Page 14 of 28
					
				Re: [MOD 0.15.x] pY Fusion Energy
				Posted: Fri Nov 24, 2017 4:37 am
				by Lezreth
				With your current release, I get the following error message on game startup:
Failed to load mods: Error in assignID, fluid with name 'dirty-water' does not exist.
Source: molybdenum-pulp (recipe).
Mods to be disabled:
pyfusionenergy
PickerExtended
On disabling Picker Extended (just to see what would happen), I got different error on startup:
Failed to load mods: Error in assignID, fluid with name 'methanol' does not exist.
Source: wastewater-filtration (recipe).
Mods to be disabled:
pyfusionenergy
 
			
					
				Re: [MOD 0.15.x] pY Fusion Energy
				Posted: Fri Nov 24, 2017 4:54 am
				by donoya
				Lezreth wrote:With your current release, I get the following error message on game startup:
Failed to load mods: Error in assignID, fluid with name 'dirty-water' does not exist.
Source: molybdenum-pulp (recipe).
Mods to be disabled:
pyfusionenergy
PickerExtended
On disabling Picker Extended (just to see what would happen), I got different error on startup:
Failed to load mods: Error in assignID, fluid with name 'methanol' does not exist.
Source: wastewater-filtration (recipe).
Mods to be disabled:
pyfusionenergy
 
Do you have pY Coal Processing installed?
 
			
					
				Re: [MOD 0.15.x] pY Fusion Energy
				Posted: Fri Nov 24, 2017 4:18 pm
				by ZombieMooose
				Good job on the mod.
			 
			
					
				Re: [MOD 0.15.x] pY Fusion Energy
				Posted: Fri Nov 24, 2017 4:54 pm
				by pyanodon
				diongham wrote:Good job on the mod.
Thank you 

 
			
					
				Re: [MOD 0.15.x] pY Fusion Energy
				Posted: Fri Nov 24, 2017 9:58 pm
				by aklesey1
				I'm waiting when the orzelek, author of RSO wil add compatibility for PYFE resources and my long epic way to rocket launch will begins 

 
			
					
				Re: [MOD 0.15.x] pY Fusion Energy
				Posted: Fri Nov 24, 2017 10:08 pm
				by pyanodon
				Dont forget to share your creations...pics or videos are welcome.
			 
			
					
				Re: [MOD 0.15.x] pY Fusion Energy
				Posted: Sat Nov 25, 2017 12:15 am
				by donoya
				pyanodon wrote:Dont forget to share your creations...pics or videos are welcome.
I'd like to, but I'm still on the coal processing stuff. When I get further, I'll definitely share.
 
			
					
				Re: [MOD 0.15.x] pY Fusion Energy
				Posted: Sat Nov 25, 2017 8:26 am
				by aklesey1
				pyanodon wrote:Dont forget to share your creations...pics or videos are welcome.
I have on a half a developed factory, but without PYFE, there such mash that I sometimes am terrified
 
			
					
				Re: [MOD 0.15.x] pY Fusion Energy
				Posted: Sat Nov 25, 2017 10:16 am
				by pyanodon
				Poll Running! Please vote to help decide the next path 

 
			
					
				Re: [MOD 0.15.x] pY Fusion Energy
				Posted: Sat Nov 25, 2017 12:33 pm
				by chrisdec
				ive submitted my vote
			 
			
					
				Re: [MOD 0.15.x] pY Fusion Energy
				Posted: Sat Nov 25, 2017 2:57 pm
				by chrisdec
				pyanodon i have found some bugs i think from early in the map (new game)
first in the crafting bar  i can craft a local radar pic below
https://imgur.com/BGIoE6o
and i can already see the production sciencepack for crafting pic below
https://imgur.com/DzELFwz
and i also encountered something strange see pics below
burner mining drills with the arrow pointing right
https://imgur.com/PYIADOD
https://imgur.com/nY64k32 
			
					
				Re: [MOD 0.15.x] pY Fusion Energy
				Posted: Sat Nov 25, 2017 3:21 pm
				by pyanodon
				chrisdec wrote:pyanodon i have found some bugs i think from early in the map (new game)
first in the crafting bar  i can craft a local radar pic below
https://imgur.com/BGIoE6o 
Not a bug...that radar is part of Pyindustry.
Not a bug, nobody will be able to craft it that soon anyway. That fix will come in the next updates.
Not caused by my mods.
 
			
					
				Re: [MOD 0.15.x] pY Fusion Energy
				Posted: Sat Nov 25, 2017 3:25 pm
				by MinerSebas
				pyanodon could elaborate a bit what you plan to do in pY Financial, as this is the only Option, where I have no Idea, what you could be doing.
			 
			
					
				Re: [MOD 0.15.x] pY Fusion Energy
				Posted: Sat Nov 25, 2017 3:34 pm
				by pyanodon
				MinerSebas wrote:pyanodon could elaborate a bit what you plan to do in pY Financial, as this is the only Option, where I have no Idea, what you could be doing.
Would create a currency and trade posts and stations to allow receive, exchange and send resources.
 
			
					
				Re: [MOD 0.15.x] pY Fusion Energy
				Posted: Sat Nov 25, 2017 3:38 pm
				by chrisdec
				pyanodon wrote:chrisdec wrote:pyanodon i have found some bugs i think from early in the map (new game)
first in the crafting bar  i can craft a local radar pic below
https://imgur.com/BGIoE6o 
Not a bug...that radar is part of Pyindustry.
Not a bug, nobody will be able to craft it that soon anyway. That fix will come in the next updates.
Not caused by my mods.
 
okay thanks
 
			
					
				Re: [MOD 0.15.x] pY Fusion Energy
				Posted: Sat Nov 25, 2017 6:06 pm
				by aklesey1
				Hey people update for RSO whcih'll support all new resources is ready, i'll test this soon
			 
			
					
				Re: [MOD 0.15.x] pY Fusion Energy
				Posted: Sat Nov 25, 2017 9:30 pm
				by Lezreth
				donoya wrote:Lezreth wrote:With your current release, I get the following error message on game startup:
Failed to load mods: Error in assignID, fluid with name 'dirty-water' does not exist.
Source: molybdenum-pulp (recipe).
Mods to be disabled:
pyfusionenergy
PickerExtended
On disabling Picker Extended (just to see what would happen), I got different error on startup:
Failed to load mods: Error in assignID, fluid with name 'methanol' does not exist.
Source: wastewater-filtration (recipe).
Mods to be disabled:
pyfusionenergy
 
Do you have pY Coal Processing installed?
 
I have confirmed that py Coal Processing is required for py Fusion Energy to load, but is not listed as a dependency.  If one mod requires another mod to work, it should be listed as a required dependency in info.json and the mod's long description.
 
			
					
				Re: [MOD 0.15.x] pY Fusion Energy
				Posted: Sat Nov 25, 2017 9:36 pm
				by aklesey1
				The voting results are still quite trivial, I want high-technology research, Alex is very good at the study of various interesting aspects of the game
If it'll be PYHT i want gallium, platinum and germanium metals in game - of course its up to u what we'll need for our high tech creations 

 
			
					
				Re: [MOD 0.15.x] pY Fusion Energy
				Posted: Sat Nov 25, 2017 9:55 pm
				by kaueNP
				Hello
Your mods looks really great  

  I really want try in my next GP 
Amazing gfx too  Great job men  

   keep going  

 
			
					
				Re: [MOD 0.15.x] pY Fusion Energy
				Posted: Sat Nov 25, 2017 11:52 pm
				by Nexela
				PyFusion should have a dependancy on pyCoal  (unless I removed it for testing and forgot to put it back......)
Which also reminds me that I need to make sure PyIndustry has optional deps on a a handfull of mods too including coal and industry!
The recipe for the local radar might need to be toned down some.