Re: Friday Facts #195 - Poles re-design
Posted: Sat Jun 17, 2017 1:37 pm
seems like everyone is so focused on what is being ported to HR that they're ignoring the elephant in the room: when is your main character being ported ?
viewtopic.php?f=5&t=44864dasiro wrote:seems like everyone is so focused on what is being ported to HR that they're ignoring the elephant in the room: when is your main character being ported ?
Same here. I think that one is just too unique to change too much at this point.meganothing wrote:Another vote to keep medium pole with the old slanted design (even though medium pole v2.b isn't bad). I also like the coppery color of the old top. What should be improved is the sze of the old top which always seemed too massive, top-heavy.
Great idea!mp0011 wrote:Can You add a little red, blinking light on top of metal poles?
It would indicate if there is a power connected to that pole (easier finding missing wires), and also help avoid hitting it in the night.
Glad I'm not the only one! (see my comment at the end of the previous page).nakran wrote:IMO the old diagonal electric pole looks best if I compare it with the new looks. The new ones seem too perfect.
With factorio I feel that I'm building with lots of "ducktape" (since we're stranded in a new planet and we don't have available "precision" tools) so the theme matches quite right.
The new ones, as I said, are too perfect, I think that they need more dirt and more ducktape.
Just my 2cents
Absolutely agree. Not bothered by it, but if it was less intrusive and changed to the way it is now, it would be annoying.The main problem with medium and small poles, is that they are normally located in the middle of your factory, so if you have a tight setup they can be very intrusive.
I like that there are some elements of Factorio that have just a little of that "What kind of engineer does a pole like that?" quality to them. The reactor and centrifuge being to glaring examples, but also some of my favorite models in the game. Absolutely disagree.But to be honest I find a bit annoying the absurdity of having a diagonal pole that requires another support on the base just to be stable. What kind of engineer does a pole like that?
This should be the mantra for all visual design in Factorio. It should overrule either of the above two points.The good part of the v.1 is that it is very unique, and you can recognize this pole as from Factorio anytime you see it.
I would like something like this instead of current blocky substation, it would be too big for power poles imo.hitzu wrote:Here some inspiration for you from Israel, Haifa. These poles are ugly as hell IRL but they are perfect for Factorio. Often they have a large concrete foundation in order to protect them from terrorist truck attacks — double perfect for Factorio! They have transformators on them where they branch to homes. You also could implement this feature where the big power pole connects with a smaller one.
Avezo wrote: I would like something like this instead of current blocky substation, it would be too big for power poles imo.
They're too clean for Factorio for my taste. Probably MK2 Big Power poles for ultra long distances in the late game?Also, how about concrete power poles and such?
Agreed to everything you said. I'll be one of the first to revert to the old models if they get changed.KingIonTrueLove wrote:I don't usually like to complain about somebody's artwork, but I have to put in my two cents as well: I *hate* the new pole designs.
I am glad I wasn't the only who who does not like the designs of these new poles. they do not look like 'Factorio' at all.
1: They are way too clean: for instance, almost all the same material is used in the big poles! There was... actual stuff other than just support beams for the previous big pole.
2: The current medium poles are my favorite in the game, the 'why would someone do this' slanted pole is absolutely perfect looking for this game! Sure there might not be any power poles in real life that look like it, but this is a power pole made by a guy who is slowly going crazy being stranded alone with nothing but extreme intelligence, and robots/aliens to talk to.
3: The new design of the small poles is bad too.... that yellow is incredibly striking. Power poles should not stand out too much in the game, and having something that's too clean or too bright will easily stick out.
4: some of the new designs are too... thin? Especially the big pole. I don't like the idea of having objects that don't use up a good portion of the space they are given, especially because I love making bases look busy and compact.
I am sorry for being so harsh though. But hey, even if I don't like them, its not the end of the world, because Factorio has amazing modding support. So even if it continues on, I can just make a mod that restores the old graphics for those who don't like the change! And If the old ones stay, someone(you?) can make a mod that gives us the option to use the new designs! So in the end its win-win for everybody!