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Re: Rocket Launch by Circuit Condition

Posted: Tue Oct 27, 2020 5:15 pm
by NotRexButCaesar
ribsngibs wrote: Sun Oct 18, 2020 11:21 am Having multiple stack inserters all adding science packs on exactly same tick still only results in 1 stack inserter delivering its packs before the rocket launches
Sounds like a bug to me.

Re: Rocket Launch by Circuit Condition

Posted: Tue Oct 27, 2020 7:24 pm
by ickputzdirwech
AmericanPatriot wrote: Tue Oct 27, 2020 5:15 pm Sounds like a bug to me.
Good luck reporting that ;)

Why doesn't the rocket silo support signal connection?

Posted: Tue Mar 15, 2022 11:50 pm
by sdgmlj
Is that hard?
Although some modules can solve this problem, I don't want to add a module for a small function, and there are some useless functions. I still hope the government can support it, which will be much more convenient

Re: Rocket Silo should connect to circuit network

Posted: Wed Mar 16, 2022 6:42 am
by Koub
[Koub] Did a bit of topic merging

Re: Why doesn't the rocket silo support signal connection?

Posted: Wed Mar 16, 2022 6:58 am
by ssilk
sdgmlj wrote: Tue Mar 15, 2022 11:50 pm Although some modules can solve this problem
Not sure if you mean modules (=small items that can be plugged into some devices to enhance their capabilities) or mods (=modifications, extensions to the core game).
the government
:D The devs might like to be called like so. 8-)

Re: Why doesn't the rocket silo support signal connection?

Posted: Wed Mar 16, 2022 11:40 am
by sdgmlj
ssilk wrote: Wed Mar 16, 2022 6:58 am
sdgmlj wrote: Tue Mar 15, 2022 11:50 pm Although some modules can solve this problem
Not sure if you mean modules (=small items that can be plugged into some devices to enhance their capabilities) or mods (=modifications, extensions to the core game).
the government
:D The devs might like to be called like so. 8-)
Why is my post here?
I use computer translation. Some questions may not be expressed clearly, and I can't understand the above discussion. Has such a suggestion been ignored?
In fact, my idea is very simple. I just want to read the production progress of the rocket. I know that mod has realized such a function, but I don't want to install a mod because of a small function. Why should the functions that should be supported by the official rely on mod?

Re: Why doesn't the rocket silo support signal connection?

Posted: Wed Mar 16, 2022 1:01 pm
by Tertius
sdgmlj wrote: Wed Mar 16, 2022 11:40 am I just want to read the production progress of the rocket.
In one of the linked posts a dev explains that handling the rocket silo is meant to be a challenge for the player.
The rocket silo is basically just an assembling machine. It takes various kind of stuff as input and produces science packs as output. No assembling machine has a feature to read its production progress and so is the rocket silo.

You can see the progress by counting the items put into the rocket silo by reading the corresponding inserters and sum it up. Divide by 10 and you get the number of created rocket parts. If you want percent, scale corresponding to the amount of production modules in the silo.
You can also trigger something on the actual launch by reading the inserter that inserts the satellite. As soon as its hand holds 1 satellite, a new launch will take place a few seconds later. You can also synchronize launches by activating/deactivating this inserter according to a synchronizing circuitry you build.
For example, to postpone the launch until the science packs are all gone, you can move the science packs with a stack inserter directly to a chest, then from this chest to a belt. Activate the satellite inserter if there are =0 items in the chest.

Re: Why doesn't the rocket silo support signal connection?

Posted: Wed Mar 16, 2022 2:23 pm
by Koub
sdgmlj wrote: Wed Mar 16, 2022 11:40 am Why is my post here?
Koub wrote: Wed Mar 16, 2022 6:42 am [Koub] Did a bit of topic merging

Allow the Rocket Silo to be connected to circuits

Posted: Wed Jun 08, 2022 9:18 pm
by Stereoman23
Please allow the Rocket Silo to be connected to a circuit with wires. It could have multiple uses while connected, such as:
  • Enable/Disable
  • Output the % construction progress
  • Output information about cargo
  • Output a signal to indicate it is ready to launch
  • Output the the number of rockets launched
  • Input a signal to initiate launch
...etc

I'm not suggesting all of these, just some ideas for what the circuit connection could do. I personally feel that it's so obvious the silo should be able to connect to wire that I was actually surprised when I tried it and it didn't work. Let me know if you have any other ideas for what the circuit connection could do.

Re: Allow the Rocket Silo to be connected to circuits

Posted: Wed Jun 08, 2022 11:01 pm
by FuryoftheStars
viewtopic.php?f=6&t=30698

A simple search of "rocket silo circuit" would have revealed that.

Re: Rocket Silo should connect to circuit network

Posted: Thu Jun 09, 2022 6:00 am
by Koub
FuryoftheStars wrote: Wed Jun 08, 2022 11:01 pm viewtopic.php?f=6&t=30698

A simple search of "rocket silo circuit" would have revealed that.
Searching is for pussies :lol:
[Koub] Merged into older thread with the same suggestion.