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Re: GFX

Posted: Fri Oct 16, 2015 5:49 pm
by etcetera
They look really neat, can't wait to see them in action!

Re: GFX

Posted: Fri Oct 16, 2015 6:08 pm
by cartmen180
etcetera wrote:They look really neat, can't wait to see them in action!
Thank you very much :D
I have a couple more to do for the first tier of mining equipment. Then I will get them working as intended for the first 0.12 release.

Re: [0.12.x][v0.0.1]Cartmen's Mod

Posted: Tue Oct 20, 2015 6:52 pm
by cartmen180
Here is the first version of the 'Industry' module that includes the small ore crusher and the large flotation cell.
- added technology "ore processing"; unlocks the crusher and flotation cell for use.
- custom GFX for both machines.
- using these machines will increase iron and copper plate yield by 60%; they do use enough power as a trade-off (need feedback on that).

Re: [0.12.x]Cartmen's Mods

Posted: Sat Oct 24, 2015 11:29 am
by cartmen180
First version of the Replicator Module has been released.
- v0.0.1 has everything researched for testing purposes; v0.0.2 does not
- fairly balanced imo (as usual would like some feedback on that)
- in combination with the Industry Module, condensation of iron and copper ore will provide more energy. Replicators and Condensators use more electricity as a trade-off.

Click the light blue download link in the first post to go to the download page.

Re: Suggestions

Posted: Sat Oct 31, 2015 5:45 pm
by Airat9000
ores more in replicators module you

(ore and e.t.c. oil type)

Re: Suggestions

Posted: Tue Nov 03, 2015 6:49 pm
by aklesey1
How about compatibility with bob ores - i mean exactly bob ores not dytech

Re: Suggestions

Posted: Tue Nov 03, 2015 7:02 pm
by cartmen180
aklesey1 wrote:How about compatibility with bob ores - i mean exactly bob ores not dytech
Which one of my modules?

Re: Suggestions

Posted: Wed Nov 04, 2015 10:17 am
by aklesey1
I'm talking about processing of the bob ores in all modules, and it will be nice to see the compatibilty with another mods, despite the fact that the mod is positioned as overhaul, and its calling the complete overhaul

Re: Suggestions

Posted: Wed Nov 04, 2015 10:45 am
by cartmen180
aklesey1 wrote:I'm talking about processing of the bob ores in all modules, and it will be nice to see the compatibilty with another mods, despite the fact that the mod is positioned as overhaul, and its calling the complete overhaul
I am working on my own ores module that currently has 29 different minerals which can be processed into 15 different ores. This module completely replaces the base ores.
The industry module will completely replace the way you process the ores, adds chemistry and introduces new modules (i am not sure yet what to do with the base modules yet).
The oil&gas module will completely replace the oil processing chain.
The electronics module will introduce a system similar to what I had in the 0.11 version.
The research module will introduce new intermediates and tiered research labs (inspired by ScienceCostTweaker) and make some changes to the tech tree.
The power generation module will introduce alternative ways to produce power (diesel, nuclear) and make changes to the current systems.

Now when all that is done I believe not much about the base game is left intact. My overhaul will be complete.
At that point I will start looking at which mods can be made compatible.

Re: [0.12.x]Cartmen's Mods Information

Posted: Wed Nov 04, 2015 11:30 am
by cartmen180
First version of the Oil & Gas module has been released.
- v0.1.0 complete gas processing chain to augment base Factorio experience.
- custom GFX for the gas refinery by YuokiTani

Re: Suggestions

Posted: Wed Nov 04, 2015 6:30 pm
by Airat9000
cartmen180 wrote:
aklesey1 wrote:I'm talking about processing of the bob ores in all modules, and it will be nice to see the compatibilty with another mods, despite the fact that the mod is positioned as overhaul, and its calling the complete overhaul
I am working on my own ores module that currently has 29 different minerals which can be processed into 15 different ores. This module completely replaces the base ores.
The industry module will completely replace the way you process the ores, adds chemistry and introduces new modules (i am not sure yet what to do with the base modules yet).
The oil&gas module will completely replace the oil processing chain.
The electronics module will introduce a system similar to what I had in the 0.11 version.
The research module will introduce new intermediates and tiered research labs (inspired by ScienceCostTweaker) and make some changes to the tech tree.
The power generation module will introduce alternative ways to produce power (diesel, nuclear) and make changes to the current systems.

Now when all that is done I believe not much about the base game is left intact. My overhaul will be complete.
At that point I will start looking at which mods can be made compatible.
hi there is an idea, you could combine my fashion with her, ie to make the technology to open, and so on. I do not mind so it will be even better, and add new resources.
not enough time for coding.

thanks man!
https://forums.factorio.com/forum/vie ... 97&t=16788
https://forums.factorio.com/forum/vie ... 97&t=16790

Re: Bug Reports

Posted: Wed Nov 04, 2015 6:40 pm
by aklesey1
How to use Cartmen industry module without ores module? It has dependency to ores module

Re: Bug Reports

Posted: Wed Nov 04, 2015 9:50 pm
by cartmen180
It has an optional dependency for my ore module. You can use it with base factorio just fine.

Re: Bug Reports

Posted: Thu Nov 05, 2015 5:00 am
by aklesey1
cartmen180 wrote:It has an optional dependency for my ore module. You can use it with base factorio just fine.
Cartmen, this mod does'nt work, its not active in game, i installed only your mods for testing

Re: Bug Reports

Posted: Thu Nov 05, 2015 9:58 am
by cartmen180
aklesey1 wrote:
cartmen180 wrote:It has an optional dependency for my ore module. You can use it with base factorio just fine.
Cartmen, this mod does'nt work, its not active in game, i installed only your mods for testing
huh, they seem to work fine on my pc. Not sure what could be wrong. What version are you using? Do you get any errors?

EDIT: i figured out what is wrong and fixed it. Download the 0.1.2 version of the oil&gas module and it should work.

Re: Bug Reports

Posted: Thu Nov 05, 2015 2:30 pm
by aklesey1
Factorio 0.12.8 + industry 0.0.1 + logistics 0.0.2 + replicators 0.0.2
I downloaded the files when thу gas mod has not been on the your forum in downloads, may be i can be wrong

Re: Bug Reports

Posted: Thu Nov 05, 2015 3:46 pm
by aklesey1
aklesey1 wrote:Factorio 0.12.8 + industry 0.0.1 + logistics 0.0.2 + replicators 0.0.2
I downloaded the files when thу gas mod has not been on the your forum in downloads, may be i can be wrong
Oley its working on 0.12.15 now - i haven't seen my mistake with version of factorio

Re: Bug Reports

Posted: Thu Nov 05, 2015 3:54 pm
by aklesey1
Begining is cool but now your mods very raw but that's not bad :D
I hope you will be able to devote more time to developing your mods, good luck to you, we'll wait for new news 8-)

Re: Bug Reports

Posted: Thu Nov 05, 2015 4:29 pm
by cartmen180
aklesey1 wrote:Begining is cool but now your mods very raw but that's not bad :D
I hope you will be able to devote more time to developing your mods, good luck to you, we'll wait for new news 8-)
Just wait untill I release the ore module. A lot of things will change :p

Re: Bug Reports

Posted: Thu Nov 05, 2015 5:20 pm
by aklesey1
cartmen180 wrote:
aklesey1 wrote:Begining is cool but now your mods very raw but that's not bad :D
I hope you will be able to devote more time to developing your mods, good luck to you, we'll wait for new news 8-)
Just wait untill I release the ore module. A lot of things will change :p
Nice to hear Cartmen :)