[quote="TheSAguy"][quote="Veni"]I started by calculating out the costs to run through recipes and process the fuel. I didn't finish because I hit problems
Fuel Net Energy (boilers operate at 50% efficiency)
40x Raw Wood ~50 MJ up to 75 MJ if converted to coke
75x Raw Wood -Net loss relative to 40x raw wood. It takes 5 wood and over 35 MJ of fuel to make the fertilizer. It does make energy faster but the extra land for the infrastructure makes it less efficient.
150x Raw Wood -The addition of sulfuric acid and wood pulp almost doubles the cost of the fertilizer, but this is probably worth it. its 11x faster than the 40x level. Probably ~ 2-3x after costs.
-You are using stone, iron, and oil at this point in a non-renewable manner.
At this point I had a set of recommendations:
I would drop the following resources. They add complexity without rational benefit.
Wood pulp. (Ends up being an exploit. You can turn wood into wood pulp to double the energy value)
Nitrogen, CO, (Just use air)
Cokecoal, Charcoal. (just use coal for the other two. You could add a coke research to give trains a flat acceleration bonus.)
Cellulose ( I would swap to an algae & Syngas based biofuel approach).
Make saplings a 0-2 reward for cutting down trees. Also a by product of the tree farming. Maybe remove turning dry wood into living trees.
Add a High Efficiency Boiler that heats water to 250*C. Just recolor a normal boiler. It should have 80% efficiency and produce 66% of the pollution of a normal boiler. The tech should be after concrete and advanced material processing and should also unlock steam turbines.
Ingredients = Boiler + 5 concrete + 5 steel
Large numbers are difficult in recipes. I would move some aspects around.
For example with the greenhouses. Use saplings to build them and change the production. So tier one production would make 4 wood and 2 saplings every 30 seconds from 1 sapling and 100 water. Tier two would be 1 fertilizer, 500 water, and 1 sapling to make 20 wood and 2 saplings in 30 seconds. Tier three would be 1 advanced fertilizer 500 water and 1 sapling to make 60 wood in 60 seconds. Doesn't have to be this; but a little fertilizer goes a huge distance in hydroponics. IRL most solutions are 1 drop fertilizer in 1 bottle of water or so.
I will discuss the biomass/algae/syngas stuff in another post. The lower tech end is beginning to wear me out. (I have some health issues)[/quote]
Thanks for the feedback Veni.
Man, you are dismantling the mod....
I personally like Woodpulp & Charcoal. I think I need to find an additional use or two for each though. I was thinking of maybe a battery recipe that would use charcoal. Any other ideas/recipes that could use these.
I'm on the fence with Cokecoal. Maybe I'll give it a high acceleration value, so it's a specialized fuel or something.
Agree on - CO. (Just use air)
As for Nitrogen, I use Bob's and I think most people using my mod does also, so I'm trying to keep the recipes in line whit what he has and I believe he uses Nitrogen.
I once had saplings from cutting down trees, that just becomes messy.....
Cellulose ( I would swap to an algae & Syngas based biofuel approach). Yeah, need to figure a way out to make this work. I think there is an Algae mod. I'll see what they do and try to replicate it.
As for the boilers, that's an easy implementation.
Thanks again for the feedback. Please keep it coming and I'm hoping to hear from other people also. Especially on some additional recipes I can add.
Thanks.[/quote]