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Re: [MOD 0.10.x] Robocharge - Robot Charging Station
Posted: Sat Nov 15, 2014 11:56 pm
by overabuncdance
i am running 11.1 with 3.2 and 3.3 and i get the same error of
Code: Select all
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Error
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Error while loading entity prototype "Robot-Charge-Station" (roboport): No such node (door_animation)
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OK
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is there a way to fix?
Re: [MOD 0.10.x] Robocharge - Robot Charging Station
Posted: Sun Nov 16, 2014 2:08 pm
by bobingabout
overabuncdance wrote:i am running 11.1 with 3.2 and 3.3 and i get the same error of
Code: Select all
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Error
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Error while loading entity prototype "Robot-Charge-Station" (roboport): No such node (door_animation)
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OK
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is there a way to fix?
Update to 11.3.
My solution to the problem(in my mod) was to ADD the new sections, maintaining compatability with earlier 0.11 versions. It looks like the bugfix version here replaced the old sections with the new.
Re: [MOD 0.10.x] Robocharge - Robot Charging Station
Posted: Wed Nov 19, 2014 4:53 am
by overabuncdance
oh ok thanks
Re: [MOD 0.10.x] Robocharge - Robot Charging Station
Posted: Fri Feb 13, 2015 11:18 am
by delfiler
can i add your mod to a modpack?
Re: [MOD 0.10.x] Robocharge - Robot Charging Station
Posted: Sun Feb 22, 2015 2:38 pm
by StoneLegion
Thank you this mod works great. Gave it a try tonight.
Re: [MOD 0.10.x] Robocharge - Robot Charging Station
Posted: Sun Feb 22, 2015 5:48 pm
by dee-
from
the wiki:
Code: Select all
game.alwaysday = true -- the day time is set to noon and it stays there forever
Re: [MOD 0.10.x] Robocharge - Robot Charging Station
Posted: Thu May 07, 2015 4:37 pm
by quinor
does it work with MP/is updated to .11.22?
Re: [MOD 0.10.x] Robocharge - Robot Charging Station
Posted: Thu May 07, 2015 6:13 pm
by Lone_Player
The 0.3.2 Version posted by JamesOFarrell @ Page 3 of this Thread ->
https://forums.factorio.com/forum/vie ... =20#p52445 work´s with 11.22
Multiplayer ? Well i didnt play Multiplayer. So i cannot say.
But i doubt, there will be anymore update´s, since Braddock has been offline since 31.08.2014 .
I woudt suggest another mod ( Bob's Logistics mod ) that well, add´s a bit more than just charging Station´s.
But i cannot say if that work´s with MP.
Ps: As long as you didnt add Bob´s Ore and/or Bob´s Metals, Chemicals and Intermediates, the other mod´s from Bob run fine with just the vanilla resources.
(or ad them if you wish a more expanded experience with more ore´s etc. etc.)
Re: [MOD 0.10.x] Robocharge - Robot Charging Station
Posted: Thu May 07, 2015 7:48 pm
by quinor
I'd like to stick with minimum solution, so I prefer robocharge over bob's mods. I'll check if it works on MP. Still, thanks for the info.
Re: [MOD 0.10.x] Robocharge - Robot Charging Station
Posted: Sat Aug 08, 2015 10:06 am
by MasterBuilder
Working version for 0.12.x
Re: [MOD 0.10.x] Robocharge - Robot Charging Station
Posted: Sat Aug 08, 2015 3:46 pm
by ssilk
Please, MasterBuilder, can you create an own thread in Unofficial Updated Mods / Unofficial Patches (0.12) -
https://forums.factorio.com/forum/viewforum.php?f=120
That makes moderating a lot easier.

Thanks.
Re: [MOD 0.10.x] Robocharge - Robot Charging Station
Posted: Sun Aug 09, 2015 1:54 am
by MasterBuilder
Done.
Here's a link to the thread for anyone interested.
Re: [MOD 0.10.x] Robocharge - Robot Charging Station
Posted: Thu Jun 02, 2016 9:30 am
by aRatNamedSammy
dont know if the original modder will continue this mod.. but its really a nice one
i only see a thing.. the color of the charging station.. on concrete, you hardly see it, on brick, its almost invisible
tks a lot for this cool mod