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Re: Bugs & FAQ

Posted: Thu May 28, 2020 3:29 pm
by theMightyMan
I recently updated to the latest version from pre 0.17(I am pretty sure) and the enriched fuel blocks are gone, they are still inside the chemical plants but no longer possible to select it from the menu and it is no longer available from FNEI.
I am playing with bobs and seablock.

Re: Bugs & FAQ

Posted: Thu May 28, 2020 6:24 pm
by valneq
theMightyMan wrote: Thu May 28, 2020 3:29 pm I recently updated to the latest version from pre 0.17(I am pretty sure) and the enriched fuel blocks are gone, they are still inside the chemical plants but no longer possible to select it from the menu and it is no longer available from FNEI.
I am playing with bobs and seablock.
I see you found this being an error in Bob's mods.
As a reference for the Angel's dev team:
viewtopic.php?p=496067#p496067

Re: Bugs & FAQ

Posted: Thu May 28, 2020 7:17 pm
by theMightyMan
valneq wrote: Thu May 28, 2020 6:24 pm
theMightyMan wrote: Thu May 28, 2020 3:29 pm I recently updated to the latest version from pre 0.17(I am pretty sure) and the enriched fuel blocks are gone, they are still inside the chemical plants but no longer possible to select it from the menu and it is no longer available from FNEI.
I am playing with bobs and seablock.
I see you found this being an error in Bob's mods.
As a reference for the Angel's dev team:
viewtopic.php?p=496067#p496067
Yes, I am pretty sure it is a bobs/factorio problem, but not sure which of those.
I thought it was a problem with angels recent modifying of the enriched fuel block, but that is not the case.

Re: Bugs & FAQ

Posted: Thu May 28, 2020 9:20 pm
by CC007
I just updated to the newest version of factorio and encountered the following problem:

Image

Factorio version: 0.18.28
My mods (with bug when angelsrefining is enabled):
Image

Re: Bugs & FAQ

Posted: Thu May 28, 2020 9:36 pm
by CC007
I made an issue on your issue tracker on GitHub for this bug.

Re: Bugs & FAQ

Posted: Thu May 28, 2020 10:07 pm
by lovely_santa
theMightyMan wrote: Thu May 28, 2020 7:17 pm
valneq wrote: Thu May 28, 2020 6:24 pm
theMightyMan wrote: Thu May 28, 2020 3:29 pm I recently updated to the latest version from pre 0.17(I am pretty sure) and the enriched fuel blocks are gone, they are still inside the chemical plants but no longer possible to select it from the menu and it is no longer available from FNEI.
I am playing with bobs and seablock.
I see you found this being an error in Bob's mods.
As a reference for the Angel's dev team:
viewtopic.php?p=496067#p496067
Yes, I am pretty sure it is a bobs/factorio problem, but not sure which of those.
I thought it was a problem with angels recent modifying of the enriched fuel block, but that is not the case.
I am not aware that angels removes the enriched fuel block, but I do see that it is not in a freshly created game tho.. I might tinker around in petrochem, but I don't see why angels would remove this...
CC007 wrote: Thu May 28, 2020 9:20 pm I just updated to the newest version of factorio and encountered the following problem:

Image

Factorio version: 0.18.28
My mods (with bug when angelsrefining is enabled):
Image
We know about the error, and it will be fixed in the next release.

Re: Bugs & FAQ

Posted: Fri May 29, 2020 11:33 am
by RunRabbitRun
Hi ya,

thanks for the update.

Just had this problem loading. I have reported to MadClown, but not really sure which mod is causing it

Thanks
MadClown - AngelBob Nuclear Extension.JPG
MadClown - AngelBob Nuclear Extension.JPG (68.06 KiB) Viewed 7378 times

Re: Bugs & FAQ

Posted: Fri May 29, 2020 12:44 pm
by theMightyMan
lovely_santa wrote: Thu May 28, 2020 10:07 pm
theMightyMan wrote: Thu May 28, 2020 7:17 pm
valneq wrote: Thu May 28, 2020 6:24 pm
theMightyMan wrote: Thu May 28, 2020 3:29 pm I recently updated to the latest version from pre 0.17(I am pretty sure) and the enriched fuel blocks are gone, they are still inside the chemical plants but no longer possible to select it from the menu and it is no longer available from FNEI.
I am playing with bobs and seablock.
I see you found this being an error in Bob's mods.
As a reference for the Angel's dev team:
viewtopic.php?p=496067#p496067
Yes, I am pretty sure it is a bobs/factorio problem, but not sure which of those.
I thought it was a problem with angels recent modifying of the enriched fuel block, but that is not the case.
I am not aware that angels removes the enriched fuel block, but I do see that it is not in a freshly created game tho.. I might tinker around in petrochem, but I don't see why angels would remove this...


We know about the error, and it will be fixed in the next release.
After some discussion on the bobs forum I manages a minimal reproducable setup using only bobs plates and angels petrochem (+deps).
Bobingabout blamed it on the angel's mod probably not accounting for the recent change in 0.18.8(bobs plates), since it only happens with angels petrochem enabled.

Re: Bugs & FAQ

Posted: Fri May 29, 2020 7:04 pm
by smilingstalin
I just updated to today's new Angel's release and noticed that blocks and components now appear to be considered as raw ingredients, therefore a number of items no longer show raw ingredients if they are made of only components and blocks. Is this intended behavior? I know it's recommended to automate a lot of these items rather than hand crafting, but seems like a bit of a step back in QOL. Like right now if I am missing blocks as an ingredient, it's harder to find out what raw materials (plates, wood, etc.) that I need to pick up to do the hand craft.

Re: Bugs & FAQ

Posted: Fri May 29, 2020 10:04 pm
by lovely_santa
smilingstalin wrote: Fri May 29, 2020 7:04 pm I just updated to today's new Angel's release and noticed that blocks and components now appear to be considered as raw ingredients, therefore a number of items no longer show raw ingredients if they are made of only components and blocks. Is this intended behavior? I know it's recommended to automate a lot of these items rather than hand crafting, but seems like a bit of a step back in QOL. Like right now if I am missing blocks as an ingredient, it's harder to find out what raw materials (plates, wood, etc.) that I need to pick up to do the hand craft.
Works as intended, as the T2 and higher, you can't handcraft at all, so then seeing a total raw of all T2+ blocks and some random other blocks, is quite annoying... The blocks are accounted as 'raw' products for buildings, like plates are the raw products in vanilla

Re: Bugs & FAQ

Posted: Fri May 29, 2020 11:17 pm
by MrPeach774
lovely_santa wrote: Fri May 29, 2020 10:04 pm
smilingstalin wrote: Fri May 29, 2020 7:04 pm I just updated to today's new Angel's release and noticed that blocks and components now appear to be considered as raw ingredients, therefore a number of items no longer show raw ingredients if they are made of only components and blocks. Is this intended behavior? I know it's recommended to automate a lot of these items rather than hand crafting, but seems like a bit of a step back in QOL. Like right now if I am missing blocks as an ingredient, it's harder to find out what raw materials (plates, wood, etc.) that I need to pick up to do the hand craft.
Works as intended, as the T2 and higher, you can't handcraft at all, so then seeing a total raw of all T2+ blocks and some random other blocks, is quite annoying... The blocks are accounted as 'raw' products for buildings, like plates are the raw products in vanilla
This doesnt make sense for the early stuff though. As someone just starting with Angel's industries I don't know the material cost for the hand-crafted components because it doesnt show them, and i cant remember the cost for each of them which I now have to check every time.

EDIT: You can't tell me this is intended: Image

Re: Bugs & FAQ

Posted: Sat May 30, 2020 2:50 am
by Vulpecula
Hatcheries only have 1 output slot, which now always contains the new Puffer Egg Shell Remains, and thus no puffers are ever made.

Re: Bugs & FAQ

Posted: Sat May 30, 2020 4:33 am
by pezzawinkle
RunRabbitRun wrote: Fri May 29, 2020 11:33 am Hi ya,

thanks for the update.

Just had this problem loading. I have reported to MadClown, but not really sure which mod is causing it

Thanks

MadClown - AngelBob Nuclear Extension.JPG
This should be fixed on my end (clowns), and i have also added a "default" to angels script to account for these issues in future.

Re: Bugs & FAQ

Posted: Sat May 30, 2020 5:15 am
by Rynslet
I'm having the same problem as above. Different mod though.

Image

Edit: 11.10 works for now. I just had to fix the missing texture.

Glass (plate) for Petri Dish?

Posted: Sat May 30, 2020 6:21 am
by scorpionmano
Hello, I searched the posts and found an entry from February about this issue however, it's not fixed as of now. I can't make modules without glass plate for a Petri dish. The recipe for glass plate is falling under Angel's Smelting. Any idea of a work-around or fix to the recipe? At this point, I can't research any fun stuff as speed module level 1 is needed for the Enhancement Datacore 2. Thanks and great mod pack. Having a blast working with it.

https://i.imgur.com/HxTbiBg.png

Re: Bugs & FAQ

Posted: Sat May 30, 2020 4:00 pm
by lovely_santa
scorpionmano wrote: Sat May 30, 2020 6:21 am Hello, I searched the posts and found an entry from February about this issue however, it's not fixed as of now. I can't make modules without glass plate for a Petri dish. The recipe for glass plate is falling under Angel's Smelting. Any idea of a work-around or fix to the recipe? At this point, I can't research any fun stuff as speed module level 1 is needed for the Enhancement Datacore 2. Thanks and great mod pack. Having a blast working with it.

https://i.imgur.com/HxTbiBg.png
Someone mentioned that to me yesterday on discord, and I fixed it for the next (bugfix) release. The link also contains the lines to change in order to fix this issue.
Vulpecula wrote: Sat May 30, 2020 2:50 am Hatcheries only have 1 output slot, which now always contains the new Puffer Egg Shell Remains, and thus no puffers are ever made.
Thanks for the report. it's fixed for the next release.

Re: Bugs & FAQ

Posted: Sat May 30, 2020 6:24 pm
by Jorn86
The new version of Angel's Refining (0.11.11) crashes on startup if Angel's Smelting is not enabled. The error is:

Code: Select all

Failed to load mods: Path __angelssmelting__/graphics/icons/ore-bauxite.png does not match any enabled mod.: __angelssmelting__/graphics/icons/ore-bauxite.png

Re: Bugs & FAQ

Posted: Sun May 31, 2020 10:33 am
by clotie
Now, current version,I can't proceed research.
I noticed that it needed liquid resin as one of the materials to make the Green Science Analyzer, but if I wanted to study "Temperate Tree Arboretum 1" to unlock the liquid resin recipe, it should end a research of "Resins" which require the Green Science Analyzer beforehand.
Image

Re: Bugs & FAQ

Posted: Sun May 31, 2020 6:46 pm
by lovely_santa
Jorn86 wrote: Sat May 30, 2020 6:24 pm The new version of Angel's Refining (0.11.11) crashes on startup if Angel's Smelting is not enabled. The error is:

Code: Select all

Failed to load mods: Path __angelssmelting__/graphics/icons/ore-bauxite.png does not match any enabled mod.: __angelssmelting__/graphics/icons/ore-bauxite.png
This is fixed for the next bugfixing release. Thanks for the report.
clotie wrote: Sun May 31, 2020 10:33 am Now, current version,I can't proceed research.
I noticed that it needed liquid resin as one of the materials to make the Green Science Analyzer, but if I wanted to study "Temperate Tree Arboretum 1" to unlock the liquid resin recipe, it should end a research of "Resins" which require the Green Science Analyzer beforehand.
Image
Thanks for the report. I've created an issue card on github for this.

Re: Bugs & FAQ

Posted: Mon Jun 01, 2020 3:58 am
by jyf15
Hi, I was trying to upgrade to 0.18.28 with ABC and Space Exploration. And I received this notification:
Screen Shot 2020-06-01 at 11.54.49.png
Screen Shot 2020-06-01 at 11.54.49.png (108.32 KiB) Viewed 7053 times
At the moment SE 0.3.x does not support ABC at all since it's still testing. I was playing under 0.17.79 with SE 0.1.x and ABC. But this notification indicates incompatibility with SE 0.2.x. Is this a known incompatibility?