Re: why prod modules are important
Posted: Wed Sep 07, 2022 12:08 pm
We all know that , if you place PM3 in mining drill, they produce less ore per second, and they cost more energy to do so that's like the definition of the productivity module the only good thing is that your patches last longer because they output slowly and you need more of them.
It's just terrible for UPS in all aspect, more of everything except the only useful thing : output.
It's only good AFTER the initial step in the production because it allows you to save up on the PREVIOUS step infrastructure size. Starting with prod modules in mining drill is an absolute non-sense if one is to talk about UPS. It is also explained by someone else in this thread viewtopic.php?t=53846 user mrvn must have forgotten.
If you were to beacon your mining setup, it's even worse to choose to put prod modules than speed modules or even efficiency as if you are to beacon all your miners you most likely have researched the mining productivity already and it will only keep growing as mining productivity is usually a goal and a measurement of progress, slowing down you mining drill by 30% to increase productivity by an insignificant amount compared to what mining prod research gives you overtime is non-sense.
It was not long explanation as it's pretty obvious : beaconned setup are better for UPS in general, but beaconned setup with prod modules are the worst kind of beaconned setup for mining drill.
If you decide to shift the goal to how much module you can produce instead of science it's up to your personnal choice how you want to have fun, if you divert 100% ressource to build module it's fine. It illustrate why it is absurd to say that module are build out of free ressources from modules, because one would still consume ressources even if not doing any science and instead being only focused on making more module and beacon, giving an efficiency of 0% toward the previous goal that was having a factory that make science for which you use modules.
The math part for the calculations of the "break even point" makes no sense to me, especially how you come up with the number of 11514 miner hours to break even and compare that "to PM3 modules in miners pay for themself in under 1 hours" therefore >11514 miners the mining bonus pays off quicker. The conclusion seem wrong, therefore i assume there is mistake in the part that is not explained properly in my eyes but maybe there are other mistake i missed, i haven't paid too much attention tbh.
It's just terrible for UPS in all aspect, more of everything except the only useful thing : output.
It's only good AFTER the initial step in the production because it allows you to save up on the PREVIOUS step infrastructure size. Starting with prod modules in mining drill is an absolute non-sense if one is to talk about UPS. It is also explained by someone else in this thread viewtopic.php?t=53846 user mrvn must have forgotten.
If you were to beacon your mining setup, it's even worse to choose to put prod modules than speed modules or even efficiency as if you are to beacon all your miners you most likely have researched the mining productivity already and it will only keep growing as mining productivity is usually a goal and a measurement of progress, slowing down you mining drill by 30% to increase productivity by an insignificant amount compared to what mining prod research gives you overtime is non-sense.
It was not long explanation as it's pretty obvious : beaconned setup are better for UPS in general, but beaconned setup with prod modules are the worst kind of beaconned setup for mining drill.
If you decide to shift the goal to how much module you can produce instead of science it's up to your personnal choice how you want to have fun, if you divert 100% ressource to build module it's fine. It illustrate why it is absurd to say that module are build out of free ressources from modules, because one would still consume ressources even if not doing any science and instead being only focused on making more module and beacon, giving an efficiency of 0% toward the previous goal that was having a factory that make science for which you use modules.
The math part for the calculations of the "break even point" makes no sense to me, especially how you come up with the number of 11514 miner hours to break even and compare that "to PM3 modules in miners pay for themself in under 1 hours" therefore >11514 miners the mining bonus pays off quicker. The conclusion seem wrong, therefore i assume there is mistake in the part that is not explained properly in my eyes but maybe there are other mistake i missed, i haven't paid too much attention tbh.