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Re: Multiplayer Testserver 0.12 [Dedicated/headless]
Posted: Sat Jul 25, 2015 10:03 am
by Bisa
Mikerman50 wrote:
as you can see linkswere setup correctly and points to the binary file.. any advice?
Let's not hi-jack this topic
I'll investigate and give you a reply here:
https://forums.factorio.com/forum/vie ... 525#p94525
Re: Multiplayer Testserver 0.12 [Dedicated/headless]
Posted: Tue Jul 28, 2015 6:22 pm
by DRBLN
Please set biters to low frequency as well
Re: Multiplayer Testserver 0.12 [Dedicated/headless]
Posted: Sun Aug 02, 2015 11:30 pm
by daniel34
I've restarted the server, all settings are at default.
It's an island spawn with a small connection to the mainland. It has a little twist to it, so I'm interested what you'll make of it.
See OP for more info.
Re: [Public/Europe] Dedicated Server [0.12.2]
Posted: Mon Aug 03, 2015 6:32 pm
by daniel34
Please don't use the console to cheat yourselves items or change teams. I don't want to point fingers, but
Additionally, someone put a gun turret next to the only exit off the island and made it belong to an enemy team, so it would shoot on sight.
I didn't find any way to disable chat commands and also no topic about it on the forums (although I remember one). If anyone knows how to disable chat commands, please inform me.
For now the server has been restarted with the same map as before.
Re: [Public/Europe] Dedicated Server [0.12.2]
Posted: Mon Aug 03, 2015 6:53 pm
by Klonan
Aww we were playing as TEAM EVIL
Re: [Public/Europe] Dedicated Server [0.12.2]
Posted: Mon Aug 03, 2015 11:46 pm
by mussatto
connected ok, but the server is in france, so I made everuone else lag, no way to play here, good luck guys.
Re: [Public/Europe] Dedicated Server [0.12.2]
Posted: Tue Aug 04, 2015 1:46 pm
by bigyihsuan
I connected fine, It's just that no one was on and the spawn point was hundreds of tiles north from the main factory on a barely-connected peninsula.
Then I got a desync loop while trying to fix the peninsula base.
Re: [Public/Europe] Dedicated Server [0.12.2]
Posted: Tue Aug 04, 2015 4:48 pm
by Gamingmaster025
Played a lot of time already yesterday on this server. But today i reconnected and had to find our base mostly detsroyed (the whole smeltery has gonel. I will try to fix this now feel free to join and help. Before I will make some screenshots. Another player just joined and told me that it came from a biter attack seems we need more turrets.
Here some pics:
Re: [Public/Europe] Dedicated Server [0.12.2]
Posted: Thu Aug 06, 2015 4:04 pm
by CyanThunder
Really? I log on today and see this:
Re: [Public/Europe] Dedicated Server [0.12.2]
Posted: Thu Aug 06, 2015 5:44 pm
by Bisa
we've passed a point in time after 0.12 where the new stuff isnt as refreshing and interesting for some players - it's no longer enough to join a fresh game with new people and play - instead they get excitement for brief periods of time by messing around =/
hope to see some moderation settings coming forward, e.g unless the client abides by the same rules as set up when starting a headless server the peer will not be able to join, this would hopefully allow disabling of the console for example
Re: [Public/Europe] Dedicated Server [0.12.4]
Posted: Wed Aug 19, 2015 10:26 pm
by daniel34
I've restarted the server with 0.12.4, ores/enemies are set to low/small/poor, there are no mods.
Let's see how it goes.
Re: [Public/Europe] Dedicated Server [0.12.4]
Posted: Wed Aug 19, 2015 11:48 pm
by markheloking
It continuously gives a desync error and starts to resend the map so that there's a desync loop.
Re: [Public/Europe] Dedicated Server [0.12.4]
Posted: Thu Aug 20, 2015 2:04 am
by Eurofighter1200
Nice round today best mp i played so far but then kicked out by laags hope the biters dont kill alll the stuff
Re: [Public/Europe] Dedicated Server [0.12.4]
Posted: Thu Aug 20, 2015 2:17 am
by markheloking
I managed to save it from the biters, but it seems daniel34 is having trouble getting back into his own server. He's getting the "peer is not responding: unkown username" thingy. Now I can't seem to join anymore.
I'll see tomorrow if he fixed it or not.
-- edit --
he did
Re: [Public/Europe] Dedicated Server [0.12.4]
Posted: Thu Aug 20, 2015 11:30 am
by Eurofighter1200
Yes it works. I build some productions, killed bitter nests and build a solar production also managed the copper shortage and build the advanced furnace for the iron and copper smelting.
Re: [Public/Europe] Dedicated Server [0.12.4]
Posted: Tue Aug 25, 2015 6:12 pm
by markheloking
[edit] wrong server
Re: [Public/Europe] Dedicated Server [0.12.5/Bob's mods]
Posted: Fri Aug 28, 2015 7:36 pm
by daniel34
New Factorio version 0.12.5 - new map
Now running with
Bob's mods (see OP)
Should you have any problems, post them here or PM me.
Re: [Public/Europe] Dedicated Server [0.12.5/Bob's mods]
Posted: Fri Aug 28, 2015 7:50 pm
by AgNatatia
Is anyone on the sevrer at the minute?
I just connected I don't say anyone.
Re: [Public/Europe] Dedicated Server [0.12.5/Bob's mods]
Posted: Fri Aug 28, 2015 7:57 pm
by AgNatatia
Daniel yoou didn't have to leave thelag wisn't that bad
Re: [Public/Europe] Dedicated Server [0.12.5/Bob's mods]
Posted: Fri Aug 28, 2015 9:56 pm
by daniel34
Usually I have no lag so I checked, had an upload running into the cloud which used a lot of my bandwidth.
Right now we're playing with 4 players on this map, without any lag and bob's mods is pretty interesting, I've never played it before myself.