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Re: Friday Facts #444 - 2.1 Experimental release
Posted: Fri Jun 26, 2026 9:08 pm
by Jap2.0
Tertius wrote: Fri Jun 26, 2026 8:54 pm
Jap2.0 wrote: Fri Jun 26, 2026 6:54 pm
I may be wrong but I've kind of gotten the impression that the team wants everything to be more "professional" (for lack of a better word) the past couple years, which undoubtedly makes FFFs take longer to write. And, well, they've done 444 of them already...
Apropos taking longer. If one FFF needs 4-5 hours to plan and write (and I'm quite sure most of them need more than that), writing 444 FFFs are about one man year's work.
And they keep doing it even when we use it to complain at them!
(I say very much tongue in cheek)
Re: Friday Facts #444 - 2.1 Experimental release
Posted: Fri Jun 26, 2026 9:31 pm
by Cygnus
Loving the new features for 2.1, I thought I would mention 3 other small things I think would suit it since you guys said you weren't finished working on it:
1. Minimum robot requests inside a Roboport.
We can set minimum robot requests inside of Roboport, but not maximum like we can in other logistic groups. This would allow an inserter inserting new robots into the system to be more consistent; Right now if one tries to insert lots of robots at once, the Roboport fills up and there is no way to add more without creating a large robot request to get those clogged robots moving and out of the loading Roboport. This was never much of an issue as robots are usually added gradually, but I noticed it when trying to upgrade to quality robots. This way one could set a maximum number of 0 construction bots in this Roboport and as new robots are loaded in, they move into other Roboports automatically until either, robots stop being inserted or all Roboports are full, at which point a warning would be given to the player indicating there is no Roboport space for robots.
2. Turret priority groups
Thanks to logistic groups, players no longer have to spend much time copying and pasting request settings. Once exception to this, however, is turret priorities. Turret priority groups could fix this and make things more consistent with logistic groups. Another feature that would also be excellent would be a check box inside turrets that says, “ignore order of listed targets”. This would allow more fine control if, say, one wanted to prioritise huge asteroids with railgun turrets over other asteroid types but not care about which type and just shoot the closest huge asteroid.
3. Circuit output separation.
I absolutely love the new changes to circuits in 2.1, but one thing the changes do not account for is that multiple outputs from a machine can combine and contaminate each other. The only instance of this I can think of is the “read ingredients” and “read contents” setting inside machines, but it means that one cannot practically do both with one machine. The only solution was to create a second “dummy” machine that only read ingredients but never had anything inserted into it. This feels weird and given that combinator variables can already be isolated “piecewise” (i.e. one can specify which wire colour should be considered for a condition individually for each variable), it feels to me that it would be more consistent to make circuit specifications inside machines piecewise too, rather than one isolation option for all outputs and one for all inputs. Having said that, given that I’m pretty sure that “read ingredients” and “read contents” are the only examples of where this can occur, so maybe an exception could be made for just them rather than for all variables in all machines, but that would feel arbitrary.
Thanks for all your hard work on this update!
Re: Friday Facts #444 - 2.1 Experimental release
Posted: Fri Jun 26, 2026 9:37 pm
by quineotio
Kyralessa wrote: Fri Jun 26, 2026 1:09 pm
There is none so entitled as the guy who's paid a whole fifty-five bucks for a game.
Once you've forked over that kind of money, you're practically a part-owner of the company, and should be consulted on every decision.
Entitled? Factorio wouldn't exist without the community. Wube wouldn't exist without the community. Without the support, feedback, suggestions, bug reports, guides, mods, discussions and countless hours of free marketing in videos.
And then they drop SA without any consultation and go silent for a year and a half. There
was a relationship. There
was love. And then one half of the relationship turned the cold shoulder.
There are some people who put forward the idea that artists don't owe their audience anything. This is bullshit. You owe gratitude and respect. Yes, I and others paid money for Factorio. But do you really think this is about money? For you perhaps.
If I didn't care I wouldn't be here. If the community stops caring they won't be here either, and neither will Wube, and neither will their next game.
Re: Friday Facts #444 - 2.1 Experimental release
Posted: Fri Jun 26, 2026 10:17 pm
by GregoriusT
quineotio wrote: Fri Jun 26, 2026 9:37 pm
And then they drop SA without any consultation and go silent for a year and a half. There
was a relationship. There
was love. And then one half of the relationship turned the cold shoulder.
Brave to assume there was no consultation with the community, did you like not read any of the FFFs leading up to the release of Space Age?
And after Release they focussed on bug fixing and letting Modders do their thing, because that's what to do right after a Release.
All the while the Devs were definitely still communicating with the Community.
This is the thing with Communitys, everybody in them wants something different, so if you happen to be part of the people who dont like what the rest of the Community likes, then it isn't the Devs fault, its the fact that everybody is different, and you are no exception to that difference between people.
Re: Friday Facts #444 - 2.1 Experimental release
Posted: Fri Jun 26, 2026 10:27 pm
by radical_larry
quineotio wrote: Fri Jun 26, 2026 9:37 pm
Entitled? Factorio wouldn't exist without the community. Wube wouldn't exist without the community. Without the support, feedback, suggestions, bug reports, guides, mods, discussions and countless hours of free marketing in videos.
And then they drop SA without any consultation and go silent for a year and a half. There
was a relationship. There
was love. And then one half of the relationship turned the cold shoulder.
Couldn't have said it better myself.
Re: Friday Facts #444 - 2.1 Experimental release
Posted: Fri Jun 26, 2026 11:47 pm
by Eulenberg
Think about me what you want, call me a noob because i was pro-casino, call me a cheater because i think the concrete changes are one of the most ludicrous changes imaginable, call me what ever you want, i could not care less. What i care about is a Game i put the majority of my free time in over the better part of the last 10 years.
Factorio is a community founded game, Factorio is a game that became a genre defining and leading game, because of dedicated and trusting community that, supported and trusted the developer, a game were every single player paid the full price, because we new it would be worth every single cent, when there was real communication between developers and players.
But these times are gone, and they most likely never come back, FFF 444 proves again that Wube has disconnected with its player base, what ever comes from Wube in the Future wont be ether.
This game became so good as it was, because of one important relation, devs trying out new things and giving thoughts there decisions, players giving feedback, and devs again iterating over feedback and giving context on what and why things were changed, trying to find the best possible path given the feedback, in the worst cases of the past we were given a technical analysis on certain aspects of the game have to be in a specific way or why a certain solution was picked. This created a very healthy back and forth feedback-loop that made this game as brilliant as it was at its peak.
However since SA release, there is no communication any more, at best very little, Wube is dictating, how they want there players to play the game. Rather it be changes to platforms, quality or what not.
I want to stress out here that my main concern is that things are not getting reverted, not a single balance change from 2.0 - 2.1 could not be "fixed/reverted" with a single line of lua code. Its about the communication and the acknowledgement of feedback, that is a very cornerstone of this Game and therefore a cornerstone of the company Wube itself. Ever since the FFF 442, and especially with all of the undisclosed changes of 2.1.7, there is a growing group of people who want to know what the thoughts behind some of these changes were, ever since 2.0 the reasoning for most controversial changes can be summed up with: "This is how it is/we want it, deal with it.". And its totally Wubes right to do it that way, in the end its there game.
This is or was the last time we as a player base could impact the development of the Game, since Factorio will move to maintain status and Wube will work on WoWtorio, (There own words: "Our next game will be to WoW, what Factorio was for Minecraft").
And the transition could not be better, Blizzard Entertainment used to be a company with a dedicated group of developers, producers and artists, that created games, they wanted to play them self, and people knew that there games had a certain standard, there was development and careage for and with the playerbase and the players paid it back by pre-ordering there games years before release and sometimes before seeing the first trailers even, 15-20 years ago you would say "Its a Blizzard game, of cause it will be good." and you were certainly right in this assumption. This could be said for Factorio prior to 2.0, too. If there were any major issues within the game, they would be addressed sooner or later, and there was clear communication on when and how it would happen. One of the major reasons of the downfall of Blizzard is certainly there hubris, thinking they know better what there players what, and this behaviour can be observed with current-age Wube, too. Dont get me wrong they is more to the downfall of Blizzard sure. But the main reason they went from Industry defining to a footnote in a annual Financial Report, is the fact they played Roulette with the trust of there player base.
Right very little word of reasoning or shared (failed) iterations or attempts to improve these controversial aspects of the game. Instead threads in forum are getting deleted and closed.
Its about how things are handled ever since SA, the fact that most of 2.1 features are long overdue or holdback, that make me come to a final conclusion: "This is all an attempt to buy goodwill from us the players, to bridge the time till WoWtorio, with as little as possible effort." and I am no longer supporting this.
There are many dedicated and talented modder in this community that will carry the torch onward, at least i hope so.
But if not the 21th October 2024, then it was the day of this very FFF, when Wube went from genre defining and one the most acclaimed game makers, to mediocre and replaceable, i could not be more happy if im wrong looking back at this predictions in some years, but if not i did what i could to stop it.