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Re: [MOD 0.12.26] Laser Beam Turret
Posted: Tue Apr 05, 2016 3:55 am
by AenAllAin
Klonan wrote:AenAllAin wrote:...
The damage upgrades and shooting speed updates are all applied correctly,
What version of the mod were you using?
I was using (and still have) version 0.1.4; I installed the mod and the case where the turrets got trashed was a
reloaded saved game (dunno if that matters); I reloaded again without the mod and easily killed the same hive with vanilla lasers. I had Laser Turret Damage and Speed upgrade level 4 at the time. I have several other mods installed too, so there might be interference or something. Umm, anything else that might help to know?
I'll give it another try from a clean start with the mod and see if that makes any difference. If the damage you are seeing in testing is a match for vanilla lasers at all levels, then maybe it is just something specific to my setup. I don't know; I would really like to use this mod in my games though.
Re: [MOD 0.12.26] Laser Beam Turret
Posted: Tue Apr 05, 2016 3:07 pm
by Smoovious
Ok, I like the idea of this mod, and I'd probably use it once it matures a bit more... but I'm left with a nagging question...
How is this being considered "Non-Game-Changing", when it changes the game (like, damage values)
I interpret non-game-changing as purely cosmetic changes that don't affect any of the underlying functions of the game... like, damage...
I would also interpret non-game-changing as something I could safely have enabled, locally, in a multiplayer game, that the other players don't need to have installed/enabled... since, it is, after all, "non game changing"...
Is this mod in the correct sub-forum?
-- Smoov
Re: [MOD 0.12.26] Laser Beam Turret
Posted: Tue Apr 05, 2016 3:37 pm
by Koub
It's only cosmetic. It doesn't change the turrets' damage, only give them different laser beams depending on the laser damage tech you have researched, with a fancy laser animation instead of the vanilla laser bullet.
Re: [MOD 0.12.26] Laser Beam Turret
Posted: Sun Apr 10, 2016 6:15 am
by DUMBHA
Awesome mod. Only sad thing though is that it only applies to the normal vanilla laser turrets, though that is to be expected.
Could anyone PM me some tips on how I could tweak the mod to also apply to modded in higher MK# laser turrets by any chance?
Re: [MOD 0.12.26] Laser Beam Turret
Posted: Mon Apr 25, 2016 8:40 pm
by ArchJudge
It looks so pretty, even changed the sound, awesome!
Re: [MOD 0.12.26] Laser Beam Turret
Posted: Tue Apr 26, 2016 7:25 am
by Supercheese
DUMBHA wrote:Awesome mod. Only sad thing though is that it only applies to the normal vanilla laser turrets, though that is to be expected.
Could anyone PM me some tips on how I could tweak the mod to also apply to modded in higher MK# laser turrets by any chance?
I've made a version that is compatible with Bob's Warfare turrets. Each Mk turret has its own color -- the laser damage technology does not affect laser color. The download is attached.
Incidentally, while making these changes, I noticed that the turrets in this mod have:
While vanilla laser turrets have:
Is this intentional?
Re: [MOD 0.12.26] Laser Beam Turret
Posted: Tue Apr 26, 2016 7:40 am
by Klonan
Supercheese wrote:
Incidentally, while making these changes, I noticed that the turrets in this mod have:
While vanilla laser turrets have:
Is this intentional?
Yep its intentional,
Since is makes no 'difference' but the turrets wouldn't turn fast enough so the beam would come out at an angle to the turret
Also thanks for making the bobs version, i will include a link in my OP
Re: [MOD 0.12.26] Laser Beam Turret
Posted: Sun May 01, 2016 12:40 am
by Smoovious
Is the Bob's Mods version stand-alone or do you need both Laser Beam Turret versions loaded? (I'm assuming stand-alone)
-- Smoov
Re: [MOD 0.12.26] Laser Beam Turret
Posted: Sun May 01, 2016 12:56 am
by Supercheese
Smoovious wrote:Is the Bob's Mods version stand-alone or do you need both Laser Beam Turret versions loaded? (I'm assuming stand-alone)
-- Smoov
Standalone.
Re: [MOD 0.12.26] Laser Beam Turret
Posted: Wed May 04, 2016 3:28 pm
by AutoMcD
I fired this up along with some other mods, not seeing any beam animation. Is this incompatible with the "Factorio directed by michael bay" mod?
Because naturally I want nice lasers AND explosions.
Re: [MOD 0.12.26] Laser Beam Turret
Posted: Wed May 04, 2016 8:54 pm
by AutoMcD
Sorry, after playing for longer and getting enemies that take more than 1 shot I am seeing it. The biters that get 1-shotted won't trigger the effect. Too long of an on-delay?
Re: [MOD 0.12.26] Laser Beam Turret
Posted: Tue Jun 07, 2016 12:34 am
by sKRiBEL
Hey Klonan! I was wondering if I could use the laser images in this mod for use in my first mod. Would that be alright with you?
Re: [MOD 0.12.26] Laser Beam Turret
Posted: Fri Jun 17, 2016 12:35 pm
by waduk
The beam animation only work in sustained fire ?
Because i very rarely see the beam animation, only occasionally.
Re: [MOD 0.12.26] Laser Beam Turret
Posted: Fri Jun 17, 2016 1:10 pm
by Klonan
waduk wrote:The beam animation only work in sustained fire ?
Because i very rarely see the beam animation, only occasionally.
Yes, for now, i may work on a new animation some point
sKRiBEL wrote:Hey Klonan! I was wondering if I could use the laser images in this mod for use in my first mod. Would that be alright with you?
That would be fine
Re: [MOD 0.12.26] Laser Beam Turret
Posted: Thu Jun 23, 2016 9:03 pm
by VasiliSk
Is it possible to make lens laser turret?
Main idea that you can group some turrets to main one, this one will increase range and damage according to amount of combined beams, but with some efficiency (70%?). Also connected turrets have enable delay, that means main turrent became full powered not instantly after it is aim a target. Percent of full damage will rise as other turrets strike full power beam to main. So this is not effective to make long chain connection, rise time to full power will be quite long.
Re: [MOD 0.12.26] Laser Beam Turret
Posted: Sat Jun 25, 2016 4:56 pm
by AutoMcD
That's an interesting idea. Even if it was just a "repeater" that was inexpensive to build and maintain, it would have it's purposes.
Re: [MOD 0.12.26] Laser Beam Turret
Posted: Sat Jun 25, 2016 8:13 pm
by Ranakastrasz
The laser beam only shows up intermittently. Some targets get beams, but many more get killed with no visible beam.
Re: [MOD 0.12.26] Laser Beam Turret
Posted: Wed Jun 29, 2016 12:25 pm
by Escadin
Will there be a 0.13 version for this? Continues beams are SO MUCH better than slow moving, homing projectiles.
Re: [MOD 0.12.26] Laser Beam Turret
Posted: Wed Jun 29, 2016 8:47 pm
by orzelek
I updated the bobs version (I think) - how I can publish it?
Should I post it here and you'll upload it to mods portal?
(That version also works with vanilla btw so can replace simple one)
Re: [MOD 0.12.26] Laser Beam Turret
Posted: Sat Jul 02, 2016 9:17 am
by mcc1903
hi,
first: thnx for this amazing mods, vanilla laser animations are kinda boring.
but when i try to use it on 0.13 it removes all my laser turrets for some reason. i used 0.1.4 on 0.12 and just replaced it with the one i downloaded from mod portal.
also i also want to know if there is a way to remove this mod without losing all laser turrets
thnx