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Re: [MOD 0.15.x] pY Fusion Energy
Posted: Thu Aug 17, 2017 8:49 am
by pyanodon
foodfactorio wrote:iron man vs flux capacitor

Funf act, that building is a real one used in several industry process. Sometimes i like to make my own versiom of real things, but for this case and few others, the design is already so cool that doesnt need a fantasy version of it. Usually industrial machines are boring and static, so i take artistic freedom to make it animated and attractive, not the case with hydrocyclones.

Re: [MOD 0.15.x] pY Fusion Energy
Posted: Thu Aug 17, 2017 8:52 am
by pyanodon
aklesey1 wrote:It will be cool to see another changes to electronics
That will happens in hightech expansion if win after fusion energy.

Re: [MOD 0.15.x] pY Fusion Energy
Posted: Thu Aug 17, 2017 1:23 pm
by aklesey1
It will be good if we'll have more plastics consumption in electronic or somewhere else
Re: [MOD 0.15.x] pY Fusion Energy
Posted: Thu Aug 17, 2017 1:37 pm
by pyanodon
aklesey1 wrote:It will be good if we'll have more plastics consumption in electronic or somewhere else
Not in fusion heheh
Re: [MOD 0.15.x] pY Fusion Energy
Posted: Fri Aug 18, 2017 2:47 am
by pyanodon
Greetings!
We finished the vanadium chain today. Here the last building necessary to this chain. The mixer is a big building to mix, separate, prepare and dip precise amounts of ingredients.

Re: [MOD 0.15.x] pY Fusion Energy
Posted: Fri Aug 18, 2017 4:55 am
by aklesey1
What i can say - py mods is those mods which contains rally many building, and it's called the triumph of realism

Re: [MOD 0.15.x] pY Fusion Energy
Posted: Fri Aug 18, 2017 4:29 pm
by donoya
With the completion of the vanadium chain, how many more do you have left before it's ready to release?
Re: [MOD 0.15.x] pY Fusion Energy
Posted: Fri Aug 18, 2017 4:35 pm
by pyanodon
donoya wrote:With the completion of the vanadium chain, how many more do you have left before it's ready to release?
It will take a whike. Theres other pre requisites before start and keep a fusion reactor. These metals (Mo and V) are used to build some of the parts. Soon i will post the next chain.
The release will come after we have fusion reactors working.

Re: [MOD 0.15.x] pY Fusion Energy
Posted: Fri Aug 18, 2017 4:36 pm
by pyanodon
aklesey1 wrote:What i can say - py mods is those mods which contains rally many building, and it's called the triumph of realism

Thanks!
Re: [MOD 0.15.x] pY Fusion Energy
Posted: Fri Aug 18, 2017 9:44 pm
by aklesey1
Reactor, new coating, it means......
We watch formation and development mega of the project, I feel us expects that that grandiose, the purpose is always necessary which is visible somewhere away but you want to reach it
Re: [MOD 0.15.x] pY Fusion Energy
Posted: Fri Aug 18, 2017 11:21 pm
by pyanodon
Greetings!
The new chain to make Diamonds is ready to start making it. Note these diamonds are for industrial use, so in this mod and future expansions will be used to make special drills and coatings, the main uses here in Fusion, but more uses in others. Diamond coatings are also used to contain some particles in a form of storage of them.
Say welcome to the nightmare chain XD
So far with that, we have all the materias needed to build and keep a fusion reactor structute. Now we will need to produce the fuel and the coolant. After that, say goodbye to coal for energy!
Re: [MOD 0.15.x] pY Fusion Energy
Posted: Sat Aug 19, 2017 1:42 am
by foodfactorio
hehe i wait for akelsy to request that bobs diamond ore be allowed to be converted as Diamonds for your new mod

(joke aksely)
thanks pyanodon for checking the salt, yes im using mainly vanilla but i think i had bobs plates as well, and did not have anything in the recipes of Evaporator...
but, if you are busy on fusion, its ok for now, i can just build a few Tailings ponds and use them to hold the Saline water.
(i also just saw kingarthurs post about a new mod that might help with salt too so i can try that out as well)
Re: [MOD 0.15.x] pY Fusion Energy
Posted: Sat Aug 19, 2017 2:04 am
by pyanodon
foodfactorio wrote:hehe i wait for akelsy to request that bobs diamond ore be allowed to be converted as Diamonds for your new mod

(joke aksely)
thanks pyanodon for checking the salt, yes im using mainly vanilla but i think i had bobs plates as well, and did not have anything in the recipes of Evaporator...
but, if you are busy on fusion, its ok for now, i can just build a few Tailings ponds and use them to hold the Saline water.
(i also just saw kingarthurs post about a new mod that might help with salt too so i can try that out as well)
Hahaha yes, he will XD
if use bobs, must have plates, ores and electronics.
Re: [MOD 0.15.x] pY Fusion Energy
Posted: Sat Aug 19, 2017 4:23 am
by foodfactorio
oh ok, i just tried that (plus bob library to enable) and yes, salt has many many uses
i think ill stick to the tailing pond for the moment though, as a lot of existing recipes have changed and a lot of my base stopped working due to other material requirements, but thanks for the info and i will try another game (on same map) from the start (after i finish this vanilla-ish one first)

Re: [MOD 0.15.x] pY Fusion Energy
Posted: Sat Aug 19, 2017 6:29 am
by aklesey1
My nickname is aklesey1, I don't think that it is ridiculous to joke on others nickname, if you want to mention me just copy-paste my nickname
Hello nightmare chain
Just one question for now - why u created new version of gems? Let's show more originality and we will give it a sonorous name
My factory will have giantism extremely eternally with all these chains

Re: [MOD 0.15.x] pY Fusion Energy
Posted: Sat Aug 19, 2017 12:05 pm
by pyanodon
aklesey1 wrote:Just one question for now - why u created new version of gems? Let's show more originality and we will give it a sonorous name
Because diamonds are called diamonds in any place of the universe. Also its only diamonds, not gems.
Re: [MOD 0.15.x] pY Fusion Energy
Posted: Sat Aug 19, 2017 11:44 pm
by foodfactorio
thanks aklesey1 no joke about your name, i just did typo

and was only friendly joke as we all do want more mod compatibility, and as you have been asking lots so far

Re: [MOD 0.15.x] pY Fusion Energy
Posted: Mon Aug 21, 2017 9:31 pm
by Mella
New mod................. aaaaaaaaaaaaaaaaaaaand its contains so much
Oh god oh god it must be really hard mod but will be fun

Re: [MOD 0.15.x] pY Fusion Energy
Posted: Wed Aug 23, 2017 4:04 am
by pyanodon
Re: [MOD 0.15.x] pY Fusion Energy
Posted: Wed Aug 23, 2017 4:26 am
by aklesey1
For what we'll need products of diamond processing?