Re: Factorio update (working on 0.3.0)
Posted: Fri Mar 29, 2013 10:04 am
Any Idea what time the update will be released?
kkk777kkk wrote: be patient
Seriously, for the sake of the forum server, tell us! Otherwise this will get F5'd for the next 12 hours :pSlythercon wrote:Any Idea what time the update will be released?
email notification will save forum from your GET requestsToma wrote:Seriously, for the sake of the forum server, tell us! Otherwise this will get F5'd for the next 12 hours :p
Is there already an email notification in place for the updates? I never even got the mail that Factorio can now be purchased (even though I subscribed to that mailing list).kkk777kkk wrote:email notification will save forum from your GET requestsToma wrote:Seriously, for the sake of the forum server, tell us! Otherwise this will get F5'd for the next 12 hours :p
There is no notifiation for new updates at the moment. I might setup a mailing list for this purpose in the near future. At the moment we post all the important information into the News & Updates section.Toma wrote:Is there already an email notification in place for the updates? I never even got the mail that Factorio can now be purchased (even though I subscribed to that mailing list).
FantasticIlnor wrote: R̻̥͔̭͕͙̯̜̲͕̯͆ͦͣ̓̽ͨ̌͛̏͠͡E̡͍̜͇̥̣̤͙̫̫̬̼̙̰̥̭͈̬̽ͣ̓͛ͅL̛͔̮̯̗̭͔͓͓͙̣͍͙̍̌̇̈̽ͧ̓͑ͯͭ̕̕Eͨ̽ͫ̋ͧ̒ͪ̎̑̃͑ͨ̿͐̂͑̓̕͜͏͚̫͇̤̻̦͈̘̯̯͙̭̞̮͈̺͡Ą͐̈́͋̽̑͑͛ͬ̑ͨ̒̎̈́̽ͬ͂͆ͪ̒͏̯̩͉̼͓͍͕̭̻̪S̴͎̗̙̮̭͉̖͖̖̖͉̮̐͋ͪ͆͒̆ͪ̏ͨ͋͐̅̂̈̿̚͟ͅE̘̻̫̤̩̠͙̻̯̠̝̗͚͙̖̠͓͎̎͂̽͒̃̒͌̿̂̅̊ͯͯ́͢ ̸̬̗̠̞̜̫̺͍̟̣͖ͨ̎͌̄̓̿ͥͮͨ̑̇̿̒̊̽ͣ͋̚͡ͅD̨̅̍̆ͥ̽ͯ͐̾̏͂̍ͨ͐̂ͤ̑̈́̃́͏̛̪̙̩͙̳̭͙̲ͅA̠̲̤͍̖̮͙̟͎̭̲̱̟͍̟̝̯̲̅ͤͬͪ̆̃ͧ̃͊͂͋̚͠ͅY̡̧̹̬͚͔̗̼̞̱͇͐̐͒̒̈̈̏͒ͥ̽ͤ̀͆̏͠ ̴̡̩͕̹͙̲̑̾ͣ̃̈́̍ͭ͆͆̈́̎ͨ̎̒̇̀̏ͣͨ!̡͆̋̏͐ͧ̋̄ͦ̍͊͐͐̈́͋̈̓̆͞͞͏͚̟̥̳̩̳̫̻̜̯̯ͅ
The automatic updater is being worked on. There is a certain overhead for us in preparing the release (we need to run the build scripts on all the machines, do some basic testing, post a release notification, etc.)Cerus wrote: Optimally, you need (among other things):
- A streamlined build process for getting minor updates out to the users without a lot of overhead on each release.
At the moment we have an internal issue tracking system - the github one (Factorio is a private github project). So far it has worked quite well for us even though it is quite simple.Cerus wrote:[/list]
- Properly implemented error reporting.
- Users that care and are competent enough to submit useful bug reports
- A bug tracking system to which they can submit those reports.
I think regular releases every 2 weeks or every month are a nice scheme. This release took a long time because we did a lot of internal refactorings that will allow us to move easier forward in the future.MatLaPatate wrote:Could you guys update the game slightly more often ? I mean, I understand and agree you have to take your time, because quality>amount, but ... don't let us believe the game won't be developed anymore, and DON'T LET US PLAY SOMETHING ELSE THAN FACTORIO! ^^
We took the time. The release is ready. We learned from 0.2.9. when we released under a lot of stress and time pressure.Mysteria9 wrote:You shouldn't stress, take the time needed! Stress causes programming mistakes (believe me, I know), and it's bad for your health too.
I'm sure many will agree that quality>quantity, take some extra time if you need it!
Thank youficolas wrote: They are humans! let them live
Really want to have rss feed for "http://www.factorio.com/blog". If you can please make it real.slpwnd wrote:There is no notifiation for new updates at the moment.
I willkkk777kkk wrote:Really want to have rss feed for "http://www.factorio.com/blog". If you can please make it real.slpwnd wrote:There is no notifiation for new updates at the moment.
ta!slpwnd wrote:I will
From what the dev said, it could take.. 5 more hours? I dont think you need to stay awakeDakkanor wrote:Ghaaaa it's 3:30 am here, looks like i have to wait till morning to get the update *considers staying up as its easter and public holiday*
0.3.0 is really big step for Factorio and I'm waiting whole day to inform people on Facebook about that!Francisco wrote:I'd take the oportunity encourage you guys to post just a few lines every other day in your facebook page, at least. If you imagine people interested in buying the game trying to learn more about it and visiting the facebook page, what do you think is going to be their conclusion if they see that the last post was made 2 or 3 weeks ago? Of course we know you're more than busy working on the game but I'm just trying to remind you that marketing should also be on your priority list (yes, yet another priority ). Even if it's just a little two sentence update once in a while.
NOW GIMME 0.3.0!!!
Yes, I suggest you do that, even if there are no real updates do give. I understand there's no point in posting "Kovarex fixed the 49th line of code that was bugging him yesterday". But do make yourselves look more active. The problem isn't the people in this forum. The problem is the people who don't really know what's going on and need assurance that they're not buying a game that has stopped being worked on. And that can be avoided by as simple a post as "Tomas had a headache today and tried to drown it with coffee". People who are trying to find out more about the game will visit the FB page, see that and think "okay, they're there, let's buy it and see where this goes", instead of "I'm not really sure they're still working on this... is it really worth risking 10€?".kotasia wrote: not everything connected with game but our team as well