Re: Friday Facts #398 - Fulgora
Posted: Fri Feb 16, 2024 2:08 pm
Yay! Alien technologies? Looks very cool.
(Looks at bobs , angels, seablock, industrial revolution, pyanadons, space exploration, nullius, etc..etc..) nope..no clue. Additionally , you have zero understanding of what experience the rest of us have in order to reach any of our conclusions so yeah, continue assuming.Neelost wrote: Fri Feb 16, 2024 1:57 pmYou truly don't understand how long coding new features takes, don't you ?Svip wrote: Fri Feb 16, 2024 12:15 pmThat's the trick. They release some vague information, and have us speculate about the implications, and then they scoop up the good ideas and implement them.Justderpingalong wrote: Fri Feb 16, 2024 12:11 pm Oh come on, you're really going to make us wait another week to see what's going on?! Earendel, you TEASE!
Did you ask ChatGPT about that?GregoriusT wrote: Fri Feb 16, 2024 12:25 pm It's funny if they really do add a Lightning Rod as a power source because a single Lightning Strike on Earth has only enough total power to run a Lightbulb for a Day and that is it. That is what high Volts and low Amps gets you, after all Humans have proven to be able to survive a Lightning Strike so it cannot be all that many Joules.
Your mention of loops, plus the overall theme of the planet with the lost civilisation, the storms, and the general desolation reminded me of this stargate episodeSvip wrote: Fri Feb 16, 2024 12:32 pmOr was it the Factorio engineer in a past life, just reliving his torment in an endless loop?husnikadam wrote: Fri Feb 16, 2024 12:30 pm I wonder... what killed them all. Was it the weather? Was it themlseves? Or something else... alive out there?
Your entitled to your opinion, but if you talk about alternatives at least name some. I don't like these vague arguments, because if somebody responds with: "Well this alternative is pretty bad" the follow up is often: "Well true, but I was thinking of something else" again without naming that something.
What would stepping up their game look like then? I mean they are, amoung other things, expanding on the three things that make Factorio really stand out in the genre: Cicruit Networks, Trains and QoL.forsaken75 wrote: Fri Feb 16, 2024 1:54 pm they really needed to step up their game with 2.0 and i have yet to see anything at all innovative with 2.0 other than re-skinned rolled-in mods done better because they are the OG devs and have access to the newer engine others dont have access to.
Ahem that knowledge was from before AI language models even existed so I highly doubt that.Tertius wrote: Fri Feb 16, 2024 2:14 pm Did you ask ChatGPT about that?
Never trust AI! Always verify results.
Maybe there will be a building sending up a ballon or something to harvest the difference in electric potential in a more controlled fashion, getting rid of the need for lightning rods in a larger area while also giving you a stable source of power.GregoriusT wrote: Fri Feb 16, 2024 1:46 pmDon't forget most of those gigajoules are wasted on the heating up of the air to plasma all the way down to the groundmrudat wrote: Fri Feb 16, 2024 1:00 pm Wikipedia suggests 7GJ for a lightning strike, though capturing all of it could be tricky.![]()
Seeing how they slope, it would be a fun mechanic if they were "one-way" tiles for certain entities, like the car (and certain biters) could jump off them, but not go back up.Kadet123 wrote: Fri Feb 16, 2024 3:33 pm One thing no one is talking about are those cliff-sized alien walls in some areas. They were clearly built by someone. I wonder if a tech coming from this planet is walls 2.0 that are basically buildable cliffs: larger and thicker segments (maybe 2x2 or 3x3) that are damn near indestructible.
Understatement of the centuryGregoriusT wrote: Fri Feb 16, 2024 2:56 pm I once modded a lightning rod into minecraft for power production
I'm super curious about those too - they look like reservoirs of some sort, you can see pipe inlets. Imagine being able to build ponds for managing fluids - could be like tailing ponds for processing the oilsands or maybe they once held water before the planet became a dustbowl?Kadet123 wrote: Fri Feb 16, 2024 3:37 pmSeeing how they slope, it would be a fun mechanic if they were "one-way" tiles for certain entities, like the car (and certain biters) could jump off them, but not go back up.Kadet123 wrote: Fri Feb 16, 2024 3:33 pm One thing no one is talking about are those cliff-sized alien walls in some areas. They were clearly built by someone. I wonder if a tech coming from this planet is walls 2.0 that are basically buildable cliffs: larger and thicker segments (maybe 2x2 or 3x3) that are damn near indestructible.
I would do indescribable acts of violence for a basebuilder game with physical storage pits for whatever, be it liquids, solids, sands or whatever.DeepSpaced wrote: Fri Feb 16, 2024 4:00 pmI'm super curious about those too - they look like reservoirs of some sort, you can see pipe inlets. Imagine being able to build ponds for managing fluids - could be like tailing ponds for processing the oilsands or maybe they once held water before the planet became a dustbowl?Kadet123 wrote: Fri Feb 16, 2024 3:37 pmSeeing how they slope, it would be a fun mechanic if they were "one-way" tiles for certain entities, like the car (and certain biters) could jump off them, but not go back up.Kadet123 wrote: Fri Feb 16, 2024 3:33 pm One thing no one is talking about are those cliff-sized alien walls in some areas. They were clearly built by someone. I wonder if a tech coming from this planet is walls 2.0 that are basically buildable cliffs: larger and thicker segments (maybe 2x2 or 3x3) that are damn near indestructible.
people like you will never be happy, you only focus on the most negative outcome and your cynicism prevents you from ever seeing anything positive.forsaken75 wrote: Fri Feb 16, 2024 1:54 pmall of 2.0 has just been a refined/simplified Space Exploration with the top 10 mods rolled in. Factorio is and always will be my #1 but to newcomers, there are many factorio alternatives and they really needed to step up their game with 2.0 and i have yet to see anything at all innovative with 2.0 other than re-skinned rolled-in mods done better because they are the OG devs and have access to the newer engine others dont have access to. Of course this is an unpopular opinion and i expect to get flamed, just tired of all the OMFG THIS IS AWESOME when it all already exists.Svip wrote: Fri Feb 16, 2024 12:15 pmThat's the trick. They release some vague information, and have us speculate about the implications, and then they scoop up the good ideas and implement them.Justderpingalong wrote: Fri Feb 16, 2024 12:11 pm Oh come on, you're really going to make us wait another week to see what's going on?! Earendel, you TEASE!
I also do not trust random people on the internet, be them teacher in combinators or mod expert, i did my own meta-research, about researchs other people made with real lightning bolt. I thought maybe you were comparing two different quantity, one being the energy of the bolt, the other, the electricity harvested from experimental setup. And the difference could be order of magnitude difference maybe and then i found this articled titled this way :GregoriusT wrote: Fri Feb 16, 2024 2:56 pmAhem that knowledge was from before AI language models even existed so I highly doubt that.Tertius wrote: Fri Feb 16, 2024 2:14 pm Did you ask ChatGPT about that?
Never trust AI! Always verify results.
The reference for this was some science youtube channel that explained why we do not harvest energy from lightning strikes, and it was a while ago so i dont know which of the many channels that was. I only remember the maths ending up at a conventional lightbulb being driven for about 20 or so hours, and the only reason that factoid stayed in my mind was because I once modded a lightning rod into minecraft for power production, and that episode proved that my idea of lightning power was pure bullshit inspired by Stargate, LOL.