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Re: [0.9.8][cube] LINUX Problem with Factorio crashing!
Posted: Wed Jun 25, 2014 3:19 pm
by cube
Unlikely. The only place this will help is when factorio reports not enough vram.
Re: [0.9.8][cube] LINUX Problem with Factorio crashing!
Posted: Wed Jun 25, 2014 4:33 pm
by Blackence
Cool, thanks for the quick fix!
Re: [0.9.8][cube] LINUX Problem with Factorio crashing!
Posted: Wed Jun 25, 2014 5:59 pm
by Algram
If this works I'll be so happy!!!
Thanks for working on this bug guys! You are awesome!
Re: [0.9.8][cube] LINUX Problem with Factorio crashing!
Posted: Thu Jun 26, 2014 7:54 pm
by MF-
cube wrote:Unlikely. The only place this will help is when factorio reports not enough vram.
:sad_face:
I guess it would be too complex to hack in really-supported size detection by reading the corners of the texture back?
EDIT: Or an override for those texture dimensions available in the config file?
I'm glad that at least both radeon and nvidia owners can play of course!
Re: [0.9.8][cube] LINUX Problem with Factorio crashing!
Posted: Fri Jun 27, 2014 10:53 am
by Blackence
A config override might be a nice way to test if smaller textures solve the intel issues (and similar issues on other platforms?). For the average joe, a better solution is required I guess…
Have you tested if reading the corners of textures back correctly identifies texture issues using a simple test program? (It seems like a very dirty hack, the driver should report issues instead of ignoring them. If reading back really finds discrepancies, it should be reported to the mesa bug tracker.) If so, the chances of this workaround being added to factorio are probably better. I'll post to the Intel thread about some new debug ideas.
Re: [0.9.8][cube] LINUX Problem with Factorio crashing!
Posted: Fri Jun 27, 2014 3:08 pm
by MF-
Blackence wrote:A config override might be a nice way to test if smaller textures solve the intel issues (and similar issues on other platforms?). For the average joe, a better solution is required I guess…
Have you tested if reading the corners of textures back correctly identifies texture issues using a simple test program? (It seems like a very dirty hack, the driver should report issues instead of ignoring them. If reading back really finds discrepancies, it should be reported to the mesa bug tracker.) If so, the chances of this workaround being added to factorio are probably better. I'll post to the Intel thread about some new debug ideas.
Sure, if such override proves to be helpful, a better solution might be considered.
Sorry, I have no GL experience, don't know how to do that.
Hunting down bugs instead of masking them is OFC better.
Re: [0.9.8][cube] LINUX Problem with Factorio crashing!
Posted: Sat Jun 28, 2014 3:32 pm
by Algram
With the 10.2 build, I cant even start Factorio, it just completely freezes my PC

Re: [0.9.8][cube] LINUX Problem with Factorio crashing!
Posted: Mon Jul 07, 2014 12:55 pm
by cube
Config setting: good idea, I'll add it for 0.10.3
@Algram: I started a new bug reports thread here:
https://forums.factorio.com/forum/vie ... f=7&t=4730
Please post there the content of ~/.factorio/factorio-current.log , what distribution you are using and what video card you have.
Also useful might be a result of
Code: Select all
strace ./factorio 2> ~/factorio-strace.txt