Page 160 of 195
Re: Bugs & FAQ
Posted: Fri Aug 21, 2020 4:41 pm
by valneq
Bronu wrote: Fri Aug 21, 2020 4:15 pm
Hi
I have a Problem with Chemical Fabrics. Since a week or so, i cannot produce the Liquid for Science Pack anymore in Angels Chemical fabric. The Game say i need a Vanilla Chemical fabric, but i dont have this...
Every Help is welcome.
We need more context to understand your problem:
Which science pack are you talking about?
Which liquid do you need to produce, and which recipe do you intend to use?
Which mods do you use – which mods from Angel's and which additional mods?
Can you provide a save we can sync to and load to reproduce the issue?
Does that issue also appear when you start a new game and check the possible recipes in the tech tree?
Panthro wrote: Fri Aug 21, 2020 4:26 pm
I dont have that enemy mutipyler option in my enemies tab! I have the same angel refing 11.6 mod from yesterday but the enemy multipyer option is not available
The version I was referring to is 0.11.16 not 0.11.6. Please make sure that your mods are up to date.
Re: Bugs & FAQ
Posted: Fri Aug 21, 2020 4:58 pm
by Panthro
SOrry that was a Typo. I do have the latest mod of Angel refing 0.11.16.. THe Option enemy tab does not have a enemy mutiplier for me
Re: Bugs & FAQ
Posted: Fri Aug 21, 2020 5:05 pm
by valneq
Panthro wrote: Fri Aug 21, 2020 4:58 pm
SOrry that was a Typo. I do have the latest mod of Angel refing 0.11.16.. THe Option enemy tab does not have a enemy mutiplier for me
Cannot reproduce. When starting a new game with only Angel's Refining 0.11.16, I see this:

- map_gen_angel_refining_enemy_multiplyer.jpg (148.25 KiB) Viewed 6479 times
Some other mod might be messing with this. Can you please provide a save so that we can sync to it?
Re: Bugs & FAQ
Posted: Fri Aug 21, 2020 5:11 pm
by Panthro
Ok. I create a new game a save, brb
Re: Bugs & FAQ
Posted: Fri Aug 21, 2020 5:18 pm
by Panthro
I have posted a saved game and An image of enemy tab
Re: Bugs & FAQ
Posted: Fri Aug 21, 2020 5:59 pm
by Bronu
valneq wrote: Fri Aug 21, 2020 4:41 pm
Bronu wrote: Fri Aug 21, 2020 4:15 pm
Hi
I have a Problem with Chemical Fabrics. Since a week or so, i cannot produce the Liquid for Science Pack anymore in Angels Chemical fabric. The Game say i need a Vanilla Chemical fabric, but i dont have this...
Every Help is welcome.
We need more context to understand your problem:
Which science pack are you talking about?
Which liquid do you need to produce, and which recipe do you intend to use?
Which mods do you use – which mods from Angel's and which additional mods?
Can you provide a save we can sync to and load to reproduce the issue?
Does that issue also appear when you start a new game and check the possible recipes in the tech tree?
Panthro wrote: Fri Aug 21, 2020 4:26 pm
I dont have that enemy mutipyler option in my enemies tab! I have the same angel refing 11.6 mod from yesterday but the enemy multipyer option is not available
The version I was referring to is 0.11.16 not 0.11.6. Please make sure that your mods are up to date.
My English is really bad and i play with german Language.
Maybe the Screenshot can help.

- Bild 4.png (2.29 MiB) Viewed 6473 times
Re: Bugs & FAQ
Posted: Fri Aug 21, 2020 6:39 pm
by valneq
Panthro wrote: Fri Aug 21, 2020 5:18 pm
I have posted a saved game and An image of enemy tab
According to the save you uploaded, you are playing with Angel's Exploration. When Angel's Refining recognizes that Angel's Exploration is active, Biters will not be deactivated by default and the additional map gen settings are not present. When I try to start a new game with your mods and mod settings, and start a random new game, I see biters:

- biter_generation_default.jpg (185.01 KiB) Viewed 6465 times
If, in addition, I max out biter size and frequency, and minimize starting area size, I get something more like this:

- biter_generation.jpg (239.91 KiB) Viewed 6465 times
In fact, Angel's Exploration changes the default settings for map generation to have 0 time factor for evolution and 0 pollution factor for evolution, as you can see in your own screenshot.
Please confirm that when starting a new map with your settings there are
no biters being generated.
Re: Bugs & FAQ
Posted: Fri Aug 21, 2020 6:42 pm
by Panthro
ok thx.. Checking...
Re: Bugs & FAQ
Posted: Fri Aug 21, 2020 6:44 pm
by valneq
Bronu wrote: Fri Aug 21, 2020 5:59 pm
My English is really bad and i play with german Language.
Maybe the Screenshot can help.
Bild 4.png
The recipe you are trying to use is from "More Science". Make sure that you also use "More Science - BobAngels Extension". Otherwise, these kinds of incompatibilities are to be expected.
If I recall correctly, however, "More Science - BobAngels Extension" is currently not functional. The mod author (who happens to be part of the Angel's Mods team) is waiting for Angel's mods to stabilize before updating the compatibility again. More information here:
https://mods.factorio.com/mod/MoreScien ... c6f88a2847
Re: Bugs & FAQ
Posted: Fri Aug 21, 2020 7:03 pm
by Panthro
WHen I load a new map and have the setting at 300 the are a biters in game. I have been having the Map staring area size set to 600. I guess that is why I never saw any biters.
Thx For All your Help. I have learn a few tip there about the enemy mutiplier system.
Thank Again, brother!
( can get back into the game knowing a some point a will get attacked!!!

Re: Bugs & FAQ
Posted: Fri Aug 21, 2020 8:00 pm
by lovely_santa
Bronu wrote: Fri Aug 21, 2020 5:59 pm
valneq wrote: Fri Aug 21, 2020 4:41 pm
Bronu wrote: Fri Aug 21, 2020 4:15 pm
Hi
I have a Problem with Chemical Fabrics. Since a week or so, i cannot produce the Liquid for Science Pack anymore in Angels Chemical fabric. The Game say i need a Vanilla Chemical fabric, but i dont have this...
Every Help is welcome.
We need more context to understand your problem:
Which science pack are you talking about?
Which liquid do you need to produce, and which recipe do you intend to use?
Which mods do you use – which mods from Angel's and which additional mods?
Can you provide a save we can sync to and load to reproduce the issue?
Does that issue also appear when you start a new game and check the possible recipes in the tech tree?
Panthro wrote: Fri Aug 21, 2020 4:26 pm
I dont have that enemy mutipyler option in my enemies tab! I have the same angel refing 11.6 mod from yesterday but the enemy multipyer option is not available
The version I was referring to is 0.11.16 not 0.11.6. Please make sure that your mods are up to date.
My English is really bad and i play with german Language.
Maybe the Screenshot can help.
Bild 4.png
My MoreScience mod has a bob angels extension which is NOT up to date. It is known to be broken at this point. Once angel is more in a stable state I'll update this again.
Re: Bugs & FAQ
Posted: Sat Aug 22, 2020 3:03 pm
by Bronu
Ok thx for Help.
Then i wait...
Re: Bugs & FAQ
Posted: Sun Aug 23, 2020 2:36 pm
by Valeryn4

i am builder character from "bob's character classes"
can't create = (
version last
Re: Bugs & FAQ
Posted: Mon Aug 24, 2020 2:30 am
by FritzHugo3
"Pflanzenanbau 1" (sorry dont know the english Name (maybe plant growing 1) are not explorable/scienceable in my game (need it for the next science for resign)
Game say, i have not all needet technologies, but i have all what he show me.
Any idear what's the problem?
(in a very old version all was functionally. But i have update Factorio and all mods and have beginn a clean new Map for three days or so and than i have this little problem here).
What you need to know from me to help? You need logs, list, savegame, what ever and how i can find it?
Many thx.
(And if this are the same problem with "MoreScience", see in the posts upper - if there a workaround with cheating this special science to skip)?
Have all a good week.
And realy thx for the Dev - a great mod
Have made a horror scenario for me, little islands, all biters of horro options, Bobs, AAI, Angel, some other mods, no space to build big, time runs out while the biter overflows all other island and cant land than. A little brainfu... smile. I love it totaly.
Re: Bugs & FAQ
Posted: Mon Aug 24, 2020 7:15 am
by lovely_santa
Valeryn4 wrote: Sun Aug 23, 2020 2:36 pm

i am builder character from "bob's character classes"
can't create = (
version last
Thanks for the report. I've
added it to the todo list.
FritzHugo3 wrote: Mon Aug 24, 2020 2:30 am
"Pflanzenanbau 1" (sorry dont know the english Name (maybe plant growing 1) are not explorable/scienceable in my game (need it for the next science for resign)
Game say, i have not all needet technologies, but i have all what he show me.
Any idear what's the problem?
(in a very old version all was functionally. But i have update Factorio and all mods and have beginn a clean new Map for three days or so and than i have this little problem here).
What you need to know from me to help? You need logs, list, savegame, what ever and how i can find it?
Many thx.
Can you upload a save for me? On the factorio wiki it is
explained where you can find your save files. You can upload it here or on github.
Re: Bugs & FAQ
Posted: Mon Aug 24, 2020 12:44 pm
by FritzHugo3
lovely_santa wrote: Mon Aug 24, 2020 7:15 am
Can you upload a save for me? On the factorio wiki it is
explained where you can find your save files. You can upload it here or on github.
What stand in the wiki are not helpfull, the right path are not stand there.
Mods and save folder can find here on windows: C:\Users\[NAME]\AppData\Roaming\Factorio\
dont know why wiki say this not.
I dont know you need my mods. So i ziped it for you too with the savegame on my webspace. Please say if i can deleted it becouse you have it downloaded.
http://bodenseejugend.de/Temporaeres_zu ... ctorio.zip
Re: Bugs & FAQ
Posted: Mon Aug 24, 2020 2:55 pm
by Valeryn4
FritzHugo3 wrote: Mon Aug 24, 2020 2:30 am
"Pflanzenanbau 1" (sorry dont know the english Name (maybe plant growing 1) are not explorable/scienceable in my game (need it for the next science for resign)
....
And realy thx for the Dev - a great mod
Have made a horror scenario for me, little islands, all biters of horro options, Bobs, AAI, Angel, some other mods, no space to build big, time runs out while the biter overflows all other island and cant land than. A little brainfu... smile. I love it totaly.
The Stone Age mod, as well as the difficulty rebalance, caused me similar problems
Re: Bugs & FAQ
Posted: Tue Aug 25, 2020 6:34 am
by doria_
doria_ wrote: Fri Aug 21, 2020 11:19 am
lovely_santa wrote: Thu Aug 20, 2020 2:13 pm
tobinyehle@gmail.com wrote: Fri Jul 24, 2020 11:20 pm
I'm playing without bobs mods, and I can't seem to research the advanced steel smelting process, maybe because of missing required techs that aren't there without bobs installed?
steel-fail.png
Fixed for the next release! It was a missing manganese prerequisite that didn't remove correctly.
2020-08-20_160603.png
doria_ wrote: Thu Aug 20, 2020 10:04 am
When Angel's Refining and BOB are together, Spar Treatment 2 cannot be studied, indicating that the pre-research has not been completed.
We did some work on those technologies in the next release, and I can't seem to reproduce this, so it might be fixed. Can you upload a save file so I can double check with your mods?
Is the latest version of the game
Re: Bugs & FAQ
Posted: Tue Aug 25, 2020 12:35 pm
by FritzHugo3
Please can you give me the corect internal name for "Pflanzenanbau 1"
That i can workaround with a little cheat?
"/c for name,technology in pairs(game.local_player.force.technologies) do technology.researched=technology.enabled end"
Or work this only if i have the science are active?
Thx.
Re: Bugs & FAQ
Posted: Tue Aug 25, 2020 12:39 pm
by ickputzdirwech
FritzHugo3 wrote: Tue Aug 25, 2020 12:35 pm
Please can you give me the corect internal name for "Pflanzenanbau 1"
That i can workaround with a little cheat?
"/c for name,technology in pairs(game.local_player.force.technologies) do technology.researched=technology.enabled end"
Or work this only if i have the science are active?
Thx.
Open the research menu, click on „Pflanzenanbau 1“, hover over it and click ctrl-shift-F. A window will pop up that tells you the internal name.