afk2minute wrote:So the speeded up with 3 SM3 beacons + 2 speed modules (im using speed modules for the "worst case scenario" instead of productivity) is +175% crafting speed bonus, that is 5.5. Recipe for iron plate is 3.5 seconds, so 0,6 seconds per plate (lets use 0,5 for some emergency capacity).
10 iron ore is 5 seconds time for this furnace. Grabbing time is less than a second that means more than 75% of idling time, correct me if i made a mistake somewhere...
If that is so then 1 solar panel per 2 furnaces can be used, which is great. 500 furnaces = 250 solar panels (i would prefer more accumulators than the usual amount, say 400 in this case).
Actually you don't need so many solar panels, probably one accumulator for tens furnaces should be more than enough.
The purpose of these accumulators is to give inserters time to finish their rotation operation if we are out of energy. After that we can disable all inserters and wait until full charge again. So, it should be like this:
- 0 tick: Temp accumulator has 100% charge, and it is connected to the main energy network, because main network has extra energy.
- 10000 tick: Night. Temp accumulator has 100% charge because its network has lower priority than main network and inserters are using power from the main network. Also, if accumulators in main network are discharging (because it is night time) then we should disconnect temp accumulator from them (to keep it full charged).
- 20000 tick: Outpost is under attack and main network is out of energy, so inserters now are using energy from temp network. We detect this situation and send next order to all inserters: "new item type = NONE", as a result after ~60 ticks all inserters will finish their rotations, and we will be able to switch them off.
- 21000 tick: Energy level in main grid is restored, inserters no longer use temp accumulator, so we switch them on.
- 25000 tick: Day time: temp accumulator has 95% charge. Because accumulators in the main network are charging we connect temp accumulator to them.
- 25500 tick: Temp accumulator has 100% charge.
By the way, belt-based solution is already finished for several days using the same principle as in robot-based solution.
It requires 8 tiles per furnace row and its block size = 4, also it is protected from low energy due to the same reasons as in robot-based solution. But before posting it I really want to check approach with input belt super controlling, because it looks promising and because we can use the same belt for delivering raw materials and for delivering produced items. Also, my target is to get as close as possible to 6 tiles per furnace.
P.S. And again I've made the same mistake: I've counted beacons twice, current value is 8 tiles per furnace row.