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Re: Simple Questions and Short Answers

Posted: Thu May 04, 2017 10:07 am
by golfmiketango
Anybody know what is the significance of "enemy bases" "richness" frob in the 0.15 map gen settings? My understanding -- although I'm not sure it was correct to begin with -- was that in 0.14 this determined how generous the probability distribution of cotton candy yields would be from liberated biter bases; since cotton candy is gone, I was surprised to see the frob was still in the game.

Re: Simple Questions and Short Answers

Posted: Fri May 05, 2017 9:47 am
by Deadly-Bagel
I always assumed it was to do with number of spawners per nest. Small rich nests are compact but dense clusters, while large poor nests are a few spawners spread out over a chunk.

Re: Simple Questions and Short Answers

Posted: Fri May 05, 2017 11:03 am
by daniel34
I think the alien richness setting just does nothing, and also did nothing in 0.14.

I've written a lengthy post a few months ago which tested a few theories about what alien richness is supposed to influence, but none of the theories actually worked out:
http://steamcommunity.com/app/427520/di ... 6678103012
Long post

Re: Simple Questions and Short Answers

Posted: Fri May 05, 2017 5:55 pm
by orzelek
daniel34 wrote:I think the alien richness setting just does nothing, and also did nothing in 0.14.

I've written a lengthy post a few months ago which tested a few theories about what alien richness is supposed to influence, but none of the theories actually worked out:
http://steamcommunity.com/app/427520/di ... 6678103012
When applying map settings to RSO I simply needed to ignore it since there was nothing to apply it to. You have size and frequency and richness doesn't apply anywhere. OR at least I couldn't find good way to make it useful.

Re: Simple Questions and Short Answers

Posted: Sat May 06, 2017 6:59 am
by Nemac
how to 'free' stuck construction robots?

Got some bot just fly above the roboport and wait there. Delete the ports seems not to help.

https://www.youtube.com/watch?v=axCeyTgx9qM

thank you

Re: Simple Questions and Short Answers

Posted: Sat May 06, 2017 12:57 pm
by torne
Nemac wrote:how to 'free' stuck construction robots?

Got some bot just fly above the roboport and wait there. Delete the ports seems not to help.
They might be holding items from deconstruction and waiting for somewhere to put them; do you have enough storage chests?

Re: Simple Questions and Short Answers

Posted: Sat May 06, 2017 1:51 pm
by Nemac
i got some storage chest with free space near by...
A new empty Storage neart the post dont work too :/

Edit:
they all carry a repair tool.
a new example: https://youtu.be/-QOgAs33hTE (sorry for the Audio, please mute)

Re: Simple Questions and Short Answers

Posted: Sun May 07, 2017 6:11 pm
by nevniv
That is weird. And they seem damaged, I wonder if that has anything to do with it.

Re: Simple Questions and Short Answers

Posted: Sun May 07, 2017 9:53 pm
by torne
If they're carrying partially used repair tools they need available slots in an actual roboport to store them.

Are you loading brand new repair packs into roboports by any chance? If so, then don't do this - robots will get them from provider chests when needed and you should only let them store the partially used ones in the roboports.

Otherwise, if you really have that many partially used repair packs, you could just empty some of them out and put them in provider chests, or you could build more roboports to increase the available storage.

Re: Simple Questions and Short Answers

Posted: Sun May 07, 2017 11:51 pm
by zakman
Is there a console command or other quick way to make it always dark? In other words, the exact opposite of /c game.surfaces[1].always_day=true ?

Re: Simple Questions and Short Answers

Posted: Mon May 08, 2017 12:05 am
by Nexela
/c game.player.surface.daytime = .5
/c game.player.surface.freeze_daytime(true)

Re: Simple Questions and Short Answers

Posted: Mon May 08, 2017 12:51 am
by Claudius1729
How can I remove a ghost?

I am trying to complete the railroads tutorial, and 2nd tutorial use ghosts.

Re: Simple Questions and Short Answers

Posted: Mon May 08, 2017 4:35 am
by zakman
Trying to build an SR switch so that I can switch over to steam generators in case my accumulator power drops too far. I have been hunting for a guide on how to set them up with 0.15, but either my Google-fu skills are lacking tonight, or I'm just too tired to make it work. Is there a "SR-switches-for-dummies" guide out there that has been updated to work with 0.15? Or failing that, a mod that has the same thing? Thanks.

Re: Simple Questions and Short Answers

Posted: Mon May 08, 2017 6:56 am
by Serenity
zakman wrote:Trying to build an SR switch so that I can switch over to steam generators in case my accumulator power drops too far. I have been hunting for a guide on how to set them up with 0.15, but either my Google-fu skills are lacking tonight, or I'm just too tired to make it work. Is there a "SR-switches-for-dummies" guide out there that has been updated to work with 0.15? Or failing that, a mod that has the same thing? Thanks.
This still works for me:
https://www.youtube.com/watch?v=vEOXGBYR6oM

Though it has been a long time since I had an emergency :)

Re: Simple Questions and Short Answers

Posted: Mon May 08, 2017 8:00 am
by daniel34
Nemac wrote:how to 'free' stuck construction robots?

Got some bot just fly above the roboport and wait there. Delete the ports seems not to help.

https://www.youtube.com/watch?v=axCeyTgx9qM

thank you
Nemac wrote:i got some storage chest with free space near by...
A new empty Storage neart the post dont work too :/

Edit:
they all carry a repair tool.
a new example: https://youtu.be/-QOgAs33hTE (sorry for the Audio, please mute)
I think it is this bug, fixed for the next release: viewtopic.php?f=30&t=46628

Re: Simple Questions and Short Answers

Posted: Mon May 08, 2017 9:04 am
by t-lor
Jup its a new bug :)
in the meantime. u can "mine" em out of the air with rmb.

Re: Simple Questions and Short Answers

Posted: Mon May 08, 2017 9:03 pm
by Nemac
daniel34 wrote:
Nemac wrote:how to 'free' stuck construction robots?

Got some bot just fly above the roboport and wait there. Delete the ports seems not to help.

https://www.youtube.com/watch?v=axCeyTgx9qM

thank you
Nemac wrote:i got some storage chest with free space near by...
A new empty Storage neart the post dont work too :/

Edit:
they all carry a repair tool.
a new example: https://youtu.be/-QOgAs33hTE (sorry for the Audio, please mute)
I think it is this bug, fixed for the next release: viewtopic.php?f=30&t=46628
t-lor wrote:Jup its a new bug :)
in the meantime. u can "mine" em out of the air with rmb.
Thanks ;)
Catch about 50 now, and set them back into Port, RMB works ;)

Re: Simple Questions and Short Answers

Posted: Tue May 09, 2017 9:23 pm
by searker
Claudius1729 wrote:How can I remove a ghost?

I am trying to complete the railroads tutorial, and 2nd tutorial use ghosts.
Just right-click it like you´d mine something.

Re: Simple Questions and Short Answers

Posted: Thu May 11, 2017 4:26 pm
by dasiro
I couldn't find it anywhere, but is it by design that you can't load stuff on trains when the wagons are on a curved rail?

Re: Simple Questions and Short Answers

Posted: Thu May 11, 2017 6:16 pm
by torne
dasiro wrote:I couldn't find it anywhere, but is it by design that you can't load stuff on trains when the wagons are on a curved rail?
Yes.