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Re: pY Petroleum Handling
Posted: Thu Jul 04, 2019 6:56 pm
by mathiaszealot
The oil burner takes in water and a burnable fluid to generate steam. The rate of fluid burned depends on the fluid's fuel value. A few examples from my current factory: Coal Gas is 400kJ, Refined Syngas is 500kJ, Gasoline is 1.0 MJ. I haven't worked out the exact math for it, though, as I just use it to convert excess burnables into power.
Re: pY Petroleum Handling
Posted: Thu Jul 04, 2019 9:31 pm
by kingarthur
the_ave wrote: Thu Jul 04, 2019 3:57 pm
Is there any information anywhere about the Oil Burner? Like, is it used to generate power or just steam? If power, why doesn't it show up in the power production stats? If steam, how much?
Thanks!
Steam. Its basicly the same as a normal boiler expect burns liquids.
Makes 3600 steam per minute
Re: pY Petroleum Handling
Posted: Fri Jul 05, 2019 11:52 pm
by pyanodon
the_ave wrote: Thu Jul 04, 2019 3:57 pm
Is there any information anywhere about the Oil Burner? Like, is it used to generate power or just steam? If power, why doesn't it show up in the power production stats? If steam, how much?
Thanks!
Oilburners can burn any flamable liquid with water to make default steam.
Re: pY Petroleum Handling
Posted: Sat Jul 06, 2019 8:30 am
by the_ave
Thanks for the info! I tried looking it up, but my search-fu is less, I have been unable to find it.
Re: pY Petroleum Handling
Posted: Sun Jul 07, 2019 6:18 pm
by ShadowGlass
Some more problematic Hot Air recipes (O: Original; H: Hot Air)
Too good:
Code: Select all
6 Lead Ore => O: 1 Lead Plate H: 3 Lead Plate : +200%
10 Nickel Ore => O: 1 Nickel Plate H: 3 Nickel Plate : +200%
1 Low Grade Copper => O: 1 Copper Plate H: 3 Copper Plate : +200%
3 Processed Iron Ore => O: 1 Iron Plate H: 3 Iron Plate : +200%
1 Grade 1 Nickel => O: 1 Nickel Plate H: 3 Nickel Plate : +200%
Useless:
Code: Select all
100 High Grade Quartz Pulp => O: 180 Glass H: 182 Glass : +1.1%
1 High Grade Quartz => O: 65 Glass H: 67 Glas : +3%
28 Grade 4 Titanium => O: 147 Titanium Plate H: 149 Titanium Plate : +1.3%
I'd recommend using a percentage increase to the output, instead of a fix +2. For example, if you want it to be +50%, you could do:
if the original output is 1 plate
- double all the inputs, double the time, add hot air, triple the output
else
- add hot air, add +50% to output rounded down
Re: pY Petroleum Handling
Posted: Sun Jul 07, 2019 10:27 pm
by Blokus
Honestly I think hot air just generally turned out to be a bad idea. Especially now that it isn't even net-consuming stone brick, it just gives some extra yield at the end of a chain that already existed. So the possibilities are:
- You use hot air, either because it just seems good or because molten seems too hard at the moment. I would definitely go this way with glass until quartz 02, but it also applies to several other things discussed in this thread (without looking back over the thread, processed iron comes to mind).
- You use molten (or equivalent like with quartz). In most cases this is better than hot air in terms of ore for plates, but not necessarily by enough to be worth doing (and I think you want people to do it).
- You use solid and skip the hot air because it just seems meaningless. ShadowGlass gave some examples in the previous post.
- You use solid and skip the hot air because the actual demand of hot air is prohibitive. I haven't seen any recipes that look this way yet, but betting on players to think this way is a really bad idea. Brute forcing a simple solution to avoid the complex solution that you want them to do is definitely something players will do, unless the simple solution is really really bad. (This is why it is important that you nerfed vanilla smelting so hard.)
Re: pY Petroleum Handling
Posted: Sun Jul 14, 2019 11:46 am
by ShadowGlass
Some tech level mismatch:
Drilling Fluid 2 is unlocked at Green Science, and it is used in Green Science pumpjack recipes.
It requires Ethylene Glycol, which requires Colloidal Silica.
Colloidal Silica is only unlocked in Nanotechnology, which is 2 science tiers higher. Silica Powder and Sodium Silicate are required for it, and also unlocked at Nanotechnology. All the other components of these 3 recipes should be available at Green Science tech level, so these 3 could be moved to Green Science to enable Drilling Fluid 2 to be produced (or alternatively replace Ethylene Glycol with something else in DF2).
Re: pY Petroleum Handling
Posted: Sun Jul 14, 2019 12:58 pm
by pyanodon
will check it out
Re: pY Petroleum Handling
Posted: Mon Jul 15, 2019 9:38 pm
by Blokus
Did this most recent PH update accidentally remove the offshore pump recipe?
Re: pY Petroleum Handling
Posted: Mon Jul 15, 2019 9:51 pm
by otakushowboat
Try running the following command to gain back the myriad recipes that seem to have been borked in the new update, it's worked for me:
Code: Select all
/c for _,player in pairs(game.players) do
player.force.reset_recipes()
player.force.reset_technologies()
player.force.reset_technology_effects()
end
Edit: I found this code posted by kingarthur in a response to someone else having issues with recipes after an update:
viewtopic.php?f=219&t=72693&p=439499#p439499.
Re: pY Petroleum Handling
Posted: Tue Jul 16, 2019 11:32 am
by ShadowGlass
otakushowboat wrote: Mon Jul 15, 2019 9:51 pm
Try running the following command to gain back the myriad recipes that seem to have been borked in the new update, it's worked for me:
Code: Select all
/c for _,player in pairs(game.players) do
player.force.reset_recipes()
player.force.reset_technologies()
player.force.reset_technology_effects()
end
Would be more efficient to loop on game.forces instead of game.players, but it works either way. This should be in the migration script in pretty much every update. The current migration script doesn't just remove some basic recipes, but also any recipe which is unlocked by more than one tech, if you only have one of those techs researched.
Re: pY Petroleum Handling
Posted: Tue Jul 16, 2019 8:07 pm
by NewSwiss
otakushowboat wrote: Mon Jul 15, 2019 9:51 pm
Try running the following command to gain back the myriad recipes that seem to have been borked in the new update, it's worked for me:
Code: Select all
/c for _,player in pairs(game.players) do
player.force.reset_recipes()
player.force.reset_technologies()
player.force.reset_technology_effects()
end
Ah, I was wondering why I could no longer make stone furnaces. Is this bug going to be fixed soon?
Re: pY Petroleum Handling
Posted: Sat Aug 03, 2019 9:46 pm
by Anon2k
Wow. Sulfur from oxygen. Rly?
Re: pY Petroleum Handling
Posted: Sat Aug 03, 2019 10:05 pm
by pyanodon
Anon2k wrote: Sat Aug 03, 2019 9:46 pm
Wow. Sulfur from oxygen. Rly?
yes, its magic for those didnt understand the concept
Re: pY Petroleum Handling
Posted: Sat Aug 03, 2019 10:12 pm
by Blokus
Anon2k wrote: Sat Aug 03, 2019 9:46 pm
Wow. Sulfur from oxygen. Rly?
Thematically coalbed gas is an anywhere-minable resource which just takes inputs to obtain. But yeah, coalbed gas is pretty sweet.
Re: pY Petroleum Handling
Posted: Sat Aug 03, 2019 10:40 pm
by immortal_sniper1
Blokus wrote: Sat Aug 03, 2019 10:12 pm
Anon2k wrote: Sat Aug 03, 2019 9:46 pm
Wow. Sulfur from oxygen. Rly?
Thematically coalbed gas is an anywhere-minable resource which just takes inputs to obtain. But yeah, coalbed gas is pretty sweet.
yes BUT
Code: Select all
O2 u will probably get from water and u also et free H2
Re: pY Petroleum Handling
Posted: Sun Aug 04, 2019 12:42 am
by Anon2k
pyanodon wrote: Sat Aug 03, 2019 10:05 pm
Anon2k wrote: Sat Aug 03, 2019 9:46 pm
Wow. Sulfur from oxygen. Rly?
yes, its magic for those didnt understand the concept
Does this "concept" apply only to oxygen? And then I already saw recipes where almost one oxygen can be converted into syngas
or is it also a “concept” that cannot be understood?
Re: pY Petroleum Handling
Posted: Sun Aug 04, 2019 12:59 am
by pyanodon
Re: pY Petroleum Handling
Posted: Sun Aug 04, 2019 1:20 am
by kingarthur
Anon2k wrote: Sun Aug 04, 2019 12:42 am
pyanodon wrote: Sat Aug 03, 2019 10:05 pm
Anon2k wrote: Sat Aug 03, 2019 9:46 pm
Wow. Sulfur from oxygen. Rly?
yes, its magic for those didnt understand the concept
Does this "concept" apply only to oxygen? And then I already saw recipes where almost one oxygen can be converted into syngas
or is it also a “concept” that cannot be understood?
maybe give this a good reading
Re: pY Petroleum Handling
Posted: Sun Aug 04, 2019 1:28 am
by Blokus
Anon2k wrote: Sun Aug 04, 2019 12:42 am
pyanodon wrote: Sat Aug 03, 2019 10:05 pm
Anon2k wrote: Sat Aug 03, 2019 9:46 pm
Wow. Sulfur from oxygen. Rly?
yes, its magic for those didnt understand the concept
Does this "concept" apply only to oxygen? And then I already saw recipes where almost one oxygen can be converted into syngas
or is it also a “concept” that cannot be understood?
That block doesn't straight up convert oxygen+water+air to syngas though; converting all the tar that you get by making syngas still leaves a significant coal gas shortfall, as Helmod is telling you. And that's even with two prod 3s in both steps.
Even if that shortfall weren't there, I feel like it might be cheaper on power to just run coal processing fed by fawogae rather than trying to run that, plus the huge amount of electrolysers and pressure pumps needed to back it up.