Page 3 of 3

Re: Add setting to hide unresearched items/recipes in factoriopdia

Posted: Mon Dec 08, 2025 3:26 pm
by MEOWMI
+1

Seems like a highly useful feature for many modded games.

Also worth thinking about is a feature to highlight or somehow clearly differentiate researched VS unresearched entries. Both are similar ideas but IMHO both worth including. For a topic specifically about this second idea, see viewtopic.php?p=685982

Re: Add setting to hide unresearched items/recipes in factoriopdia

Posted: Mon Mar 30, 2026 8:59 pm
by Speedy
+1

Playing Pyanodons, and it is incredibly difficult to figure out what recipes I can actually use to get rid of certain ingredients, because in the early game almost everything is unresearched. Sometimes there are dozens of recipes that use an ingredient, but only 1 or 2 researched, and it's impossible to tell which is which.

Sometimes, unresearched recipes are helpfully highlighted in red, but usually not, and I can't tell why that is.