Re: Ban quality modules from asteroid crushers
Posted: Wed Sep 03, 2025 8:52 pm
I mean the pictures name is referenced in a quote. I can't change it, it's on the server.
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I mean the pictures name is referenced in a quote. I can't change it, it's on the server.
Just ignore the trollShulmeister wrote: Wed Sep 03, 2025 8:56 pm I don't understand what you are trying to ask me, and why me ?
That does not explain the discrepancy 200/250 though, now i'm curious
the setup is VERY easy to understand, when the mining drill produce too much ore for the recycler it can clog, which won't happen before 200 level of mining productivity, then you need a slower module on the beacon, but if you reach the 250's level, then you gonna need to move the beacon so it also touches one of the recycler, not just changing modules for a slower one, i'm surprised you ask me to explain this because it seems your copy of my great coal upcyler has already this change includedShulmeister wrote: Wed Sep 03, 2025 9:36 pm That does not explain the discrepancy 200/250 though, now i'm curious
coffee-factorio wrote: Wed Sep 03, 2025 8:52 pmI mean the pictures name is referenced in a quote. I can't change it, it's on the server.
Shulmeister wrote: Wed Sep 03, 2025 6:49 pm
I think 250*4 is around similar value of the property for plastic and unaware of the surrounding, it appears simplistic, even useless or purposeful![]()
That's the thing mmmPI, the picture's label was clearly enough to confuse poor Shul since 250=250. So he assumed initially that the value on the picture was 250 also. If I'm being very generous in my assumptions.Shulmeister wrote: Wed Sep 03, 2025 9:36 pmThat does not explain the discrepancy 200/250 though, now i'm curious
Indeed, i made the change because it appears the only way for the setup not to clog, i learned this trick from 123768mmmPI wrote: Wed Sep 03, 2025 9:46 pm the setup is VERY easy to understand, when the mining drill produce too much ore for the recycler it can clog, which won't happen before 200 level of mining productivity, then you need a slower module on the beacon, but if you reach the 250's level, then you gonna need to move the beacon so it also touches one of the recycler, not just changing modules for a slower one, i'm surprised you ask me to explain this because it seems your copy of my great coal upcyler has already this change included![]()
Ah good example of a topic flooded with crap by the same troll ! I wonder how it's possible not to understand the simple coal upcycler after spending so much time trying to explain haste/waste to other people x)Shulmeister wrote: Wed Sep 03, 2025 10:14 pm Indeed, i made the change because it appears the only way for the setup not to clog, i learned this trick from 123768
ichaleynbin wrote: Mon Dec 16, 2024 8:51 am
I'mma be honest coffee, your posts are getting more and more deranged, and less understandable. Is this an AI sockpuppet of Romayne's, or just ESL? I don't understand half of this last post. It's all english words but they're not being combined quite right.
A train car was never part of that conversation. You've revealed your position to others in conversations with myself and others. You're no better than the man who got banned in December because I demonstrated he was a fool without a sense of humor. Moderators have a right to slow me down or stop me. You don't.mmmPI wrote: Wed Jun 11, 2025 7:57 pm
I was asking to Tertius because i don't understand most of you what you say, it seem generated by robots to me.
That's the difference with the duck !coffee-factorio wrote: Wed Jun 11, 2025 5:00 pm I really don't like what that number 40 does to my conversations.
( i can put up some random words together too, that has been done in the past by comedians )
This is non-sense, and the rest is personnal attacks, why ignore all PMs ?
Just ignore the trollmmmPI wrote: Wed Sep 03, 2025 11:20 pm This is non-sense, and the rest is personnal attacks, why ignore all PMs ?
Yeah right x) but who's gonna debunk all the bullshit ?
Your machine is different thoughcoffee-factorio wrote: Wed Sep 03, 2025 8:50 pm No, it starts to happen at mining productivity 238 on my machine.
Look man, I read you. Sorry for the moment. Might have to get my act together. Going to figure out real quick if I can get my head on straight.CyberCider wrote: Tue Sep 02, 2025 5:49 pm
I don’t know, I just see no point to the quality mechanic existing if getting the items isn’t “hard”. Designing recycler lines that are thoroughly clog-proof, scaling up the base to provide the common items (which with itself brings the requirement of designing scalable designs), scaling the base up even more to research Space Age’s many infinite techs that all help in their own way (even the military ones help with promethium!), the positive feedback loop of progressively upgrading things level by level if you can manage the changing ratios… With traditional quality methods it’s also a lot more worthwhile to learn and apply some more advanced techniques, because efficiency matters more. And you of all people must understand how satisfying it is to learn the most advanced possible ways to do things.
Anyway, that’s where I see the fun of the mechanic. The powerful items are nice, but they’re just a measure of success, not the source of enjoyment. They’re just like the SPM number: You don’t build because you want to see a bigger number, you build because you want to see a bigger factory. This isn’t a clicker game, it’s a factory game. The number is just feedback that you built it right.
This design cannot work, because the mining drill will create legendary coal and output it in the wagon where it will accumulate and clog the system.coffee-factorio wrote: Wed Sep 03, 2025 8:11 pm An alternate configuration it looks like this. Attached is a blueprint so the curious may determine the rate. You may also simply place a mining car on a train track. And judge for yourself.
I reprocess "wrong" chunks and basic-process the "right" chunks, I'm not that wasteful lol. This way you get to use every epic iron chunk without it turning into some legendary ice chunk and wasted in the 20% of a reprocessor.mmmPI wrote: Wed Sep 03, 2025 5:35 am I understand why at some high level the basic crushing can be used to upcycle stuff, you put iron chunk you get ore + chunk, so chunk=> chunk , fine. ( that's my plan on the ship i'm working on) but i don't understand why you say it outweight the productivity loss compared to reprocessing, to me it would still appear less efficient to try the basic crushing, when the return rate on reprocessing is twice the one from basic when considering "chunk" without the ores.
Are you considering you upcycle the "wrong" type of asteroid too ? like if you want "iron" you may still allow your platform to grab "oxyde" chunks and then reprocess them until you get "legendary iron chunk". Cuz to me at this stage it would appear more logical not to, just only grab iron chunk, try to reprocess for some quality upgrade, but if turns to coal or ice not even quality, dump them form platform. (uncommon chunks of coal or ice 'should' be reprocessed in the reasonning ).
Has it occurred to you that this is a VERY NEGATIVE feedback loop? With vanilla upcycling unclogging means you need to destroy some of the high quality stuff you spent a lot of effort making. And if you need a large base to get a few quality assembly machines, the results won't even fit in your base or produce any positive feeling by that point. The way quality items work against belts and inserters make long quality chains decisively unfun.CyberCider wrote: Tue Sep 02, 2025 5:49 pm I don’t know, I just see no point to the quality mechanic existing if getting the items isn’t “hard”. Designing recycler lines that are thoroughly clog-proof, scaling up the base to provide the common items (which with itself brings the requirement of designing scalable designs), scaling the base up even more to research Space Age’s many infinite techs that all help in their own way (even the military ones help with promethium!), the positive feedback loop of progressively upgrading things level by level if you can manage the changing ratios… With traditional quality methods it’s also a lot more worthwhile to learn and apply some more advanced techniques, because efficiency matters more. And you of all people must understand how satisfying it is to learn the most advanced possible ways to do things.