kammerer wrote: Thu Jul 09, 2026 11:01 am
The assumption that the decision has been made based on prior players feedback is our pure speculation. My feeling is that it was affected by the feedback somehow. And this is the reason why I opened this thread - the prior feedback could be unrepresentative because a lot of players were simply silent in the past (me including). I play Factorio since version 0.12 (or 0.11 if I not mistaken), and I played thousands of hours on Steam. So, it's not a beginners feedback. Perhaps it was my overlook to not participation in discussions on forums, but better late than never.
You proposed interesting alternatives. I don't mind to discuss them, but I just not sure if they are realistic since the authors intended to finish the development without deep rethinking the core mechanics. We likely will not see Factorio 2.2 anytime soon if ever.
Therefore my proposition, while maybe it was not the best one among other theoretical possibilities, is trivial and pragmatical - just bring Space Casinos as they are (or more or less like that) in the game that Wube sees as a long-standing release. It's not ideal, but if Wube don't want to rethink the mechanics too deeply, it would be better to keep nice feature as it is rather than removing it entirely.
I appreciate your moderation

, there was a thread linked in the discussion where players specifically argued for the removal of the space casino. Wether the decision was made because of that is not my claim, rather it is that there exists players who opposed the space casino and gave it as feedback, so the
argument claim that was made ( not by you) "devs listening feeback or not" isn't really relevant imo, since there were feedback in both directions, unfortunatly devs are bound to displease some players. I appreciate you are not acting like things are ought to you. I don't see that many players enjoying the change but maybe i'm biased x).
I realize sometimes in discussion like those on the internet are people who don't really care about the actual topic discussed but apparently enjoy more the contradiction and attention that goes along. I feel there was also some players posting their massive space casino and some notorious youtubers that voice similar disappointement about the space casino since you opened that topic which may have contributed to some players toning down a bit their critics about space casino = beginner player . That's certainly not my point.
I appreciate that your post recognize the intent of the devs and i felt the tone it has isn't the one of an ungrateful and entitled person, far from it, which is why i quoted your words again, because i feel your proposition was not really remembered, you proposed a simple setting to allow player to use space casino, maybe one that could disable achievements to preserve the balance for devs intent, but also allow a nice quirk 'without mod'.
I tried my own proposition of a asteroid crusher that would require promethium to craft and it could accept quality module, but i prefer the proposition of other players to use promethium for a receipe of reprocessing that would be available only in late game, i would be curious to hear your opinion about those, "if it was in the game" would it be "like space casino" for you, or is it missing the appeal you had in them ? or neither ? (would it be a gameplay equivalent ? same fun to design ? .... ) and also "as a mod", because from your words you seem ok without achievement, so i would suggest mod, but maybe that's missing the point.
coffee-factorio wrote: Thu Jul 09, 2026 11:38 am
The feedback mmmPI consistently gave was that he could get by without rerolling. The discussions that were had, had a bar set so low he was asked to leave them. It is unfortunately a part of the discussion that presenting a giant volume of bulleted lists, half of which are wrong, indicates that we collectively are being very. Very patient. Because if someone doesn't present correct information for the side they are taking, as consistently as they do, it indicates they don't care about taking any side.
And not that the other side doesn't have something valuable to contribute. Or needs support.
You quoted the text that literally explain the concept of the platform, to show that you can always if you want upcycle your ore in space with little to no complexity, it was written 2 month before this thread actually opens, before the different changes as an anticipation. And it still hold i believe to demonstrate =>
that you don't have to build a whole factory on space, nor any kind of upcycling loop with intermediate products, a very simple design can do the trick.
You can still make space casino, they are lame and boring, (imo) given the announced change, they won't scale with research, how i could i know at the time that my demo platform would require catching more and more asteroids and not increase passively its yield with research before devs annnounced the change ?? I'm not satisfied with this, hence my participation in the whole dicussion about propositions for going further ...
If you can't bring them back exactly the same, or have a tickbox, maybe it's possible to propose things that takes into account the new things revealed in 2.1, like the platform to platform transfer and the interplanetary radar signal, to propose a path for space casino that is not "removal" , nor "exploitish/unbalanced,against devs intent".
Thank you for giving those opportunity to clarify all the times, but this is getting old and i fear it participate it bloating needlessly the public discussion, you should answer PM if you just want my attention.