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Re: Bugs & FAQ
Posted: Mon Aug 08, 2016 5:18 pm
by Arch666Angel
The way would be:
1. Mine the ore -> refine the ores -> oxidized single element ores
2. homogenize the ores -> processed ores/ore pellets -> smelt/reduce the ores in a blast furnace -> metal ingots/powders or more intermediate steps
3. smelt ingots to molten metal -> cast metal into form
smelt different ingots to moleten alloy -> cast alloy into form
mix different powder -> form powder -> sinter powder mix
So there will be molten metals in between the smelters and the casting machines, these two steps are currently made in the smelter alone and will be separated.
Re: Bugs & FAQ
Posted: Mon Aug 08, 2016 5:44 pm
by Airat9000
Arch666Angel wrote:The way would be:
1. Mine the ore -> refine the ores -> oxidized single element ores
2. homogenize the ores -> processed ores/ore pellets -> smelt/reduce the ores in a blast furnace -> metal ingots/powders or more intermediate steps
3. smelt ingots to molten metal -> cast metal into form
smelt different ingots to moleten alloy -> cast alloy into form
mix different powder -> form powder -> sinter powder mix
So there will be molten metals in between the smelters and the casting machines, these two steps are currently made in the smelter alone and will be separated.

i am inderstand you? to easy in recipe?
Re: Bugs & FAQ
Posted: Mon Aug 08, 2016 7:19 pm
by Airat9000
Arch666Angel wrote:The way would be:
1. Mine the ore -> refine the ores -> oxidized single element ores
2. homogenize the ores -> processed ores/ore pellets -> smelt/reduce the ores in a blast furnace -> metal ingots/powders or more intermediate steps
3. smelt ingots to molten metal -> cast metal into form
smelt different ingots to moleten alloy -> cast alloy into form
mix different powder -> form powder -> sinter powder mix
So there will be molten metals in between the smelters and the casting machines, these two steps are currently made in the smelter alone and will be separated.
hi I have a question in the generation of resources code here is a bug, the resource is placed at the bottom of the building no matter what the building.
liquids like all the rules but on the contrary Resources
You can not bring some sort of rule that it would be generated in the space *?
Re: Bugs & FAQ
Posted: Tue Aug 09, 2016 11:38 am
by aklesey1
Is it possible to spawn ground water well in bobores if it installed with your mods?
Re: Bugs & FAQ
Posted: Tue Aug 09, 2016 5:17 pm
by aeros1
aklesey1 wrote:Is it possible to spawn ground water well in bobores if it installed with your mods?
I don't know but if you use Angel's ores there is no ground water. Only geothermal. You may ofcause edit out, resource deletion from data file.
Arch666Angel , thanks fo barreling recipes.
Re: Bugs & FAQ
Posted: Thu Aug 11, 2016 8:05 pm
by pdiddy973
i get this error when i start up my game....
http://imgur.com/a/6oq9O
i don't have many mods but mainly bobs and uranium power and some small QOL mods
Re: Bugs & FAQ
Posted: Thu Aug 11, 2016 8:21 pm
by Arch666Angel
pdiddy973 wrote:i get this error when i start up my game....
http://imgur.com/a/6oq9O
i don't have many mods but mainly bobs and uranium power and some small QOL mods
Could you post a mod list?
Re: Bugs & FAQ
Posted: Thu Aug 11, 2016 10:58 pm
by aeros1
The only problem I see I like bob's processing chain, and as much some ores actually suit with Angel's processing mod, some were to oversimplified. (aluminum, tungusten, gold). I think those which processed differently then just drop ore into smelter.
Re: Bugs & FAQ
Posted: Thu Aug 11, 2016 11:24 pm
by pdiddy973
Arch666Angel wrote:pdiddy973 wrote:i get this error when i start up my game....
http://imgur.com/a/6oq9O
i don't have many mods but mainly bobs and uranium power and some small QOL mods
Could you post a mod list?
20x20ArmorMK2_0.0.3.zip
additionaloilrefineries_1.1.0.zip
Advanced-Drills_0.1.7.zip
angelsinfiniteores_0.3.7.zip
angelsprocessing_0.2.0.zip
angelsrefining_0.2.11.zip
AquiferDrill_1.2.0.zip
BetterFluidColors_1.0.1.zip
BetterIcons_1.1.0.zip
bobassembly_0.13.0.zip
bobconfig_0.13.1.zip
bobelectronics_0.13.1.zip
bobelectronics_gfxtweak_0.13.0.zip
bobgreenhouse_0.13.2.zip
bobinserters_0.13.3.zip
boblibrary_0.13.1.zip
boblogistics_0.13.7.zip
bobmining_0.13.1.zip
bobmodules_0.13.0.zip
bobores_0.13.1.zip
bobpower_0.13.1.zip
bobtechsave_0.13.0.zip
bobtech_0.13.0.zip
bobwarfare_0.13.4.zip
clock_0.13.0.zip
CoalToHeavy_0.0.1.zip
color-coding_1.1.0.zip
CurvedRail_1.0.0.zip
deforest-planner_0.1.0.zip
dir.txt
Enhanced_Map_Colors_1.3.0.zip
FARL_0.5.36.zip
Higheroilminimum_1.0.2.zip
InitialScan_0.1.4.zip
Larger Inventory_1.0.1.zip
Larger stack Size_0.13.2.zip
launch-control_0.2.0.zip
mod-list.json
ore-eraser_1.3.0.zip
RailTanker_1.3.32.zip
rso-infinite_1.13.0.zip
SatelliteRadar_0.4.1.zip
UraniumPower_0.6.4.zip
VersepellesDeepQuarry_1.2.2.zip
Warehousing_0.0.10.zip
YARM_0.7.104.zip
i tried to use the spoiler but couldn't get it to work
Re: Bugs & FAQ
Posted: Thu Aug 11, 2016 11:53 pm
by Arch666Angel
You are missing bobplates to use the processing recipes for bobs, either add that or remove processing.
Another thing: Why you have RSO infinite edition and my infinite ores?

Re: Bugs & FAQ
Posted: Fri Aug 12, 2016 12:27 am
by pdiddy973
Arch666Angel wrote:You are missing bobplates to use the processing recipes for bobs, either add that or remove processing.
Another thing: Why you have RSO infinite edition and my infinite ores?

errrrrr i forgot i had yours, i tried installing them all through the in game thing to try it out....not a huge fan of it how it is now but yeah...that my excuses XD
Edit: i did get my game working...now just have to figure how to play...first time using bobs and angles lmao XD
Re: Bugs & FAQ
Posted: Fri Aug 12, 2016 7:15 am
by orzelek
pdiddy973 wrote:Arch666Angel wrote:You are missing bobplates to use the processing recipes for bobs, either add that or remove processing.
Another thing: Why you have RSO infinite edition and my infinite ores?

errrrrr i forgot i had yours, i tried installing them all through the in game thing to try it out....not a huge fan of it how it is now but yeah...that my excuses XD
Edit: i did get my game working...now just have to figure how to play...first time using bobs and angles lmao XD
RSO Infinite won't work with Angel's mods fully I think. It might have older config file for Angel's mods - fissures might be missing.
You'd need to open the mod and check if they are there or you won't have source of thermal water.
Re: Bugs & FAQ
Posted: Fri Aug 12, 2016 9:00 pm
by Doddler
I've been attempting to get this working, but with the latest experimental build and 0.2.6 of the refining mod, I just get an error when starting the game. It occurs with all of bob's mods installed, but I removed all other mods and it still occurs.
The error is: Error in assignID, resource-category with name 'angels-fissure' does not exist.
Edit: Oh, seems the mod requires Angel's Infinite Ores, or the game won't start. It's not listed as a dependency so I didn't know it was required.
Re: Bugs & FAQ
Posted: Fri Aug 12, 2016 9:15 pm
by Arch666Angel
Doddler wrote:I've been attempting to get this working, but with the latest experimental build and 0.2.6 of the refining mod, I just get an error when starting the game. It occurs with all of bob's mods installed, but I removed all other mods and it still occurs.
The error is: Error in assignID, resource-category with name 'angels-fissure' does not exist.
Edit: Oh, seems the mod requires Angel's Infinite Ores, or the game won't start. It's not listed as a dependency so I didn't know it was required.
Yeah its mentioned in the description of the mod, but when downloading it from the ingame portal you wont really read that. The reason is that the ores mod loads its configuration depending on which mods there are and this is the easiest way for me, I could change it around so it would run over the dependencies, but that would involve other major problems.
Re: Bugs & FAQ
Posted: Sun Aug 14, 2016 12:23 pm
by sore68
ore crusher recipe level is mk1 -> mk2 -> mk3
but vanilla-refining-entity.lua and angels-refining-entity.lua in ore crusher mk3 is used mk1
I think ore crusher mk3 recipe change [ore-crusher -> ore-crusher-2]
Code: Select all
name = "ore-crusher-3",
energy_required = 10,
enabled = "false",
ingredients ={
{"ore-crusher", 1}, <-
{"steel-plate", 10},
{"stone-brick", 10},
{"advanced-circuit", 5},
},
so sorry my english...
Re: Bugs & FAQ
Posted: Sun Aug 14, 2016 6:18 pm
by tha_snoetje
When using bobs mod with angels how do you get lithua water?
I read somewhere it could be done with a "thermal water extractor" but when looking in the tech tree i cant seem to find any.
And the search option on the forum is helping either

Re: Bugs & FAQ
Posted: Sun Aug 14, 2016 7:37 pm
by steinio
Had to search intensively for that but found it - you need to research following techs:

- thermal water.png (110.09 KiB) Viewed 8694 times

- lithia water.png (251.69 KiB) Viewed 8694 times
The thermal water goes into the hydro plant and out comes the lithia water, jhopefully.
Also you need the refining mod.
Greetings steinio
Re: Bugs & FAQ
Posted: Sun Aug 14, 2016 10:52 pm
by tha_snoetje
Oh great! Thank you,
Also i noticed a difference between using angels and angels/bob combined.
When only using angels:
The "ore sorter" outputs chunks/purified ore/crushed ore.
Using angels/bob combined
The "ore sorter" outputs normal iron/copper ore instead of chunks/purified ore/crushed ore.
Is this normal ?
Re: Bugs & FAQ
Posted: Tue Aug 16, 2016 6:48 pm
by steinio
Installed petrochem and and got this error:

- Angels heavy pump.png (19.04 KiB) Viewed 8648 times
Am i missing a heavypump addon?
Re: Bugs & FAQ
Posted: Tue Aug 16, 2016 9:58 pm
by Arch666Angel
steinio wrote:Installed petrochem and and got this error:
Angels heavy pump.png
Am i missing a heavypump addon?
Sry forgot to change some lines, just download it again I didn't change the version number.
I had the pump in an addon, but moved it to petrochem the addon will only contain some new recipes for refining then and use the pump from petrochem