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				Re: [Mods|0.12.29|US] MP Dedicated Server
				Posted: Sun Mar 27, 2016 7:21 pm
				by devilwarriors
				
			 
			
					
				Re: [Mods|0.12.29|US] MP Dedicated Server
				Posted: Sun Mar 27, 2016 11:25 pm
				by NoPantsMcDance
				EMP removed for now.
			 
			
					
				Re: [Mods|0.12.29|US] MP Dedicated Server
				Posted: Mon Mar 28, 2016 1:41 am
				by tetryon
				Rocket has been launched on current map. Well done! Props to Point for bringing it home tonight before 24 hours.
Next map:
- EMP back in (Supercheese fixed the crasher)
- Nixie back in (until I hear why it was removed)
- Player color back in, and custom death messages.
- RSO removed (TrainOutposts wins out this time)
- Misanthrope 0.3.1 added.
- EvoGUI upgraded.
- Removed Dytech.
- Added Smart Splitters
- Added ... Removed? oxygen
- Added Bobsmods.
- Added Herobrine.
... What else? Map Exchange Strings welcome.
What about the biters? too strong?
Back to bobs?
 
			
					
				Re: [Mods|0.12.29|US] MP Dedicated Server
				Posted: Mon Mar 28, 2016 9:00 am
				by Robot721
				I see one of two directions to go in...
1) Same difficulty level (or perhaps higher) but finite resources.
2) Hardest difficulty, but infinite.
			 
			
					
				Re: [Mods|0.12.29|US] MP Dedicated Server
				Posted: Tue Mar 29, 2016 4:34 am
				by tetryon
				New map. No whining about settings or mods. You all had the opportunity ;p Thanks to Point and Steve. No thanks to McDance.
			 
			
					
				Re: [Mods|0.12.29|US] MP Dedicated Server
				Posted: Tue Mar 29, 2016 6:27 am
				by NoPantsMcDance
				Oxygen and RSO added in. You'll have to get oxygen from the modpack as it's an edited version
			 
			
					
				Re: [Mods|0.12.29|US] MP Dedicated Server
				Posted: Tue Mar 29, 2016 2:13 pm
				by roy7
				Doesn't train outposts already do what rso does, just differently?
			 
			
					
				Re: [Mods|0.12.29|US] MP Dedicated Server
				Posted: Tue Mar 29, 2016 3:27 pm
				by NoPantsMcDance
				roy7 wrote:Doesn't train outposts already do what rso does, just differently?
Trainoutpost doesn't change ore generation. Trust me without rso the map was....very interesting to say the least
 
			
					
				Re: [Mods|0.12.29|US] MP Dedicated Server
				Posted: Tue Mar 29, 2016 5:17 pm
				by devilwarriors
				tetryon wrote:
What about the biters? too strong?
too easy!
you guys think you could add that command in the map file?
viewtopic.php?f=33&t=22463
that would make thing interesting.
edit:  talking about this command
Code: Select all
/c game.map_settings.enemy_expansion.min_player_base_distance = 0
 
			
					
				Re: [Mods|0.12.29|US] MP Dedicated Server
				Posted: Wed Mar 30, 2016 7:14 pm
				by devilwarriors
				devilwarriors wrote:tetryon wrote:
What about the biters? too strong?
too easy!
you guys think you could add that command in the map file?
viewtopic.php?f=33&t=22463
that would make thing interesting.
edit:  talking about this command
Code: Select all
/c game.map_settings.enemy_expansion.min_player_base_distance = 0
 
Turn out the Misanthropy mod does this and more.. it's very fun.. and scary 
 
I hope we keep this mod in the rotation
 
			
					
				Re: [Mods|0.12.29|US] MP Dedicated Server
				Posted: Wed Mar 30, 2016 8:21 pm
				by devilwarriors
				They decided that my new tombstone was a target and since it's invincible they are massing reinforcement as far as the eye can see..
I need help ASAP 
 

 
			
					
				Re: [Mods|0.12.29|US] MP Dedicated Server
				Posted: Wed Mar 30, 2016 8:52 pm
				by devilwarriors
				The oxygen mod crashed my game and the server when I equipped a power armor 1 for the first time...

 
			
					
				Re: [Mods|0.12.29|US] MP Dedicated Server
				Posted: Wed Mar 30, 2016 10:43 pm
				by tetryon
				devilwarriors wrote:The oxygen mod crashed my game and the server when I equipped a power armor 1 for the first time...

 
Fixed the bug, and uploaded 1.3.10 of oxygen.
 
			
					
				Re: [Mods|0.12.29|US] MP Dedicated Server
				Posted: Wed Mar 30, 2016 11:34 pm
				by roy7
				devilwarriors wrote:Turn out the Misanthropy mod does this and more.. it's very fun.. and scary 
 
I hope we keep this mod in the rotation
 
I've wanted to try that mod but I was always worried them attacking train tracks would get too frustrating. Eager to try it out on modded server. 

 
			
					
				Re: [Mods|0.12.29|US] MP Dedicated Server
				Posted: Thu Mar 31, 2016 12:21 am
				by roy7
				That was some EMP biter... took out the whole server!
			 
			
					
				Re: [Mods|0.12.29|US] MP Dedicated Server
				Posted: Thu Mar 31, 2016 12:24 am
				by Supercheese
				roy7 wrote:That was some EMP biter... took out the whole server!
Oh damn, not again. What was the error?
 
			
					
				Re: [Mods|0.12.29|US] MP Dedicated Server
				Posted: Thu Mar 31, 2016 12:25 am
				by tetryon
				Supercheese wrote:roy7 wrote:That was some EMP biter... took out the whole server!
Oh damn, not again. What was the error?
 
 42.724 Error Util.cpp:58: Error while running the event handler: __EMP Biters__/control.lua:67: LuaEntity API call when LuaEntity was invalid.
I have the save if you need it.
 
			
					
				Re: [Mods|0.12.29|US] MP Dedicated Server
				Posted: Thu Mar 31, 2016 12:28 am
				by Supercheese
				tetryon wrote: 42.724 Error Util.cpp:58: Error while running the event handler: __EMP Biters__/control.lua:67: LuaEntity API call when LuaEntity was invalid.
I have the save if you need it.
That would be helpful, thanks.
 
			
					
				Re: [Mods|0.12.29|US] MP Dedicated Server
				Posted: Thu Mar 31, 2016 12:42 am
				by tetryon
				Supercheese wrote:tetryon wrote: 42.724 Error Util.cpp:58: Error while running the event handler: __EMP Biters__/control.lua:67: LuaEntity API call when LuaEntity was invalid.
I have the save if you need it.
That would be helpful, thanks.
 
Attached, with the full log too. I also have the save from 3 mins prior if you need.
devilwarriors placed a HERPA, and then bad things happened. I tried restarting, but the same happened.
 
			
					
				Re: [Mods|0.12.29|US] MP Dedicated Server
				Posted: Thu Mar 31, 2016 5:45 am
				by Supercheese
				Thanks for the save file, I've eliminated the issue in v1.0.3 of EMP Biters.