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Re: Bugs & FAQ

Posted: Thu Apr 09, 2020 10:57 am
by triktor
Chris4197 wrote: Thu Apr 09, 2020 10:38 am Is it intended, that with the full overhaul enabled, mining buildings gives back their parts, rather than the building itself?
the last setting of angels industries enables that. I dont remember the name, but it basically causes that whenever you mine something (not just buildings) you get its materials, instead of the thing you just mined

Re: Bugs & FAQ

Posted: Thu Apr 09, 2020 11:21 am
by Akronymus
triktor wrote: Thu Apr 09, 2020 10:57 am
Chris4197 wrote: Thu Apr 09, 2020 10:38 am Is it intended, that with the full overhaul enabled, mining buildings gives back their parts, rather than the building itself?
the last setting of angels industries enables that. I dont remember the name, but it basically causes that whenever you mine something (not just buildings) you get its materials, instead of the thing you just mined
Huh. I could've sworn I looked through all settings. I must have overlooked it.

Re: Bugs & FAQ

Posted: Thu Apr 09, 2020 12:46 pm
by triktor
Chris4197 wrote: Thu Apr 09, 2020 11:21 am
triktor wrote: Thu Apr 09, 2020 10:57 am
Chris4197 wrote: Thu Apr 09, 2020 10:38 am Is it intended, that with the full overhaul enabled, mining buildings gives back their parts, rather than the building itself?
the last setting of angels industries enables that. I dont remember the name, but it basically causes that whenever you mine something (not just buildings) you get its materials, instead of the thing you just mined
Huh. I could've sworn I looked through all settings. I must have overlooked it.
There are just four, the one affecting that is the last one

Enable Mineable Result Update

Re: Bugs & FAQ

Posted: Thu Apr 09, 2020 6:16 pm
by simon2002
Hello, I have a bugreport about the Lithiumperchlorateprocessing: You need salt for the process but the only way to get salt is at the end of that process and the salt from a salinationplant is incompatiple. I did not find any recipe for that salt and neither did FNEI. Please change that.

Re: Bugs & FAQ

Posted: Thu Apr 09, 2020 6:49 pm
by Hyperbar00
It seems the last update brought back the Crushed ore > Pure ore + Nugget + Pebbles recipes, inexorably messing with my setup in my 121 hours game.
Funnily enough, during the early time of this same game, I had to change my setup as well because an update changed the pure ore/nugget/pebble recipes to copper/iron ore recipes

Re: Bugs & FAQ

Posted: Fri Apr 10, 2020 2:44 am
by Necriptos
Hello, In a bob+angel game looks like there is no way to make bob's salt for lithium processing as Angel refining uses it's own salt, making processing lithium impossible.

Bob's lithium processing recipes:
Image

Angel's salt (one of the recipes):
Image

Can not compute:
Image

Re: Bugs & FAQ

Posted: Fri Apr 10, 2020 1:25 pm
by evandy
Necriptos wrote: Fri Apr 10, 2020 2:44 am Hello, In a bob+angel game looks like there is no way to make bob's salt for lithium processing as Angel refining uses it's own salt, making processing lithium impossible.

Bob's lithium processing recipes:
Image

Angel's salt (one of the recipes):
Image

Can not compute:
Image
Does this happen with Bob's enhanced chemical processing turned off? I thought his release notes said that was optional (for now)...

Not that this isn't still a bug, just there may be a workaround for the moment.

Re: Bugs & FAQ

Posted: Fri Apr 10, 2020 4:45 pm
by danyax
May I ask mod development team to provide recommendation what is best/allowed setting for following Bob options (no overhaul, no components mode)

Extra Chemistry
Nuclear Power Overhaul
New oil and sulfur overhaul
Oil and sulfur overhaul
Radio Thermoelectric Generator
New steel
Nuclear fuel update
Enable pure water
Cheaper steel

If some options are ignored in A&B play or must to be set to specific value, please let us know .

If some options are independent of Angels code and can be set based on player preference - would be nice to know as well

Re: Bugs & FAQ

Posted: Fri Apr 10, 2020 6:24 pm
by Wisey
Necriptos wrote: Fri Apr 10, 2020 2:44 am Hello, In a bob+angel game looks like there is no way to make bob's salt for lithium processing as Angel refining uses it's own salt, making processing lithium impossible.
....
I raised this on GitHub, they had already fixed the issue and it will be sorted in the next release (possibly this weekend).

Re: Bugs & FAQ

Posted: Sat Apr 11, 2020 6:28 pm
by joemcguiregaming
Hello again,

Understandably it's very difficult to keep recipes/techs consistent across several mods so some will fall through the cracks.

These are the missings/or misunderstandings I've found so far:
  • Ceramic Filters - Alumina does not exist to make them. Luckily it seems that Ceramic filters are just a better version of Coal Filters so I don't think there are follow up recipes I can't use as it seems all have both Coal and Ceramic options.
  • Geode Crystallization tech exists but doesn't have any benefits
  • The 3 refining catalysts (Mineral, Crystal, Hybrid) have no recipe use apart from converting into each other.
  • Advanced Steel Smelting 2 has no effects but it leads into tier 3 so maybe it's only meant to have effects with other mods?
  • The petrochem catalysts (Red, Green, Yellow, Blue) are only made with frames, essentially making them pointless except from making you deal with having an assembler to take in frames and refresh them, is that intended?
  • Is there meant to be more of a difference between Casting and Strand Casting? It looks to me that you only eek out a little extra with tier 2 strand casting (at the cost of coolant). Before then both strand and non-strand produce the same amount of plates for the same amount of molten but one process is one less step and doesn't need water.
  • I can't find any recipes needing the Sintering Oven
  • There are no recipes needing Rubber or Resin.
  • There are no Recipes needing Sodium Cyanide or Calcium Chloride.
Running Refining, Smelting, Petrochem and Bio, not Industries. I'm playing with full AAI/SpaceX with the Angels-SpaceX compatibility mod. Only Bobs is Enemies.

Re: Bugs & FAQ

Posted: Sun Apr 12, 2020 10:59 am
by lovely_santa
Necriptos wrote: Fri Apr 10, 2020 2:44 am Hello, In a bob+angel game looks like there is no way to make bob's salt for lithium processing as Angel refining uses it's own salt, making processing lithium impossible.

Bob's lithium processing recipes:
Image

Angel's salt (one of the recipes):
Image

Can not compute:
Image
This was not really a bug, it's rather bob that did introduce some new cycles. This should be fixed in the new release that is just out now, if there are any more issues with it, feel free to report them.
danyax wrote: Fri Apr 10, 2020 4:45 pm May I ask mod development team to provide recommendation what is best/allowed setting for following Bob options (no overhaul, no components mode)

Extra Chemistry
Nuclear Power Overhaul
New oil and sulfur overhaul
Oil and sulfur overhaul
Radio Thermoelectric Generator
New steel
Nuclear fuel update
Enable pure water
Cheaper steel

If some options are ignored in A&B play or must to be set to specific value, please let us know .

If some options are independent of Angels code and can be set based on player preference - would be nice to know as well
Most of bobs settings are not game changing but making it easier to progress. All settings should work, some would give things that are not that usefull, and since it's a pain to always test all settings, some could be broken, but we'll always fix them if they get reported. So it is entirely up to you.

Re: Bugs & FAQ

Posted: Sun Apr 12, 2020 1:05 pm
by danyax
danyax wrote: Fri Apr 10, 2020 4:45 pm May I ask mod development team to provide recommendation what is best/allowed setting for following Bob options (no overhaul, no components mode)

Extra Chemistry
Nuclear Power Overhaul
New oil and sulfur overhaul
Oil and sulfur overhaul
Radio Thermoelectric Generator
New steel
Nuclear fuel update
Enable pure water
Cheaper steel

If some options are ignored in A&B play or must to be set to specific value, please let us know .

If some options are independent of Angels code and can be set based on player preference - would be nice to know as well
Most of bobs settings are not game changing but making it easier to progress. All settings should work, some would give things that are not that usefull, and since it's a pain to always test all settings, some could be broken, but we'll always fix them if they get reported. So it is entirely up to you.
[/quote]

Was is your primary testing configuration for Bobs? All defaults?

Re: Bugs & FAQ

Posted: Sun Apr 12, 2020 3:16 pm
by timboo07up
danyax wrote: Sun Apr 12, 2020 1:05 pm
danyax wrote: Fri Apr 10, 2020 4:45 pm May I ask mod development team to provide recommendation what is best/allowed setting for following Bob options (no overhaul, no components mode)

Extra Chemistry
Nuclear Power Overhaul
New oil and sulfur overhaul
Oil and sulfur overhaul
Radio Thermoelectric Generator
New steel
Nuclear fuel update
Enable pure water
Cheaper steel

If some options are ignored in A&B play or must to be set to specific value, please let us know .

If some options are independent of Angels code and can be set based on player preference - would be nice to know as well
Most of bobs settings are not game changing but making it easier to progress. All settings should work, some would give things that are not that usefull, and since it's a pain to always test all settings, some could be broken, but we'll always fix them if they get reported. So it is entirely up to you.
Was is your primary testing configuration for Bobs? All defaults?
[/quote]

Random values. We start testing with defaults basically, and than enable/disable some of them for testing. Remember that testing != game play. Its just so we can see that everything/most works as intended. Not how a "normal" play through should look like.

And like santa said: its all preference. Do what you like, if it doesn't work, file a bug report :P

Re: Bugs & FAQ

Posted: Sun Apr 12, 2020 5:12 pm
by kyubiii01
Hello again,
i dont know if this is "bug" is part of AngelIndustries or RobotWorld-Continued but I'm getting the following error at startup.

"Failed to load mods: Error while loading entity prototype "angels-relay-station-2" (roboport): logistics_connection_distance[15] cannot be less then logistics_radius[20]"

Mods: angelindustries [0.3.9]
robotworld-continued [0.18.6]

Re: Bugs & FAQ

Posted: Sun Apr 12, 2020 5:34 pm
by Airat9000
:( :(

and xander mod - some problems .. and 4 mods.
2020-04-12_20-32-48.png
2020-04-12_20-32-48.png (33.35 KiB) Viewed 7514 times

Re: Bugs & FAQ

Posted: Sun Apr 12, 2020 7:08 pm
by Mecejide
For some reason, the new bobrevamp recipes consume/produce hydrogen sulfide instead of carbon dioxide.

Re: Bugs & FAQ

Posted: Mon Apr 13, 2020 1:59 am
by pezzawinkle
The carbon in that recipe comes from the limestone. Bobs process is quite valid in its original form, (ends up being sulfur neutral). All i did was make the recipe craftable not fully integrated. For now we just want to see if it gets used or needs balance.

Re: Bugs & FAQ

Posted: Mon Apr 13, 2020 6:56 am
by lovely_santa
kyubiii01 wrote: Sun Apr 12, 2020 5:12 pm Hello again,
i dont know if this is "bug" is part of AngelIndustries or RobotWorld-Continued but I'm getting the following error at startup.

"Failed to load mods: Error while loading entity prototype "angels-relay-station-2" (roboport): logistics_connection_distance[15] cannot be less then logistics_radius[20]"

Mods: angelindustries [0.3.9]
robotworld-continued [0.18.6]
seems to be a robotworld issue

Re: Bugs & FAQ

Posted: Mon Apr 13, 2020 8:17 am
by DJAS7
When I update angel's mod,https://ibb.co/pfGD23K.
In the end I found that angelsrefining_0.11.9 and bobrevamp_0.18.1 conflict.

Re: Bugs & FAQ

Posted: Mon Apr 13, 2020 12:58 pm
by d33zoyle
In a recent update, the fuel value for liquid fuel was reduced from 2.3 MJ to 300 kJ, was this intentional?