Page 133 of 190
Re: Development and Discussion
Posted: Thu May 03, 2018 1:34 pm
by Zyrconia
And what are the farm products really good for? In early game.
I only tried them once for a bit. With some corn. Looked like a slow way to supplement your plastic. This time I'll try out all the recipes, but it is going to be a lot of trial an error.
Re: Development and Discussion
Posted: Thu May 03, 2018 5:30 pm
by Termak
Fuel oil, plastic, easy glycerol for Bobs ammo, wood board from cellulose though with op arboretums generally not worth it.
I would say you dont NEED to use farms but they are nice extra thing to play with.
Re: Development and Discussion
Posted: Fri May 04, 2018 12:35 pm
by orzelek
I have noticed what might be a small inconsistency - with green science we can get Mk2 versions of blast furnace, induction furnace and casting machine. But ore processing machine Mk2 is blue sicence - this means that there is a need for separate variants of blueprint for those since ore processing machines need to be doubled when upgrading rest to Mk2 then we can drop two after blue science upgrade. Then we will get Mk3 and situation will be similar.
It seems that processing machines mark level is 1 mark behind in the science curve then rest of the processing chain. Is that by design?
Re: Development and Discussion
Posted: Fri May 04, 2018 6:46 pm
by Termak
Well same goes for the strand casting machines and most tier2 smelting recipes after the basic metals are all blue science so i guess its by design.
Re: Development and Discussion
Posted: Fri May 04, 2018 11:00 pm
by Dr_Killedalot
Just noticed there are also sheet coils for metal like Gold,manganese,zinc ect.
But there are no recipes for em O.o
Re: Development and Discussion
Posted: Sat May 05, 2018 7:17 am
by steinio
Dr_Killedalot wrote:Just noticed there are also sheet coils for metal like Gold,manganese,zinc ect.
But there are no recipes for em O.o
Haven't you researched them?
Re: Development and Discussion
Posted: Sat May 05, 2018 7:34 am
by Termak
Those metals are used mostly only as ingots while making different alloys so they dont need to have the actual recipes. I guess they are just remains from copypasting and futureproofing.
Re: Development and Discussion
Posted: Sat May 05, 2018 8:45 pm
by Dr_Killedalot
steinio wrote:Dr_Killedalot wrote:Just noticed there are also sheet coils for metal like Gold,manganese,zinc ect.
But there are no recipes for em O.o
Haven't you researched them?
I did , The recipes simply dont exist
Re: Development and Discussion
Posted: Sun May 06, 2018 12:15 pm
by Durabys
Angel?
I think it should be possible to re-melt plates back into ingots.
Re: Development and Discussion
Posted: Sun May 06, 2018 12:38 pm
by steinio
Tomik wrote:Angel?
I think it should be possible to re-melt plates back into ingots.
Yes, also rewind wires back into coils
Re: Development and Discussion
Posted: Sun May 06, 2018 1:49 pm
by ukezi
with the coils, you are cutting them apart.
Re: Development and Discussion
Posted: Sun May 06, 2018 2:34 pm
by Durabys
steinio wrote:Tomik wrote:Angel?
I think it should be possible to re-melt plates back into ingots.
Yes, also rewind wires back into coils
ukezi wrote:with the coils, you are cutting them apart.
No. Make it possible to melt ANY metal/material/plate back into its
pure (aka: Periodic Table Element) base ingots. Wires, plates, coils, beams into ingots. Nitinol back into Nickle and Titanium. Brass into Copper and Zinc. Steel into Iron. All products of the Furnace/Casting/Strand machines should be recyclable into their recipe ingots.
Because it is done in Real Life. 49% percent of all steel, iron, rare earths and other metals on Earth is recycled from previous products.
That would make life so much fucking easier for us because we could use circuit network to create a smart recycling system for when we have too much of something. The only issue would be the energy required to turn back the materials into the base ingredients.
Re: Development and Discussion
Posted: Sun May 06, 2018 6:42 pm
by Arch666Angel
Tomik wrote:steinio wrote:Tomik wrote:Angel?
I think it should be possible to re-melt plates back into ingots.
Yes, also rewind wires back into coils
ukezi wrote:with the coils, you are cutting them apart.
No. Make it possible to melt ANY metal/material/plate back into its
pure (aka: Periodic Table Element) base ingots. Wires, plates, coils, beams into ingots. Nitinol back into Nickle and Titanium. Brass into Copper and Zinc. Steel into Iron. All products of the Furnace/Casting/Strand machines should be recyclable into their recipe ingots.
Because it is done in Real Life. 49% percent of all steel, iron, rare earths and other metals on Earth is recycled from previous products.
That would make life so much fucking easier for us because we could use circuit network to create a smart recycling system for when we have too much of something. The only issue would be the energy required to turn back the materials into the base ingredients.
I think this would be more something one could add as a separate mod/addon, I thought about this some time back but the thing is that adding such an option takes away some of the consequence of your decision making and introduces other problems like preventing infinite loops etc. So if you want feel free to add such an addon, but it's nothing I have planned for the near future.
Re: Development and Discussion
Posted: Sun May 06, 2018 7:12 pm
by lagelace
Any plans to rebalance chemical yields for bio processing? I was going to build an oil setup with polyethylene plastic production (getting the polyethylene from ethanol until I had the demand & high tech science for an accompanying natural gas setup), until i calculated that supplying the corresponding polyethylene for my 7 refineries would take 362 max tier wheaton farms and over 50mw of power (more than I'm currently producing) when things like processing the corn are factored in. I understand that yields for bio processing are going to be comparatively low, but it would literally be cheaper at this point for me to finish out my setup by putting down more refineries and running 97% of the separated oil directly into flare stacks just to get at the remaining fraction of ethane.
Re: Development and Discussion
Posted: Mon May 07, 2018 9:42 am
by Zyrconia
Damn, Slag Slurry Coal filtering is a positive Sulfuric acid loop.
Now how the heck am I going to balance that with Clean coke to Sulfuric...
Re: Development and Discussion
Posted: Mon May 07, 2018 9:53 am
by Arch666Angel
Zyrconia wrote:Damn, Slag Slurry Coal filtering is a positive Sulfuric acid loop.
Now how the heck am I going to balance that with Clean coke to Sulfuric...
It has been positive before, then got neutral at some point when I changed something about sulfur. Better to leave it neutral? The Idea is to have the slow coal filtering recipe with some gain in sulfur and the fast ceramic filtering with a loss of sulfur.
Re: Development and Discussion
Posted: Mon May 07, 2018 10:05 am
by mrvn
All the best smelting recipes need sulfuric acid. There aren't enough surplus loops.
Re: Development and Discussion
Posted: Mon May 07, 2018 10:07 am
by jodokus31
Zyrconia wrote:Damn, Slag Slurry Coal filtering is a positive Sulfuric acid loop.
Now how the heck am I going to balance that with Clean coke to Sulfuric...
Afaik, the sulfur requirements vary a lot, while progressing in the game. (circuits, batteries, advanced smelting, etc.) So its always good, to have some source of extra sulfur. If clean coke overflows, you can simply clarify the waste water. Or use backup coke smelting.
Or you can create sodium sulfate and dump it into glass mixture.
If you have to little sulfur, you can use chunk 1:N sorting for saphirite, stiratite and bobmonium to get the waste water from floatation, which also saves some catalysts. But its not easy to balance, if you cannot get rid of nickel, zinc and cobalt. (ScienceCostTweaker and Bobs new belts help

)
Or just clean coke to feed steam engines
Or ~1000 other possibilites

Re: Development and Discussion
Posted: Tue May 08, 2018 8:23 am
by Zyrconia
Arch666Angel wrote:Zyrconia wrote:Damn, Slag Slurry Coal filtering is a positive Sulfuric acid loop.
Now how the heck am I going to balance that with Clean coke to Sulfuric...
It has been positive before, then got neutral at some point when I changed something about sulfur. Better to leave it neutral? The Idea is to have the slow coal filtering recipe with some gain in sulfur and the fast ceramic filtering with a loss of sulfur.
No, leave at is.
There are too many builds and variations and shifts in demand so I wouldn't touch it right now, but I'll get back to you once I take the base to a point where it launches rockets with full throughput.
Re: Development and Discussion
Posted: Wed May 09, 2018 11:59 am
by Zyrconia
I'm also worried about Crystal Catalysts. Can you produce enough to sustain all pure N:1 ores? Time to test it.