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0.13 hypetrainthread

Posted: Wed Jun 01, 2016 12:03 pm
by [DegC]RubenGass
Was kinda expecting to see a hypetrainthread for 0.13 but couldn't find it. Who is up for some hype? :D I remember the good old days when Space Engineers was about to release planets so everybody started logging in every Thursday evening and basically started DDOSing the KeenSWH site and delaying the update xD

Kinda really hoping for a 0.13 release today or at least before the end of the week because I planned on playing the GTA 5 update Tuesday and don't want to have to choose. I guess I should look for a pitchfork mod and start assembling the pitchforks in case the update doesn't come out :twisted:



I looked for a hypetrain thread but couldn't find it but sorry if I'm just plain retarded and missed it and started a duplicate thread.

Re: 0.13 hypetrainthread

Posted: Wed Jun 01, 2016 12:07 pm
by Celador
I wish that they would just start releasing nightly builds at least on Steam. This waiting game is killing me.

Re: Come and Guess #2: Stable Version of 0.13

Posted: Wed Jun 01, 2016 12:42 pm
by Koub
[Koub] Merged "hype thread" with "come and guess thread.

0.13 will come when it comes, and that's all. It won't come any faster if people whine for it to come earlier. This is also why I like with people at Wube Software : they give the best to their community/customers, even if the customers beg for worse :).

Re: Come and Guess #2: Stable Version of 0.13

Posted: Wed Jun 01, 2016 12:52 pm
by [DegC]RubenGass
Koub wrote:[Koub] Merged "hype thread" with "come and guess thread.

0.13 will come when it comes, and that's all. It won't come any faster if people whine for it to come earlier. This is also why I like with people at Wube Software : they give the best to their community/customers, even if the customers beg for worse :).
How is this whining? I didn't even request or complain about something, I merely stated what I hoped would happen.

Re: Come and Guess #2: Stable Version of 0.13

Posted: Wed Jun 01, 2016 3:28 pm
by safan
0.13.01

what can i say: i believe!

Re: Come and Guess #2: Stable Version of 0.13

Posted: Wed Jun 01, 2016 3:53 pm
by NoriSilverrage
13.0.9

Re: Come and Guess #2: Stable Version of 0.13

Posted: Wed Jun 01, 2016 4:58 pm
by kinnom
0.13.19

I need 0.13 in my life

Posted: Thu Jun 02, 2016 8:14 pm
by GewaltSam
Yes, yes, I know: It's done when it's done. I don't want to hurry anyone.

...but I need this anyway :mrgreen: It's time to start a big one again, and the most advanced I ever built, with logistics stuff and everything. Got some plans and ideas for absurdly complex builds like you wouldn't believe. It will be fabulous.
I can't decide what game changing mods to use though; I'm torn between a combo of RSO, Marathon and Bob's Mods (plus some Quality-Of-Life stuff).

What are your plans for 0.13? Starting over? Updating the old one?

Image

Re: I need 0.13 in my life

Posted: Thu Jun 02, 2016 8:29 pm
by NoriSilverrage
I'm keeping my current save. 150h+ and I got a ways to go.

Re: I need 0.13 in my life

Posted: Thu Jun 02, 2016 8:32 pm
by eladmir
Once 0.13 hits ill be taking of a few days from work, got some Comp Days saved up. Ill be playing it vanilla to make some of the achievements. It's going to be hard to not play with RSO and FARL (which i considered mandatory in 0.12). ill probably start looking for a good seed to prepare for my next game while I wait for the release!

Re: I need 0.13 in my life

Posted: Thu Jun 02, 2016 8:38 pm
by MeduSalem
GewaltSam wrote:Yes, yes, I know: It's done when it's done. I don't want to hurry anyone.

...but I need this anyway :mrgreen: It's time to start a big one again, and the most advanced I ever built, with logistics stuff and everything. Got some plans and ideas for absurdly complex builds like you wouldn't believe. It will be fabulous-
Hype Train incoming...
GewaltSam wrote:What are your plans for 0.13? Starting over? Updating the old one?
Try all my fresh new ideas with the old base first.

Then find out that half of the things already in place could be done better thanks to new additions with 0.13 or won't work anymore because of certain changes coming with 0.13. And the other half that isn't actually affected by 0.13 has been declared an outdated piece of crap by myself anyways a long time ago due to several months of toying around with 0.12 features but I never could be arsed to do it any better in large scale because of the amount of work necessary to rework 0.11 contraptions into 0.12 contraptions.

So to my frustration the total sum of outdated things in my existing base will force me to abandon it and start over from scratch doing everything alright on feature level 0.12, but making new mistakes due to not being familiar with 0.13, which then forces me to abandon the map once more with 0.14.

Which is basically the same procedure as every year, James. Ah, I mean every major update, Sam.

Re: I need 0.13 in my life

Posted: Thu Jun 02, 2016 9:00 pm
by golfmiketango
Unlikely we'll be able to dive right into heavily modded play right when 0.13 is released. With the possible exception of mods that happen to be authored by Wube insiders, mods are surely going to break, and take time to fix. Early ports also might not be up to the quality standards we've grown accustomed to as 0.12 development has effectively been in a "stable" development mode for some time (in the sense that new features and backward-incompatible mod interface changes have been minimized).

RSO may not be needed. My understanding is that 0.13 will bring RSO-like dynamics to base-game resource allocation. However, if you are sure you want RSO anyhow, be advised that (assuming RSO is even ported), although campaigns can be started without RSO and add it later, to do so a choice must be made between less-than-perfect options: nuke and respawn all resources -- which means all your miners will either be suddenly "empty" or, worse, mining the wrong materials, and a bunch of biters will likely insta-spawn on the wrong side of your defensive perimeter -- or play non-RSO until you reach far enough from your existing play area to start generating new map chunks. If, like me, you are prone to abusing the console zoom command to get satellite-style views of your base, or have deployed a lot of radar, that could wind up being farther out than you might really want to go. Anyhow not sure RSO or any mod has promised a port will even be forthcoming.

Re: I need 0.13 in my life

Posted: Thu Jun 02, 2016 9:09 pm
by orzelek
golfmiketango wrote:Unlikely we'll be able to dive right into heavily modded play right when 0.13 is released. With the possible exception of mods that happen to be authored by Wube insiders, mods are surely going to break, and take time to fix. Early ports also might not be up to the quality standards we've grown accustomed to as 0.12 development has effectively been in a "stable" development mode for some time (in the sense that new features and backward-incompatible mod interface changes have been minimized).

RSO may not be needed. My understanding is that 0.13 will bring RSO-like dynamics to base-game resource allocation. However, if you are sure you want RSO anyhow, be advised that (assuming RSO is even ported), although campaigns can be started without RSO and add it later, to do so a choice must be made between less-than-perfect options: nuke and respawn all resources -- which means all your miners will either be suddenly "empty" or, worse, mining the wrong materials, and a bunch of biters will likely insta-spawn on the wrong side of your defensive perimeter -- or play non-RSO until you reach far enough from your existing play area to start generating new map chunks. If, like me, you are prone to abusing the console zoom command to get satellite-style views of your base, or have deployed a lot of radar, that could wind up being farther out than you might really want to go. Anyhow not sure RSO or any mod has promised a port will even be forthcoming.
RSO should be ported quite quickly unless something major breaks. I don't really expect it tho from the notes that we have.
Only exception would be if base game generation nets similar results - then it might not be needed.

Re: I need 0.13 in my life

Posted: Thu Jun 02, 2016 9:13 pm
by garath
RSO is hands down my favorite mod. My first 3-4 games I didn't need to even build a single train because all the resources I needed were within transport belt range. RSO Mod increases the distance to my first iron expansion and pretty much makes trains a necessity. Since learning how to do trains, my enjoyment for the game has at least doubled. Absolutely fantastic mod! It sounds like 0.13 will include resource generation changes that may make RSO less necessary. But even if they make it less needed, the ability to go in and tweak the resource generation is invaluable.

Thank you to everyone who helped me figure out trains, btw. :)

Re: I need 0.13 in my life

Posted: Thu Jun 02, 2016 9:48 pm
by Custom
I've only been playing the game for about a week but can't wait for this next update! :lol:

Does RSO make it difficult for new players? If it's not too bad I'd like to give it a go!

Re: Come and Guess #2: Stable Version of 0.13

Posted: Thu Jun 02, 2016 9:49 pm
by Koub
[Koub] One hype topic for 0.13 is enough. Merged topics.

Re: Come and Guess #2: Stable Version of 0.13

Posted: Fri Jun 03, 2016 1:36 pm
by XBBX
RSO can make your life easier or harder it depends how you configure
0.13.13 stable

Re: I need 0.13 in my life

Posted: Fri Jun 03, 2016 3:02 pm
by garath
Custom wrote:I've only been playing the game for about a week but can't wait for this next update! :lol:

Does RSO make it difficult for new players? If it's not too bad I'd like to give it a go!
The main reasons I installed RSO:

1. It changes how resources are generated on the map to move your first iron / copper / copper / stone expansions out far enough that you pretty much are required to build trains to get to them.
2. It increases the richness of the resources the further out.

Playing my first 3-4 games, I never built even one piece of rail road track. There just wasn't any need with plenty of resources close enough to my starting area I could just use transport belts to bring them in. There are pro's and con's of having so many resources so close. For a new player, it meant one less thing I had to figure out. But once I had just a bit more experience, it was disappointing to me that I could get so many resources close by without ever building a train. I think having all my resources so close made learning the other parts of the game easier. So, I wouldn't recommend RSO for a new player.

Re: Come and Guess #2: Stable Version of 0.13

Posted: Fri Jun 03, 2016 3:12 pm
by ssilk
Please keep at topic. :)

Re: Come and Guess #2: Stable Version of 0.13

Posted: Fri Jun 03, 2016 3:28 pm
by Panasonic1
0.13.13