Page 16 of 26
Re: [MOD 0.14] Orbital Ion Cannon 1.4.6
Posted: Thu Apr 27, 2017 4:43 pm
by bNarFProfCrazy
diongham wrote:Supercheese wrote:I'm working on updating for Factorio 0.15, and there are a bunch of new features I'm taking advantage of.
Of course, now that nuclear power is in vanilla, I'm wondering if I should change the recipe for the ion cannon. Maybe include a reactor?
Also launching the cannon gave space science packs.
IMO there is nothing wrong with that although I would reduce the total amount granted for IonC laumches.
Re: [MOD 0.14] Orbital Ion Cannon 1.4.6
Posted: Fri Apr 28, 2017 11:24 pm
by ZombieMooose
bNarFProfCrazy wrote:
IMO there is nothing wrong with that although I would reduce the total amount granted for IonC laumches.
That's okay. I'll just edit it in the mods file lol
Re: [MOD 0.14] Orbital Ion Cannon 1.4.6
Posted: Thu May 04, 2017 11:35 am
by pheenix99
Can't wait to give this a go in 0.15
Re: [MOD 0.14] Orbital Ion Cannon 1.4.6
Posted: Fri May 05, 2017 5:30 pm
by Biker
pheenix99 wrote:Can't wait to give this a go in 0.15
Amen!
Till then I'm playing plain vanilla....
Re: [MOD 0.14] Orbital Ion Cannon 1.4.6
Posted: Fri May 05, 2017 6:27 pm
by Slayn25
Yeah despite the optimizations in 0.15 my UPS has really dipped, I'm guessing due to not being able to use this mod. (More biters nearby base).
Re: [MOD 0.14] Orbital Ion Cannon 1.4.6
Posted: Fri May 05, 2017 8:41 pm
by StoneLegion
This mod was neat but was always noisy, a bit cheap over all as well. I hope with 0.15 we have to create something a ton more expensive or have the option. I would expect something like this to cost insane amount of materials and density maybe even multiple shipments to modular build it. Maybe I'm a bit crazy..
Re: [MOD 0.14] Orbital Ion Cannon 1.4.6
Posted: Fri May 05, 2017 9:38 pm
by Supercheese
Kane wrote:This mod was neat but was always noisy, a bit cheap over all as well. I hope with 0.15 we have to create something a ton more expensive or have the option. I would expect something like this to cost insane amount of materials and density maybe even multiple shipments to modular build it. Maybe I'm a bit crazy..
A new "Marathon" or "Expensive" option sounds like it could be nice...

Re: [MOD 0.14] Orbital Ion Cannon 1.4.6
Posted: Sat May 06, 2017 3:01 am
by Jürgen Erhard
Supercheese wrote:Kane wrote:This mod was neat but was always noisy, a bit cheap over all as well. I hope with 0.15 we have to create something a ton more expensive or have the option. I would expect something like this to cost insane amount of materials and density maybe even multiple shipments to modular build it. Maybe I'm a bit crazy..
A new "Marathon" or "Expensive" option sounds like it could be nice...

The game now does support mod settings both when creating a map and during the game...

Re: [MOD 0.14] Orbital Ion Cannon 1.4.6
Posted: Sat May 06, 2017 7:16 am
by Supercheese
Jürgen Erhard wrote:The game now does support mod settings both when creating a map and during the game...

Exactly!
Re: [MOD 0.14] Orbital Ion Cannon 1.4.6
Posted: Sat May 06, 2017 10:27 am
by Oleksij
Hey @Supercheese,
Your mod was my favorite in 0.14 after resource eraser. I even stopped playing factorio for a week, because I need to go out into the wild to extend my base, and nuking all these biters bores me to death.
When do you plan to release 0.15 update? Will changing the supported version in config file work, or should we wait for the update?
Re: [MOD 0.14] Orbital Ion Cannon 1.4.6
Posted: Mon May 08, 2017 1:33 am
by Supercheese
Ok, I've got some of the new features ready for the 0.15 update, but I've run into a nasty problem: the localization seems to have completely broken, and for the life of me, I cannot figure out why my locale/en/en.cfg file is not being loaded properly -- all I get is a bunch of "unknown key"s.
I've attached the preliminary version 1.5.0, in hopes that someone can help figure out the problem. A changelog is bundled, as always.
Sorted, thanks all.
Re: [MOD 0.14] Orbital Ion Cannon 1.4.6
Posted: Mon May 08, 2017 1:41 am
by StoneLegion
Is there like a harder version vanilla users for the mod? Something requires 100k's of materials just to launch say was ion cannon?
Re: [MOD 0.14] Orbital Ion Cannon 1.4.6
Posted: Mon May 08, 2017 3:54 am
by Optera
Supercheese wrote:Ok, I've got some of the new features ready for the 0.15 update, but I've run into a nasty problem: the localization seems to have completely broken, and for the life of me, I cannot figure out why my locale/en/en.cfg file is not being loaded properly -- all I get is a bunch of "unknown key"s.
I've attached the preliminary version 1.5.0 here, in hopes that someone can help figure out the problem. A changelog is bundled, as always.
Localization no longer accepts whitespaces in front of =
viewtopic.php?f=34&t=44733&hilit=+localization#p258314
Re: [MOD 0.14] Orbital Ion Cannon 1.4.6
Posted: Mon May 08, 2017 4:02 am
by Supercheese
Indeed -- however, I do not have whitespace in front of the equals signs, hence my confusion.
Re: [MOD 0.14] Orbital Ion Cannon 1.4.6
Posted: Mon May 08, 2017 4:14 am
by Nexela
congratulations-first = Congratulations at sending up your first orbital ion cannon!
congratulations-additional = Congratulations at sending up another orbital ion cannon!
Re: [MOD 0.14] Orbital Ion Cannon 1.4.6
Posted: Mon May 08, 2017 5:29 am
by Supercheese
Nexela wrote:congratulations-first = Congratulations at sending up your first orbital ion cannon!
congratulations-additional = Congratulations at sending up another orbital ion cannon!
Thanks, fixed those... but same problem still.

Re: [MOD 0.14] Orbital Ion Cannon 1.4.6
Posted: Mon May 08, 2017 6:45 am
by Nexela
Also I noticed that ion cannon ready ticks is per player, wouldn't this make more sense as a runtime global?
Re: [MOD 0.14] Orbital Ion Cannon 1.4.6
Posted: Mon May 08, 2017 6:45 am
by Nexela
3.414 Error ModManager.cpp:693: Load locale error for mod "Orbital Ion Cannon": Duplicate key "ion-cannon-voice-style" in property tree at ROOT.mod-setting-description
Re: [MOD 0.14] Orbital Ion Cannon 1.4.6
Posted: Mon May 08, 2017 9:14 am
by fregate84
the problem is cause of this line (twice define the same variable) :
Code: Select all
ion-cannon-voice-style=Play a klaxon sound whenever a target for an ion cannon is designated.
but I don't know why.
Re: [MOD 0.14] Orbital Ion Cannon 1.4.6
Posted: Mon May 08, 2017 9:28 am
by Optera
fregate84 wrote:the problem is cause of this line (twice define the same variable) :
Code: Select all
ion-cannon-voice-style=Play a klaxon sound whenever a target for an ion cannon is designated.
but I don't know why.
A simple copy paste error throwing the parser off like that? You should report that as bug.