Re: Friday Facts #187 - Space science & 0.15 graphics
Posted: Sun Apr 23, 2017 9:30 pm
by Bergzwerg
cant wait to play again. 1373hrs on steam now :>
please dont forget filtered chests
Re: Friday Facts #187 - Space science & 0.15 graphics
Posted: Sun Apr 23, 2017 10:49 pm
by r0nalxd
So many amazing changes!
Suggestion - Rocket payloads
Left this here, but also created a new topic in the suggestions forum. /viewtopic.php?f=6&t=44478 Please leave your comments there, as a manual inserter I apologize for suggesting something in the FFF forum.
[quote="hyspeed"]Hi,
With regard to the auto-launch of rockets. I see in the image that it is tied to a satellite, and you mention support for mods in terms of returning items.
Will the auto-launch work on any item in the inventory or only a satellite? I'd like it to be easy for a mod-maker to give me 3 tanks for a fish.
thanks,
jon[/quote]
I would love to see variations to what you load into the rocket and what you get in return. Some of my most anticipated ideas:
Load a radar./viewtopic.php?f=6&t=25478.
Reveal a larger map area, more radar satellites launched = more coveraged. Beacons determine where the satellite is aimed at. Maybe add a flight centre to control satellite position eventually?
Load (a) nuclear missile(s).
Yes, we got nuclear warheads in 0.15, now I want to load them into a rocket and launch it as an ICBM.
Or load the nukes into a nuclear orbital space platform (NOSP) and launch the missiles from orbit.
Laser designator shows target range much like grenade and shown ammo is missiles left in NOSP/ICBM.
Load a satelite.
Yes, I know this is supposed to send data to your rocket silo and turn it into space/rocket science, but hear me out. Satellites are for communications right? So what if you could opt a roboport in or out of a satellite enabled logistics network? The same can be said for the circuit network, satellite dishes on the ground can be connected to satellite #1, much like circuit network #1. Red and green wire can be connected to the satellite dishes to transmit the data locally.
Load a lab
This takes over the role of sending the satellite up to receive space/rocket science.
To compensate for the decrease in cost (e.g. by loading the rocket with a lab) the rocket should have two slots: into the 1st slot goes the loading bay (couldn't find a better name for it atm) and in the second goes one of the above.
The loading bay will have similar material costs as the satellite, while the satellite will have reduced costs.
All second slot options only determine the purpose of the rocket and not necessarily the costs.
YES I wrote this to fill time until the beta release. YES please share your thoughts and additions to my ideas. YES link me to other threads that have elaborated further on these ideas YES please link me mods that do these things, when I'm done playing 0.15 vanilla I will take a look at them. YES please suggest a better name for the loading bay. NO you don't have to remind me that it's not tuesday yet.
AMAZING job by the developers, really, thank you so much for your hard work
Re: Friday Facts #187 - Space science & 0.15 graphics
Posted: Mon Apr 24, 2017 4:52 am
by aklesey1
My body is ready for Tuesday
Re: Friday Facts #187 - Space science & 0.15 graphics
Posted: Mon Apr 24, 2017 9:08 am
by bobingabout
yoh1612 wrote:So will old saves be compactible with 0.15? Because the new boilers are 2x3
If it's anything like previous updates, old saves will be... partially compatible. They WILL load, however the boiler will either be missing, or it will be there but not actually work, and require you to "Mine" the boilers, and re-place them in an order that makes sense to the new layout.
Apparently, 1 boiler will directly power 2 steam engines now, instead of 3 requiring 4 boilers. So if you had the 14 powering 10, you'll now need to replace those 14 boilers with 5 new ones. Don't forget also that the layout is completely different.
Re: Friday Facts #187 - Space science & 0.15 graphics
Posted: Mon Apr 24, 2017 9:19 am
by bobingabout
aklesey1 wrote:My body is ready for Tuesday
Tuesday night after work... This is when I die.
ALL MODS BROKEN!!!
I suspect that some like my library will be a simple fix (Change factorio version tag to 0.15, and done) While others like the power mod will require a fair bit of reworking.
There's 2 types of steam engine now, and 2 types of boiler (Burner power and heat pipe), plus the size change in base game boilers. I'm going to have a fun time coming up with new stats for everything. It might be fun to try and work both base game steam engines into my progression, or maybe end up doing two different progressions entirely.
This is basically why I didn't do anything to prepare for 0.15 so far, with news like this latest FFF I would have had to start again anyway.
I'm hoping that heat pipe is just a power source, so both boilers are the same entity type with different stats set, same with the Steam engine and turbine, I hope they're just the same entity with different stats set.
I also like the idea that fluids flow through entities (Like Boilers, Steam engines and now the new mining drill), So I'm thinking my Electrolyser should have a single input box rather than two, and input pipes connected to the sides rather than the front/back, so a line of Electrolysers will require a single input feed, and flow through them all. (I'm fairly sure all recipes require only a single input fluid now, so having two inputs is redundant.)
Re: Friday Facts #187 - Space science & 0.15 graphics
Posted: Mon Apr 24, 2017 9:34 am
by liij
Could someone tell me the exact time of 0.15 release? UTC time and date please.
Re: Friday Facts #187 - Space science & 0.15 graphics
Posted: Mon Apr 24, 2017 9:39 am
by posila
bobingabout wrote:I'm hoping that heat pipe is just a power source, so both boilers are the same entity type with different stats set, same with the Steam engine and turbine, I hope they're just the same entity with different stats set.
Yes, yes and yes. Heat pipe is power source, boiler and heat exchanger are same entity type. And steam engine and turbine are same entity type.
Re: Friday Facts #187 - Space science & 0.15 graphics
Posted: Mon Apr 24, 2017 9:52 am
by illmaren
liij wrote:Could someone tell me the exact time of 0.15 release? UTC time and date please.
I want to know that as well...need to work tommorow and so i can see if I can play tommorow at all ;$
Re: Friday Facts #187 - Space science & 0.15 graphics
Posted: Mon Apr 24, 2017 10:15 am
by Deadly-Bagel
They probably don't know. They'll probably be running tests right up until they release it and if they find anything moments beforehand and maybe the build takes longer than expected or a thousand other variables it could be delayed for a few hours. They might still be waiting on a graphic or two. They might not even have a time they intend to release it, just whenever everyone gives the green light. Regardless they clearly don't want to commit to a time.
Speaking from my experience performing software releases I'd expect it to be in the morning (Prague time GMT +2) as early as they can make it, they'll want to be on hand for any issues that arise for as long as possible.
Re: Friday Facts #187 - Space science & 0.15 graphics
Posted: Mon Apr 24, 2017 10:34 am
by Nova
Deadly-Bagel wrote:Regardless they clearly don't want to commit to a time.
There's a clear and reasonable time they will release: Soon™.
Re: Friday Facts #187 - Space science & 0.15 graphics
Posted: Mon Apr 24, 2017 10:39 am
by StoneLegion
Klonan wrote:
Deadly-Bagel wrote:Why was the 0.15 pre-release topic on the forums and Reddit removed?
I made a mistake by releasing it early, so I deleted the threads
Sorry for any confusion this may have caused
Also the video who got the notes leaked to early and a reprimand to the person who giving out to youtubers ?
Re: Friday Facts #187 - Space science & 0.15 graphics
Posted: Mon Apr 24, 2017 10:59 am
by McRib
bobingabout wrote:
aklesey1 wrote:My body is ready for Tuesday
Tuesday night after work... This is when I die.
ALL MODS BROKEN!!!
I suspect that some like my library will be a simple fix (Change factorio version tag to 0.15, and done) While others like the power mod will require a fair bit of reworking.
There's 2 types of steam engine now, and 2 types of boiler (Burner power and heat pipe), plus the size change in base game boilers. I'm going to have a fun time coming up with new stats for everything. It might be fun to try and work both base game steam engines into my progression, or maybe end up doing two different progressions entirely.
This is basically why I didn't do anything to prepare for 0.15 so far, with news like this latest FFF I would have had to start again anyway.
I'm hoping that heat pipe is just a power source, so both boilers are the same entity type with different stats set, same with the Steam engine and turbine, I hope they're just the same entity with different stats set.
I also like the idea that fluids flow through entities (Like Boilers, Steam engines and now the new mining drill), So I'm thinking my Electrolyser should have a single input box rather than two, and input pipes connected to the sides rather than the front/back, so a line of Electrolysers will require a single input feed, and flow through them all. (I'm fairly sure all recipes require only a single input fluid now, so having two inputs is redundant.)
We feel with you... and wait that YOU fix it .
I already see the comments... when you are finished?
Re: Friday Facts #187 - Space science & 0.15 graphics
Posted: Mon Apr 24, 2017 11:46 am
by Termak
Devs, thank you for awesome game, best game i have bought for a long long time.
Bob, thank you for making this great game even better.
Re: Friday Facts #187 - Space science & 0.15 graphics
Posted: Mon Apr 24, 2017 12:25 pm
by Tepalus
What will happen when i create a new map with the mapeditor today and start to play it tomorrow?
Will there be uranium or not?
I want to make a nice island to test the new stuff but i just have enough time to make the island today and it would be sad if i couldn't find any uranium ore tomorrow on the map.
Re: Friday Facts #187 - Space science & 0.15 graphics
Posted: Mon Apr 24, 2017 12:35 pm
by joon
Tepalus wrote:What will happen when i create a new map with the mapeditor today and start to play it tomorrow?
Will there be uranium or not?
Not on already discovered chunks but new discovered chunks after the 0.15 update probably will have the new generation going, but can't say for sure.
Re: Friday Facts #187 - Space science & 0.15 graphics
Posted: Mon Apr 24, 2017 1:16 pm
by Mr. Tact
bobingabout wrote:Apparently, 1 boiler will directly power 2 steam engines now, instead of 3 requiring 4 boilers. So if you had the 14 powering 10, you'll now need to replace those 14 boilers with 5 new ones. Don't forget also that the layout is completely different.
Thanks for this, while I intend on trying discovering most of .15 recipes and configurations on my own, this is a piece of information which is useful but doesn't really ruin anything.
Re: Friday Facts #187 - Space science & 0.15 graphics
Posted: Mon Apr 24, 2017 2:37 pm
by brunzenstein
posila wrote:
bobingabout wrote:I'm hoping that heat pipe is just a power source, so both boilers are the same entity type with different stats set, same with the Steam engine and turbine, I hope they're just the same entity with different stats set.
Yes, yes and yes. Heat pipe is power source, boiler and heat exchanger are same entity type. And steam engine and turbine are same entity type.
That's the information many were waiting for - excellent - thank you.
Now the basics are clear
Re: Friday Facts #187 - Space science & 0.15 graphics
Posted: Mon Apr 24, 2017 2:44 pm
by brunzenstein
Will 0.15 auto update when bought from the developers website or will there be a dedicated page?
Re: Friday Facts #187 - Space science & 0.15 graphics
Posted: Mon Apr 24, 2017 2:49 pm
by Peacem4ker
Does anyone know, what time 0.15 will be released? Or does anyone know, what time, the earlier versions were released? At 12am? And what timezone?
Re: Friday Facts #187 - Space science & 0.15 graphics
Posted: Mon Apr 24, 2017 3:01 pm
by illmaren
Peacem4ker wrote:Does anyone know, what time 0.15 will be released? Or does anyone know, what time, the earlier versions were released? At 12am? And what timezone?
no one seems to answer that question...its not the first time it was asked