mrvn wrote:I just tried this mod and since I want to use it for LTN I'm a bit disapointed. So I have a few ideas that might make this mod better: Not all of them re compatible but maybe there could be different loader/unloader.
Thank you for trying out the mod! By design Bulk Rail Loaders are not intended to be the perfect tool for every use case, and I'm sorry they did not meet your expectations.
1) The GUI should allow setting a fixed filter.
By nature, a large undifferentiated gravity-feed hopper does not allow for only certain items to be transferred. I will not be implementing controllable filters for Bulk Rail Loaders. You can control what items are loaded by controlling what is inserted into the loader's hopper.
2) Allow filtering for more than one item (filter inserter instead of stack filter inserter?)
Versions after v0.3.4 have reliably handled up to 5 items at a time. Please check if you are running the current version.
3) The circuit connection should connect to the internal stack filter inserter and allow "set filter" and "enable" (if not all the inserters options).
4) Allow setting the amount to load. Maybe use a slowed down stack filter inserter with a humongous stack size and load everything in one go. Use the override stack size to set the amount. (circuit controlled too)
As mentioned, external filter control is not and will not be a feature of Bulk Rail Loaders. As for enable/disable, Bulk Rail Loaders are simple devices: a large iron box and a mechanically actuated hatch. The hatch opens when a wagon is aligned with the loader, and closes when the wagon leaves. They are not precision metering devices, and operate at the granularity of emptying or filling a complete cargo wagon. As with item types, you can of course control the amount loaded by circuit controlling what items enter a Bulk Rail Loader by loader or inserter, and I'd be interested in seeing such a design if you implement one.
(As a side note, I've considered implementing a "hard mode" where parking a wagon full of processing units or speed modules 3s over a bulk rail unloader would indeed unload everything, and leave you with 40 stacks of trash, i.e. landfill, instead.

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5) Visually the unloading station looks larger than the loading station. Maybe make the grate below the rails more visible and reduce the stone paving a bit. Rounded corners for the stone?
6) The rails on the unloading station look bad. Wrong color, wrong thickness, not secured to the ground so they seem to float, the gravel just ends instead of fading out.
The stone paving is the upper surface of the buried concrete box that forms the buffer space of the unloader. The squared-off corners are intentional. The rails themselves are exactly the base Factorio graphics, minus the wooden ties (sleepers) and gravel roadbed. The difference in apparent thickness is probably due to the lack of securing spikes that are part of the ties. That said, I am emphatically not a 2-D artist. If you would like to contribute graphics you find more aesthetically appealing, I'd be happy to consider including them in a future version.
7) Seems a bit slow with Angels + Bobs + all research. (Un)loading with 12 (6 per side) express stack filter inserters is faster than the (un)loader. There could be loader, fast loader, filter loader, express loader. express filter loader with different tech requirements and costs.
12 express stack filter inserters cost 720 iron, 480 copper, and a not insignificant amount of oil. A Bulk Rail Loader costs 66 iron and a smattering of stone and copper, and provides 320 stacks of integrated buffer storage. If raw transfer speed is your primary consideration, then inserters or miniloaders may indeed be better for your use case.
8) No support for wooden rails (second recipe to build using 3 wooden rails)
For the unloader in particular, the rails are expected to suspend a 100+ ton wagon over open space, not a stabilized gravel roadbed. This requires high tensile strength steel, not wood. For consistency, the loader will continue to use similar materials. It's not my intention to make Bulk Rail Loaders complicated to manufacture.
BUG: Placing any container larger than 1x1 around the loader puts items on the ground instead of into the loader. (large chests, warehouse, ore silo, AAI depot, ...)
Thank you for the report. I will look into fixing this for the next version.
I really wish to use this with LTN but the mixed ores in Bobs and Angels make this impractical.
Can you elaborate on what issues you are facing with mixed ores? Several other people in this thread are using Bulk Rail Loaders successfully with Bobs+Angels. In my own map, I am using 1+8 unit trains to move raw ore to my crushing and sorting facilities, to move sorted metal ores for smelting, and to remove crushed stone and slag for reprocessing into slurry, all with LTN, and I'm quite happy with how the setup works.