Page 2 of 3
Re: Extreme Mining :)
Posted: Wed May 11, 2016 9:04 pm
by Qon
Altren wrote:There is no need in roboport, belts can be used instead of Chests.
Nice! 88.9% space efficiect (48/54).
But it puts more items on one side of the belt than the other so you can't get full belt capacity because I think all upwards facing miners put on the same side (same for downwards facing) on vertical belts. And on each belt you are either only placing miners facing either up or down. Would be even better if you could alternate between miners facing up/down to fill both sides of the belt equally.
Re: Extreme Mining :)
Posted: Wed May 11, 2016 9:39 pm
by Altren
Qon wrote:Altren wrote:There is no need in roboport, belts can be used instead of Chests.
Nice! 88.9% space efficiect (48/54).
But it puts more items on one side of the belt than the other so you can't get full belt capacity because I think all upwards facing miners put on the same side (same for downwards facing) on vertical belts. And on each belt you are either only placing miners facing either up or down. Would be even better if you could alternate between miners facing up/down to fill both sides of the belt equally.
It is 90% efficient, same as in previous solution (3 tiles wasted for each three mines, 27 out of 30 tiles are mines or 54/60 if count both sides).
Also I made balanced up/down-mines solution, but mines always place ore on the left side, so it seems, that there is no way to make it provide balanced output.
Same problem when trying to use horizontal layout - both left and right-sided mines place ore on lower line.
Re: Extreme Mining :)
Posted: Wed May 11, 2016 9:54 pm
by Qon
Altren wrote:
It is 90% efficient, same as in previous solution (3 tiles wasted for each three mines, 27 out of 30 tiles are mines or 54/60 if count both sides).
Also I made balanced up/down-mines solution, but mines always place ore on the left side, so it seems, that there is no way to make it provide balanced output.
Same problem when trying to use horizontal layout - both left and right-sided mines place ore on lower line.
Ooops, yeah failed my calculations there. Thanks for correction.
;/
Well you could make something like a ~100 tiles high chain of miners if 2 of them output on the same lane always before you decrease efficiency. If you go from center outwards you could double that.
(math probably wrong lol, I'm tired and doing it in my head: blue belt 40 items/s. 1 lane = 20 items/s. 1 miner outputs 0.52 ores/s or something, so almost 40 miners in a row before one lane is filled. miner side length 3*40 = 120)
Re: Extreme Mining :)
Posted: Wed May 11, 2016 10:25 pm
by sparr
I didn't realize a miner could push items onto an underground belt from the "back". Good to know!
Re: Extreme Mining :)
Posted: Thu May 12, 2016 12:30 am
by AutoMcD
Really cool.

Re: Extreme Mining :)
Posted: Tue Mar 28, 2017 12:34 pm
by Jackalope_Gaming
Grr, should have saved a draft...
Anyway! Lost the post I was going to do because the site logged me out, so here's the short version:
The alternating design in Altren's post is bad if you're using belts. It ends up taking 4560 tiles to fully output a blue belt, but the simple balanced miner design with underground belts only takes 2394 tiles to output a blue belt.
However, if you're using bots then the alternating design is superior. How do you get a robotport in it? This way:
There's a great 6x4 area in the middle so you only lose out on 2 and 2/3 miners.
Shown on an Angelbob's map because I'm lazy in a weird way and didn't want to change my mods but happily spent more than an hour on fiddling with the design.
Re: Extreme Mining :)
Posted: Fri May 19, 2017 8:51 am
by EricCoon
Altren wrote:There is no need in roboport, belts can be used instead of Chests.
CompactMine.jpg
I like
Created a blueprint for it
Code: Select all
0eNqdm+1uIjkURN+lf4Pk62/nVVaj1SRpRS1BgwiMNop494WQZEa7BqrqV0QSiisfu/set3kfHleHcbub5v3w8D5MT5v5dXj46314nV7mn6vz7/Zv23F4GKb9uB4Ww/xzfX41rsan/W56Wq6neZpfls+7abUajothmp/Hf4YHO/5YDOO8n/bTeAn8ePH293xYP4670z/ciVoM283r6d2b+VzDKXFpYTG8nX/a6WOep93pXR9/jcfF/9I9n+766b6THr7T1+PzdFgvvz9ku1mNnfD6me2PnbRI15r7peZOeKLDiVHObDgxxoUcY39riCtbaMRHuLHZBR/g86TkwplpbEaOsd0cZKMXnRHDbL8X3eF0idm97Dann8vHcbW/seDcKfjz+rU57LeH/dCLjkq0/Y6e5mvJiUj2VM1ZSIZKLkSwcTVXJRoquvHX+3TJr/fXiXd8unXTexPbGzP7vm6CFRlw75XoBgy4D/SQ1K/Ce3H8PZDAx98DCXrMOlxS8IqQDLGj74b+Fjp66eHkAr3wGgwuMMuuENyC54MRbIFecnaLW4hyA57uNy4hsS3yV3jpFpvlfj4B06yI/Xzu1lrVfj4Bs7ap/TwALTp2HG4xiybaAUAses0OusBiEO0A4BWjaAcILnaNlVu0smoaCK4iikafV1U9AwHWBBeIyH0hOSE5ATeGZLwKYBV7PhgqOAgegFUchWSo5CQLhr+/PlKWBcMDW0BFsQAPjXdVogMy4E0VjO7eRHaqYAD4sqmCAdDLXtAACF4OQjLCLkdRMProkigYCLksCgYCrvAegHGrfDCEramC0eVWnCoYwMZoMdUvrFur/LwA2ckWHxe4bqXq0wJgi7WoDwsQYFl0iz6vorkFQqtKatGH1TSzAFhVp4kFgKqa5hVdUtWLXgGgqkHTii6rGkWrQGAlvvWHbgU188HIfnotdOeP1VvpXKjcxrf9UL3N8cFIwc1UnYj3l0Xzqk1E4GlnEDp+yN1aFJKRvqYlUSVi7zrRsmgSCLkiigQCrvLdPsat8cEINnNO04guNnOmaQSAzZzXNALAZi7Q3T6EzVykgzFsSdSIK9yyqhEFOV9RRI9I/WKr6hEFmWZNE4nuLqrxZ0s+TaIAs9ZMVAkEmnnNJfrMLGgugRD742QJIxNXgCXNJiBeWdMJCFeRfOIKrSr6BISraULR58UfGzEcGHdq5HIdgB5fG3dopH5XfPfG4APd/IMVRzoYKzjx3T9YceaTsZKLKhYfR7juLRBfVbX4b3x/UjdBAcCzZ8EJ2ci5DAsm+oV1NyIseNEwIIT8MZIlQTBEXgZQgImPxvhlzTOu4SuaaGD0qmYaGLxGGwF6wNbRyRA6/oyJ3WRHnyv5vghZPy9oneq1uCh1Uue0H4vLFzge/vi+x2L4Ne5eL/MhRp8sx+rC8fgvYSuqIw==
Re: Extreme Mining :)
Posted: Fri May 19, 2017 9:57 am
by Aeternus
Zourin wrote:sadly, I still prescribe to the 'low, slow' and steady' of lining them up by their mining radius, rather than their physical space. More longevity, same amount of resources, less power drain, less pollution.
But still.. an interesting discussion nonetheless.
Depends on what you want to do I suppose - if you want to stripmine a small field to clear space or pack up and move on, a dense cluster with speed modules makes sense. If you've got a large field and want to make it last, going wide and adding production modules maximizes the time the mine will be active. I prefer the somewhat slower approach.
Re: Extreme Mining :)
Posted: Fri May 19, 2017 10:38 am
by vanatteveldt
The next challenge is extreme uranium mining. Is there a better pattern than the 'standard' rows of miners with a belt/chest and powerpoles in between?
Re: Extreme Mining :)
Posted: Sat Nov 04, 2017 11:26 pm
by Notxarb
vanatteveldt wrote:
I was thinking of a method to use substations and four miners facing each other, but it's hard to get a good setup.
Sorry, but I don't think that would work.
I was experimenting with 4-miner units, and I made something like this:
This would be the ultimate-perfect mining setup, if Factorio allowed it (it would also have a coverage of ≈92.31%). But unless the devs (or a mod) made underground belts that can stretch indefinitely, it will not be perfect. Also, there would need to be a way to power all of it, because there is no space included to do that. On top of these, there was a problem mentioned with using belts earlier that told how the miners feeding directly into the ends of the belts will only feed one lane of them. The devs would have to fix
this too (like maybe make the miner deposition act as a splitter --feeding alternate lanes).
Anyways, we have the setup, but now we need a substation to power it. You can replace any of the middle miners with a substation, but this would be sloppy and it would drop the coverage all the way down to ≈86.54%, which is redundant. Since this design is theoretically perfect, I don't think any other design, even with 3-miner units, could do better with a substation than what I have now. So, in other words, unless the devs do something, no, that won't happen. Sorry.
Factorio
Re: Extreme Mining :)
Posted: Tue Jan 16, 2018 11:38 pm
by FasterJump
This is a beaconed mine setup that covers 50% of the ores with 60% space effisciency (you'll have to shift it of 5 tiles after the first depletion) but have a bonus speed of +355% (4.55 times faster than normal)
It produce as much ore as possible (prod modules) as a cost as low as possible (speed modules).
The basic pattern is about 60 tiles wide and 6 tiles high.
So if you do an axial symmetry, you can cover a mine that is about120 tiles wide and infinity heigh.
You can also add speed beacons rows to the left and right sides.

- screenshot.png (1.19 MiB) Viewed 8780 times
Re: Extreme Mining :)
Posted: Fri Jan 26, 2018 6:21 pm
by knightofrust
Notxarb wrote:vanatteveldt wrote:
I was thinking of a method to use substations and four miners facing each other, but it's hard to get a good setup.
Sorry, but I don't think that would work.
I was experimenting with 4-miner units, and I made something like this:
This would be the ultimate-perfect mining setup, if Factorio allowed it (it would also have a coverage of ≈92.31%). But unless the devs (or a mod) made underground belts that can stretch indefinitely, it will not be perfect. Also, there would need to be a way to power all of it, because there is no space included to do that. On top of these, there was a problem mentioned with using belts earlier that told how the miners feeding directly into the ends of the belts will only feed one lane of them. The devs would have to fix
this too (like maybe make the miner deposition act as a splitter --feeding alternate lanes).
Anyways, we have the setup, but now we need a substation to power it. You can replace any of the middle miners with a substation, but this would be sloppy and it would drop the coverage all the way down to ≈86.54%, which is redundant. Since this design is theoretically perfect, I don't think any other design, even with 3-miner units, could do better with a substation than what I have now. So, in other words, unless the devs do something, no, that won't happen. Sorry.
Factorio
If you're not against the use of mods, then this setup could actually work with a mod called "powered entities".
Re: Extreme Mining :)
Posted: Tue Jan 30, 2018 9:12 pm
by DutchBully
Try this, covers 100% ?, the one tile unused is the tile you see me taking a weewee.
Fully modular as well, just connect on the powerpoles. Add speed/prod/eff mods as you like.
Blueprint:
Code: Select all
0eNqlm01v40YMhv+LzhYgzpdmcuuiPRToNkCAnopFkcRCKtSWDdsJGgT571XWktFFXo2H5CmwYz2iX5FDDjl+qx42z93+0A+n6uat6h93w7G6+fOtOvZPw/3m473T676rbqr+1G2rVTXcbz9edZvu8XToH+ttP/TDU70+9JtN9b6q+mHd/Vvd0Pu3VdUNp/7Ud2fg9xevfw3P24fuMH7gCmpV7XfH8erd8GHDSKzHK14//oTxLuv+MF70/Z/uffUJbthwN8Hdj3AD4PYC3+ye+uNphD/+3R1P9f140UtX7w+7l349fvLzXczlLoDr5FzKcT1XjJlmf9QiAHa4sLfdun/e1pdb7Heb7jPa5gxtmbA6XAwFtMj2AT/h6LqDJb0PQKOpYVttLlYjHumdChvKDrE5wsx1dcmyVYhneroevuSk8dAUwL1Yb3e5C+IGMddmuS1XjACFRmsDRbnvTXeJ0Oak5ibENY2c63NcUnOhDoaf5eyMu/rwjOUuxpSTgB1zzZnWFuR6dn6zMxvRgjaAsQCtNn4xlp3kEvQAqGtiu9cELyjQLD/PhRmOcCQNBV9Q7xnhGhkK2PJiMub0kNeSKYfll5IEZUYrjuXWkmRzprb8/cVUSZVsARSpjZr5NgisyG0pw3X8eGvPuIJNgCNurvA5U41YgmZ2NoS1Wiy2Vr9rw1yv5mIZAtcRcFRAP2DHnIc+hhKGi0wfczkRknbVhVjPDrI4f39EI+0ajo1kZzNy0APQU/L8qtHlJHD8RXze7hQY6/WLODY78M1uZrMRr1UnBWxnlLbJCvbwPkkbfAbZGhrhukXXs3kgaVljCuDydEYuJ4g8n80xgrn89kiASsN2oec7xZle8hiDsMYp6OsERQi66SYIG7WtAYxNwi5iwSNsG+UGGVrckrpvBrHy4PM5rFVisQbsyIPuCx8af+PWIIdAC33L3belnLLsEnJazDAtqtdezE3qtRdyo6IDORkM1/RIai621yi4mecWrZqLdRDUkzThrsZY9NzaN2UUCMIJSMFWKrbCyRges0VtZsQCJG1mhNjUyIY/BQVvItlEDHpqMrJcYK+XMok/XJvWANioSOKYKmi9Ji8sZAp6eCkoG0JYDnmhSBlqlM04CtquKTGXLb9sJjXyBDYVHAtTcdJyF+w1yh7LAtYqsQsq8LdmMBrgsLbhpq9pUVgwNbAbQWePDRin2H7FKRIgN2q5C/aq2/iYS42Wi3UgEo7jQoFnkXROXTD8JWJ3HF1OB6fMCQtYLxt/t5gWlClmwUjhUZBQ8pSEc+qFKJBOpvFxEiOdRZccNjIky9yxhC3PXiGnh7a7sYB1sulIyUkj49WbEHw8SnEcZAInzFUkNJvjRi13SQhpO58K2lNkhd39kqOaZLnjacoIzD8M4mdLIc4qQ3jBSqcM4QWsFw6MyGBekDpVwT6XLPs88RQBuKhXnPmgLFdeK5pZDHjMtdFysb2OtDos2Cs8UUwluxvHLRND1lThEWIa65lvq/MvKW7+98OLVbW5f+g243tff/39l7v66+3Pf/z20119d/vltt7+E8cPvHSH4/nrxdY0bWydH2H/AQ3NwD0=
Re: Extreme Mining :)
Posted: Tue Jan 30, 2018 9:58 pm
by Jap2.0
...but I doubt you can get anywhere near 100% coverage without putting any roboports on the coal.
Re: Extreme Mining :)
Posted: Wed Jan 31, 2018 1:06 am
by DutchBully
boring, always the buzzkillers.... How about YAY COOL DESIGN? But I guess with Japs the glass is always half empty... whats next?
FYI 351 miners in this image
Re: Extreme Mining :)
Posted: Wed Jan 31, 2018 1:54 am
by Jap2.0
Well, it looks like I underestimated the range of roboports.
Re: Extreme Mining :)
Posted: Thu Feb 01, 2018 1:43 pm
by vanatteveldt
DutchBully wrote:boring, always the buzzkillers.... How about YAY COOL DESIGN? But I guess with Japs the glass is always half empty... whats next?
FYI 351 miners in this image
YAY COOL DESIGN!
But allow me kill some more of your buzz

. Since every miner has its own chest, while in the earlier designs 3 miners shared 2 chests, your design is actually less efficient. Every four miners (36 tiles)use an additional 5 tiles (4 chests plus 1 pole), so your efficiency is 36/41 = 87.8%. The earlier design posted uses 3 additional tiles (2 chests plus 1 pole) per 3 miners for 90% efficiency (with the added benefit of being able to fit in belts instead of chests if desired)
Re: Extreme Mining :)
Posted: Thu Feb 01, 2018 8:00 pm
by DutchBully
Whatever works, buddy

Re: Extreme Mining :)
Posted: Fri Feb 16, 2018 5:12 am
by foodfactorio
hi i saw a screen with bobmonium, and if you are ok to use Substations, then maybe 4 placed (1) in each corner, could eliminate the need for any other power poles, and let you place more miners down too?
Re: Extreme Mining :)
Posted: Fri Feb 23, 2018 5:28 am
by Nukeist
BurnHard wrote:Any flaws in this design? I am here at 126/138= 91,3 %
14 miners, 10 chests, 2 power poles, no unused space
I love this design and I'm trying to implement it but the poles don't seem to cover all the miners or connect to other poles when tiling. What am I missing? I followed the diagram and the poles are in the same spots.