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Re: Add "No Item" to Roboport requests

Posted: Sat Sep 26, 2026 11:04 pm
by mmmPI
Alfonse215 wrote: Sat Sep 26, 2026 8:07 pm
mmmPI wrote: Sat Sep 26, 2026 7:22 pm I understand the system doesn't appear straightforward for you, you don't want to consider the idea that you could be using blueprints to build roboport, that's fine, i understand your position is more radically in favor of the suggestion not just because you see it as an alternative but because you seem unable to understand/use the current possibilities, that's kind of a demonstration you're making, but it's kind of unecessary i feel, because obviously you're not going to convince me that what i use in my game is impossible x), and i'm already not "against" the suggestion.
I'm not sure the passive-aggressiveness is warranted here
It was not my intention , but rather to be polite.

Re: Add "No Item" to Roboport requests

Posted: Sun Sep 27, 2026 1:10 am
by mmmPI
Alfonse215 wrote: Sat Sep 26, 2026 8:07 pm requires a bunch of specialized blueprints for roboports
:lol: I had not noticed this the first time, pro tip : you can copy paste the request from a roboport to another with shift click , it's just usually tedious when you scale so you use blueprint.

Your plan was to configure manually the exclusion on all the roboports around your base 1 by 1 ?

Using a bunch of 2 blueprints 1 for the mall , 1 for the wall is fine, but if you do 1 for the mall, 1 for the rest, and nothing for the wall, then it's too numerous ? or it's too specialised ?