Page 2 of 3

Re: [0.9.x] Belt Lane Splitters (1.2)

Posted: Wed Jul 23, 2014 6:50 pm
by GotLag
Sorry, work and illness intervened. Also Space Engineers.
I probably won't finish any of this but I'll post what I've got in case anyone finds it interesting. I'll need to check if it's still relevant though.

Re: [0.9.x] Belt Lane Splitters (1.2)

Posted: Thu Jul 31, 2014 1:09 am
by mavzor
Absolutely still relevant, and a great mod :)

Re: [0.9.x] Belt Lane Splitters (1.2)

Posted: Mon Aug 18, 2014 9:19 pm
by vrothenberg
This mod looks great!

Unfortunately I'm getting errors on 0.10.8

When unzipping into AppData\Roaming\Factorio\mods\, Factorio displays this error on startup:

"Filename of mod C:/Users\Admin\AppData\Roaming\Factorio\mods\Lane-Splitters doesn't match the expected Lane Splitters_1.2.0 (case sensitive!)"

After changing the folder name to Lane Splitters_1.2.0 the following error is displayed on startup:

"Path __Lane Splitters_1.2.0__/graphics/entity/divider/basic-divider-e.png does not match any mod."

Any help with this problem would be greatly appreciated!

Re: [0.9.x] Belt Lane Splitters (1.2)

Posted: Tue Aug 19, 2014 8:44 am
by Koncookie
This is due to the Mod System changes since 10.7. To solve this just open the info.json file with a texteditor and rename the mod so the expected name matches the foldername. Here to Lane-Splitters. For more look here: https://forums.factorio.com/forum/vie ... =14&t=5364

Re: [0.9.x] Belt Lane Splitters (1.2)

Posted: Wed Aug 20, 2014 6:47 am
by ReneMuetti
Sorry, the normal rename is not enough. I tried and found a solution.

first the zip rename as "LaneSpliters_1.2.0.zip"

then edit the following files / folders in the ZIP

Directory "Lane-Spliters" => "LaneSpliters"

LaneSpliters\info.json

Code: Select all

"name": "Lane Splitter"
LaneSpliters\prototypes\entities.lua
search all

Code: Select all

__Lane-Spliters__
and replace with

Code: Select all

__Lane-Spliters__
LaneSpliters\prototypes\items.lua
search all

Code: Select all

__Lane-Spliters__
and replace with

Code: Select all

__Lane-Spliters__
Then Factorio starts normally and the Mod works normally.

Re: [0.9.x] Belt Lane Splitters (1.2)

Posted: Fri Oct 24, 2014 8:16 pm
by Hunter20nov
@Renemuetti

i do all what you say but have still the error but an other error (Path_Lane-Splitters_/graphics/entity/divider/basic-divider-e.png does not match any mod)... is it not working. Can you upload your files ? thx


I fix it. Only rename in info.json thats all

Re: [0.9.x] Belt Lane Splitters (1.2)

Posted: Sat Oct 25, 2014 2:23 am
by bobingabout
I think there's an error in his tutorial there

in both items.lua and entities.lua
search and replace all:
__Lane-Spliters__
with
__LaneSpliters__

Re: [0.9.x] Belt Lane Splitters (1.2)

Posted: Sat Oct 25, 2014 3:16 am
by n9103
The arbitrary switching between one T and two is bugging the hell out of my programmer-self.

Re: [0.9.x] Belt Lane Splitters (1.2)

Posted: Sun Dec 07, 2014 9:32 am
by cullyn
I have updated my local copy to work with 11.5

Code: Select all

-I had to make some changes to control.lua so it would handle map generation without the player being initialized.
-Fixed all the inconsistencies with splitter and spliter.. for the record it now uses "tt".
-Updated naming conventions so it was 10.7+ compatible
-changed node names frame_width and frame_height to width and height to conform to 0.11.x update
Thanks for the great mod.

http://culcraft.com/Lane Splitters_1.2.1.zip

edit: noted further changes that I made

Re: [0.9.x] Belt Lane Splitters (1.2)

Posted: Sun Dec 07, 2014 4:08 pm
by CorrettoSambuca
Appears to work flawlessly on the .11.5 update.
I cannot find the words to properly express my gratitude. This was by far one of the mods I missed the most.
Graphically consistent with the game, simple and yet extremely useful without being overpowered or game-changing.
Basically the same good ol' Factorio, but smoother.

Re: [0.9.x] Belt Lane Splitters (1.2)

Posted: Sun Dec 07, 2014 10:19 pm
by GotLag
I'm glad you guys liked this mod.

It would be better if someone else would make a new thread, as I haven't played Factorio in months and in any case will be selling my computer soon and going overseas. Please consider all permissions granted and all rights abandoned.

Here are the .psd files:
http://gozaima.su/factorio/Lane-Splitters-PSD.zip

Have fun!

Re: [0.9.x] Belt Lane Splitters (1.2)

Posted: Sun Dec 07, 2014 10:43 pm
by CorrettoSambuca
Very well, I'll do it tomorrow. I can nantain this mod, but I have no experience at all with coding or lua or anything of the sort. I'll just make the thread and check if the mod works in future Factorio versions.
Thank you for originally creating this mod, and good luck with your travel overseas! You're not coming to Italy, are you? I'd gladly show you around!

Re: [0.9.x] Belt Lane Splitters (1.2)

Posted: Sun Dec 07, 2014 10:54 pm
by Damrus
Maybe somone who can maintain the mod should maintain it and make the new thread, corretto :P

Re: [0.9.x] Belt Lane Splitters (1.2)

Posted: Mon Dec 08, 2014 9:58 am
by CorrettoSambuca
Done and done: here it is.
Feedback and suggestions welcome and appreciated! :D

Also this thread should be moved to the "obsolete mods" thread.

Re: [0.9.x] Belt Lane Splitters (1.2)

Posted: Mon Feb 02, 2015 8:34 am
by isacfg11
Will you pleace update it to 11.13 or 11.14 when it comes :) cool mod

Re: [0.9.x] Belt Lane Splitters (1.2)

Posted: Mon Feb 02, 2015 9:04 pm
by CorrettoSambuca
This mod is mantained in a different thread, here

Re: [0.9.x] Belt Lane Splitters (1.2)

Posted: Wed Feb 04, 2015 8:30 am
by sacrifice025
that helped me a lot thx :D nice mod