So I have played now a lot the lasts weeks with the personal roboport.
TL;DR:
- really avoid, that robots deconstruct, if you don't have enough inventory space left
- (more) mechanisms to keep the inventory nice&clean: blueprint book (stores also the empty blueprints) and other mechanisms (e.g. auto-trash-mod)
- auto-blueprint an currently placed item, if last item is taken from a bot: would be really helpful (blueprint-book needed for that)
- easy switch between power armors would be useful (own slots near weapons)
- eventually some inventory upgrade needed
- pre-load inventory with number of blueprints, for faster construction.
....
Long version:
I think I have one suggestion, that really should be included in 0.12:
If you mark something for deconstruction AND your inventory is too small to contain all that stuff the personal roboport should not be used. Or should only be used so much, that the inventory has left one free stack.
Background: I had that situation now several times (think for example if you mark some full chests for deconstruction) and it is really annoying and it takes a while to manage that situation. It makes also much sense in that case, I think this is an expected behavior, that the bots bring on than you can hold.
EDIT: If your deconstruction includes a roboport, then that roboport should be deconstructed only, if the robots match inside your inventory. I lost hundrets of bots because of that: Last roboport of an outpost was deconstructed by my personal robots, but some bots from that outpost hadn't returned to that roboport yet. In that case the the remaining robots go back to the next roboport. Directly through a biter village! They should return to the player in that case. But that means, the roboports should only be deconstructed, if the remaining bots match inside the inventory. Quite complex.
For the other cases: After upgrading the inventory (inventory upgrade mod) and and request slots (dito),
I'm really happy with the behavior of the personal roboport.
The auto-trash-mod is also a very big help, to keep the inventory small.
As summary I can say, it is really the case that the inventory is too small for the blueprints AND all the single items, that are needed to place ghosts. If there is
- a "blueprint-book", which can contain
many blueprints,
- mechanisms to keep the inventory automatically small (auto-trash and the above mentioned suggestion),
- there is an easier way to switch between between the (equipped) power armor suites (I would wish own slots for that)
- there is eventually an research to extend the inventory,
then I think all the mentioned issues with the roboports can be ignored, besides that, when an item is used to place ghosts.
I suggest here the following: When you place items as ghosts and the last item is taken out of your hand you get automatically a blueprint with that item (if you have some empty in the blueprint-book) and can continue placing it, as nothing happens.
Oh, yes, one thing: You want to construct something from a blueprint. Then it would be useful that you can "load" your inventory with that many blueprints: Put pseudo-blueprint into personal request slots.
... hoping for 0.13.
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