Re: What to do in the Space Age post game?
Posted: Tue Jan 13, 2026 1:45 am
What I run into is that there's just a lot of ways of building unsustainable factories as a result of what you're talking about.LizardOfOz wrote: Mon Jan 12, 2026 1:43 pm
To use a Super Mario 64 analogy, reaching the System Edge feels like a good 70 star objective, but the game lacks a developer-imposed 120 star objective.
Getting all achievements doesn't fulfil that role, as you don't need your factory to grow to get 100% achievements.
Although, the problem for game designers here is that a player could cheese pretty much everything;
Let's say the devs introduce an official science production benchmark. You could just stockpile the science packs in advance over time, instead of genuinely producing, say, 100 science per second. If there's a check against stockpiling the packs, you could stockpile intermediaries instead, and so on.
Quality compounds this because if you take up an optimized design the dev team went out of their way to make it dull. I don't have a suite of tools to apply critical thinking with, I have a mechanic that goes out of its way to provoke questions. Instead of provoking answers you just kind of ignore the thing that's yelling at you in ways which are critical or bitter.
It ends up feeling unrealistic because things like P-NP problems have effective solutions that yield significantly different outcomes. It's comparable to the Collatz Conjecture function where "It takes too long and then its 1-4-2-1". And the answer to making it not take to long is "always use a power of 2".