or one of you host the game ?
Dedicated server box that we have.
Re: [0.16.x] [Z] Adventure
Posted: Wed Aug 15, 2018 11:28 am
by yoyoyogurt
ZlovreD wrote:yoyoyogurt wrote:i created a new map and looked for the inventive station in god mode and i have had the problem without god mode so thats not the issue.
Tried new map and both your saves with set of yours mods. In all cases it's working.
And according to game data from your 2nd save file - all appropriate data is properly generated to make station works.
Did you try to enable "Show info" option (ALT button by default) to see station status indicators?
i have alt on all the time so thats not it :/
Re: [0.16.x] [Z] Adventure
Posted: Thu Aug 16, 2018 6:53 pm
by ZlovreD
I'm heavy loaded in real life atm, but still working on desync problem...
Re: [0.16.x] [Z] Adventure
Posted: Fri Aug 17, 2018 2:26 am
by TTBNC
ZlovreD wrote:I'm heavy loaded in real life atm, but still working on desync problem...
If you want the modlist that we're also using, we're using these mods:
- Aircraft
Big Brother
Big-Monsters
Bullet Trails
Electric Train
Endgame Combat
Force Fields 2
Modular Turrets
Nanobots: Early Bots
NEE [Natural Evolution Enemies]
RSO
TinyMarathonStart
Upgrade Builder and Planner
Whistle Stop Factores
Thats mostly what the server is running, before when we were using [Z] Adventure, we weren't sure why it was heavily desyncing.
Re: [0.16.x] [Z] Adventure
Posted: Fri Aug 17, 2018 2:32 am
by ZlovreD
TTBNC wrote:ZlovreD wrote:I'm heavy loaded in real life atm, but still working on desync problem...
If you want the modlist that we're also using, we're using these mods:
- Aircraft
Big Brother
Big-Monsters
Bullet Trails
Electric Train
Endgame Combat
Force Fields 2
Modular Turrets
Nanobots: Early Bots
NEE [Natural Evolution Enemies]
RSO
TinyMarathonStart
Upgrade Builder and Planner
Whistle Stop Factores
Thats mostly what the server is running, before when we were using [Z] Adventure, we weren't sure why it was heavily desyncing.
Yeah, it may helps.
I had parsed desync reports, and already find few reasons. Now i'm trying not to rewriting whole control.lua from begining. =)
Re: [0.16.x] [Z] Adventure
Posted: Fri Aug 17, 2018 3:06 am
by TTBNC
Yeah, it may helps.
I had parsed desync reports, and already find few reasons. Now i'm trying not to rewriting whole control.lua from begining. =)
Oy vey.... hope to god it doesn't come to that D:
Re: [0.16.x] [Z] Adventure
Posted: Mon Aug 20, 2018 1:28 am
by ZlovreD
2.16.0
News:
- Overhaul of multiplayer.
- Non-blueprintable entities support (see example expansion for details).
- Option to ignore all collision is implemented (see example expansion for details).
Changes:
- Remove 1st argument "rndroll" from ScriptForEach function in area prototype. Now you can use global ZADV_Rnd(min, max, seed) as an alternative.
- Globalize some variables in the area prototypes.
- Optimize construction routine for some areas.
- Maze prototype variants unified and simplified.
- Color table globalized. Use "global.ZADV.Color.***" for predefined colors (White, Black, Gray, Red, Green, Blue, Yellow, Pink, Cyan, Orange, Purple, Brown, Acid).
- Error history added.
- Console commands:
"/zadv_debug N" - Set debug level [0-2] (0 - normal, 1 - additiional info, 2 - full info and increase area generation chance);
"/zadv_dump" - Write into log file all current data of mod;
"/zadv_reveal" - Switch showing of new areas;
"/zadv_dinfo" - Switch player position info;
"/zadv_errors" - Write into log file all occured errors;
- Lower data size transferred into control stage.
- Occupied Base:
Fast enslaved soldier - pursue distance and speed increased.
Angry enslaved soldier - pursue time and distance increased.
- Autordrome: New sound for car impact.
Bugfixes:
- Random generator became more deterministic.
- Occupied Base: Fix color mask for Fast enslaved soldier corpse.
- Autordrome: Races results now properly updating and displaying in MP.
Re: [0.16.x] [Z] Adventure
Posted: Mon Aug 20, 2018 5:00 am
by TTBNC
Ey Everything works now