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Re: [Mods|0.12.29|US] MP Dedicated Server

Posted: Sun Mar 27, 2016 7:21 pm
by devilwarriors

Re: [Mods|0.12.29|US] MP Dedicated Server

Posted: Sun Mar 27, 2016 11:25 pm
by NoPantsMcDance
EMP removed for now.

Re: [Mods|0.12.29|US] MP Dedicated Server

Posted: Mon Mar 28, 2016 1:41 am
by tetryon
Rocket has been launched on current map. Well done! Props to Point for bringing it home tonight before 24 hours.

Next map:
  1. EMP back in (Supercheese fixed the crasher)
  2. Nixie back in (until I hear why it was removed)
  3. Player color back in, and custom death messages.
  4. RSO removed (TrainOutposts wins out this time)
  5. Misanthrope 0.3.1 added.
  6. EvoGUI upgraded.
  7. Removed Dytech.
  8. Added Smart Splitters
  9. Added ... Removed? oxygen
  10. Added Bobsmods.
  11. Added Herobrine.

... What else? Map Exchange Strings welcome.

What about the biters? too strong?
Back to bobs?

Re: [Mods|0.12.29|US] MP Dedicated Server

Posted: Mon Mar 28, 2016 9:00 am
by Robot721
I see one of two directions to go in...

1) Same difficulty level (or perhaps higher) but finite resources.
2) Hardest difficulty, but infinite.

Re: [Mods|0.12.29|US] MP Dedicated Server

Posted: Tue Mar 29, 2016 4:34 am
by tetryon
New map. No whining about settings or mods. You all had the opportunity ;p Thanks to Point and Steve. No thanks to McDance.

Re: [Mods|0.12.29|US] MP Dedicated Server

Posted: Tue Mar 29, 2016 6:27 am
by NoPantsMcDance
Oxygen and RSO added in. You'll have to get oxygen from the modpack as it's an edited version

Re: [Mods|0.12.29|US] MP Dedicated Server

Posted: Tue Mar 29, 2016 2:13 pm
by roy7
Doesn't train outposts already do what rso does, just differently?

Re: [Mods|0.12.29|US] MP Dedicated Server

Posted: Tue Mar 29, 2016 3:27 pm
by NoPantsMcDance
roy7 wrote:Doesn't train outposts already do what rso does, just differently?
Trainoutpost doesn't change ore generation. Trust me without rso the map was....very interesting to say the least

Re: [Mods|0.12.29|US] MP Dedicated Server

Posted: Tue Mar 29, 2016 5:17 pm
by devilwarriors
tetryon wrote: What about the biters? too strong?
too easy!

you guys think you could add that command in the map file?

viewtopic.php?f=33&t=22463

that would make thing interesting.

edit: talking about this command

Code: Select all

/c game.map_settings.enemy_expansion.min_player_base_distance = 0

Re: [Mods|0.12.29|US] MP Dedicated Server

Posted: Wed Mar 30, 2016 7:14 pm
by devilwarriors
devilwarriors wrote:
tetryon wrote: What about the biters? too strong?
too easy!

you guys think you could add that command in the map file?

viewtopic.php?f=33&t=22463

that would make thing interesting.

edit: talking about this command

Code: Select all

/c game.map_settings.enemy_expansion.min_player_base_distance = 0
Turn out the Misanthropy mod does this and more.. it's very fun.. and scary :P

I hope we keep this mod in the rotation

Re: [Mods|0.12.29|US] MP Dedicated Server

Posted: Wed Mar 30, 2016 8:21 pm
by devilwarriors
They decided that my new tombstone was a target and since it's invincible they are massing reinforcement as far as the eye can see..

I need help ASAP :P

Image

Re: [Mods|0.12.29|US] MP Dedicated Server

Posted: Wed Mar 30, 2016 8:52 pm
by devilwarriors
The oxygen mod crashed my game and the server when I equipped a power armor 1 for the first time...

Image

Re: [Mods|0.12.29|US] MP Dedicated Server

Posted: Wed Mar 30, 2016 10:43 pm
by tetryon
devilwarriors wrote:The oxygen mod crashed my game and the server when I equipped a power armor 1 for the first time...

Image
Fixed the bug, and uploaded 1.3.10 of oxygen.

Re: [Mods|0.12.29|US] MP Dedicated Server

Posted: Wed Mar 30, 2016 11:34 pm
by roy7
devilwarriors wrote:Turn out the Misanthropy mod does this and more.. it's very fun.. and scary :P

I hope we keep this mod in the rotation
I've wanted to try that mod but I was always worried them attacking train tracks would get too frustrating. Eager to try it out on modded server. :)

Re: [Mods|0.12.29|US] MP Dedicated Server

Posted: Thu Mar 31, 2016 12:21 am
by roy7
That was some EMP biter... took out the whole server!

Re: [Mods|0.12.29|US] MP Dedicated Server

Posted: Thu Mar 31, 2016 12:24 am
by Supercheese
roy7 wrote:That was some EMP biter... took out the whole server!
Oh damn, not again. What was the error?

Re: [Mods|0.12.29|US] MP Dedicated Server

Posted: Thu Mar 31, 2016 12:25 am
by tetryon
Supercheese wrote:
roy7 wrote:That was some EMP biter... took out the whole server!
Oh damn, not again. What was the error?

42.724 Error Util.cpp:58: Error while running the event handler: __EMP Biters__/control.lua:67: LuaEntity API call when LuaEntity was invalid.

I have the save if you need it.

Re: [Mods|0.12.29|US] MP Dedicated Server

Posted: Thu Mar 31, 2016 12:28 am
by Supercheese
tetryon wrote: 42.724 Error Util.cpp:58: Error while running the event handler: __EMP Biters__/control.lua:67: LuaEntity API call when LuaEntity was invalid.

I have the save if you need it.
That would be helpful, thanks.

Re: [Mods|0.12.29|US] MP Dedicated Server

Posted: Thu Mar 31, 2016 12:42 am
by tetryon
Supercheese wrote:
tetryon wrote: 42.724 Error Util.cpp:58: Error while running the event handler: __EMP Biters__/control.lua:67: LuaEntity API call when LuaEntity was invalid.

I have the save if you need it.
That would be helpful, thanks.
Attached, with the full log too. I also have the save from 3 mins prior if you need.

devilwarriors placed a HERPA, and then bad things happened. I tried restarting, but the same happened.

Re: [Mods|0.12.29|US] MP Dedicated Server

Posted: Thu Mar 31, 2016 5:45 am
by Supercheese
Thanks for the save file, I've eliminated the issue in v1.0.3 of EMP Biters.