Re: Too many last minute changes
Posted: Thu Jun 25, 2026 4:51 pm
Which is what they seem to refer to in the FFF-exerpt I quoted: "This was somewhat intentional, when designing 2.0 and feeling out the balancing, we knew some things would be tougher if you didn't have quality items, such as Space platform design". They had to design the difficulty to be acceptable to new players.Eulenberg wrote: Wed Jun 24, 2026 2:17 pmi think there were plans back when 2.0 to further revisit the quality mod, if im not wrong there was a FFF talking about that is a long term side project of kovarex that existed before 1.0 released even, but never finished, and that it was rushed together to get shipped with 2.0/SA. Arguments given on why we cant disable quality was not just the dependency, they claimed it was part of the indented SA "experience".meganothing wrote: Wed Jun 24, 2026 1:42 pmWasn't there an explanation in the FFF where they announced the change? Yes, found it:Eulenberg wrote: Wed Jun 24, 2026 4:21 am ...
I dont spread any misinformation, i clearly say this is my opinion/conclusion of what is going on right now, if that wasnt clear im doing it now! So tell me then why didnt we get that recycler mod earlier, why dont let the people disable quality, when they asked for it 1.5 years ago, why let them wait all that time?
In my opinion making a mini-mod of the recycler is almost a hack and surely wasn't a change that the perfectionists at Wube accepted lightly. But it seems they felt it necessary to provide a setting for all players who don't like quality but use it because of some compulsion because it is there.FFF wrote: " This was somewhat intentional, when designing 2.0 and feeling out the balancing, we knew some things would be tougher if you didn't have quality items, such as Space platform design. Having a few high quality solar panels, accumulators, or such, made a big impact on the effectivity of Platforms.
The other main sticking point was that you need the Recycler from Quality, on Fulgora, so not having Quality mod enabled means you couldn't progress on Fulgora. "
It seems stuff like "wube thought it needs a ground up revisit" is your interpretation and much-repeated theory. I can imagine that they would be a lot more happy if quality were universally loved, but similar to the fluid problem I suppose there is no single solution that will make everyone happy.but since the focus is shifting toward new projects its not worth to fix a system that needs a ground up revisit, not just a nerved casino or removed lds shuffle, these are just symptoms, not the reason. so they decided to throw a couple band-aid fixes at it and give people the option to disable it, so "you can disable it if you are not happy".
I don't see the need for a redesign, at least not for me. I like quality.
Really?
But at the end, the price of the quality mod is included in the space age fee, and everyone who paid for SA deserves to get version that if worth enabling all its features,
In the space age fee there is also a mac and a windows version included. If everyone who paid for SA deserves to use them as well Wube has to send a mac machine, a and a windows licence to me, right?
Okay, that was a silly argument, just for the humor. But what about PvP features in a PVP/PvE mixed game when I only want to play PvE, or vice versa? I payed for the PvP features but don't want them. Would they have to redesign those PvP features so that I would think them worth enabling, in your opinion?
Or, I sometimes play survival games, mostly with friends, but the heavy grind of pure survival games is too much grind for me. Do the developers of Valheim for example have an obligation to make all the grind-heavy features into grindless features for me because I payed the full price. And if yes, what about the target group of Valheim players who want those grind-heavy features?
Going back to Factorio, I never used mines in the game. I might, eventually, but if not, according to your theory, a partly refund would be the correct thing for Wube to offer me, right? Or do they need to redesign the mines until I like to use them? What then with players who like the mines how they are now? Do they get the refund after the redesign ?
According to steam statistics a large percentage of Factorio buyers did never start a rocket in 1.0. Is that a failure of the game, or is it that player tastes are just too varied so that no game can be fully fitted on every single player? Wube would be bankrupt if they had made a guarantee that players will like all features or money back.
tldr; Expectations that a game has to be liked in its entirety by every single player are quite impossible to fulfill.
When I first tried out quality I got to the conclusion that it wasn't meant for producing quality research bottles, except for players who thought bobs mod is for wussies
as you said i think too they went didnt take it lightly, but why are ppl want it to be disable-able so badly to begin with? when you just could not make a quality module ever, to begin with disables it effectively too? no part of the vanilla game force you to make a quality module ever, or have build in quality. one part being mods for sure, but i doubt that the majority of ppl who want to hard disable it are mod creators who make bigger space age overhaul mods that dont work with quality, its ppl who think its a fundamentally flawed system that does not archive what it suppose to be, to make a clear standing point that they dont like it as a whole and they are annoyed by the fact that the game reminds you about its existence at many points during a run.
Its not like they buffed the entities when you disable quality or anything, its just a hard disable option.
For me personally i get the bitter taste of the quality mod as a early access game that at some point was abandoned, and the devs spending time with new projects rather than, giving the costumers the game(in this case mod) they paid for and fixing its issues and ironing out the flaws.
It looks like the perfect feature for a sandbox game like Factorio. And for me personally I can say they gave me what I paid for. I can sympathise with you, but I see it realistically. When a developer does a game no. 2 he can either make the same game again, which pleases part of the players but will bore others or he can change the game in some ways or add new stuff and that will please part of the players and disengage or disgruntle others, even if the new stuff is good.