Re: Add Train-Logistics
Posted: Sun Oct 23, 2016 2:01 pm
Addendum to #p217256:
Of course train stops can't and shouldn't read the inventory of trains or their "own" inventory (i.e. those chests standing at the rails). They have to be connected to a network, and use the data from them. The train network shouldn't and needn't to be that smart to order a train with 137 iron plates... The player needs to be smart enough to use the train network effectively.
The train network only knows the signals "(station #...) needs item ..." / "(station #...) provides item ...", which will activate parking trains in "robot mode" or with a matching schedule wait condition for a train network signal. Trains stay almost stupid; they're going to a pickup station, then the drop station, and when their cargo is empty, they return to their parking stop. The player has to ensure, that the proper items and amounts are loaded.
Of course train stops can't and shouldn't read the inventory of trains or their "own" inventory (i.e. those chests standing at the rails). They have to be connected to a network, and use the data from them. The train network shouldn't and needn't to be that smart to order a train with 137 iron plates... The player needs to be smart enough to use the train network effectively.
The train network only knows the signals "(station #...) needs item ..." / "(station #...) provides item ...", which will activate parking trains in "robot mode" or with a matching schedule wait condition for a train network signal. Trains stay almost stupid; they're going to a pickup station, then the drop station, and when their cargo is empty, they return to their parking stop. The player has to ensure, that the proper items and amounts are loaded.