Re: Bugs & FAQ
Posted: Mon Oct 07, 2019 5:31 pm
Either RSO or angel's doesn't respect turning off the infinite ore during map setup. If you turn them off they still appear in the middle of the non-infinite patches.
unknown key just means i never gave it a proper name in the localization file. the rest of that ill need to look into and sort it out why its not workingCriticalGENERAL wrote: Mon Oct 21, 2019 12:09 pm A while back I had posted in here about a problem I encountered with Infinite ores not spawning Pymods ores as infinite in any way, well after quite some time I have narrowed down my problem and need to ask for assistance again to hopefully fix or push me in the right direction to fix the problem.
In the attached screencap are my mod settings showing the settings for "PyCoal Touched By an Angel" yes I know that's not Infinite ores but ill get to that, in my settings I have enabled Infinite ores on all Pymods ores, but some are obviously bugged it seems and I cant find out why. the Borax, Niobium, and Molybdenum all function as intended when enabled, I can find patches out in the world that have pockets of infinite ore in them, however, all other Pymods ores enabled do NOT spawn infinite types, they do not even show up in the world editor like the earlier mentioned functional ores do. all the ores marked "Unknown Key" do not function even tho their respective finite versions appear as intended just fine. however, at the bottom of the list the "addpyoretoangelsorting" setting for some reason does work as intended even with the "Unknown Key" marking on its setting. (i.e. finding raw borax in the copper sorting line)
Does anyone have any insight as to what is causing such a problem? I have looked over every possible file and line of code I could think to look at and find nothing out of place or conflicting to cause this "Unknown Key" problem, but I am not a professional programmer so I may be overlooking something entirely.
ah ok that makes a lot of sense, and relives some headache, I was beginning to wonder if maybe I had corrupt files or something and was starting to worry, good to know tho! I guess I did find an actual bug for you to look into too. ^^;kingarthur wrote: Mon Oct 21, 2019 3:50 pmunknown key just means i never gave it a proper name in the localization file. the rest of that ill need to look into and sort it out why its not workingCriticalGENERAL wrote: Mon Oct 21, 2019 12:09 pm A while back I had posted in here about a problem I encountered with Infinite ores not spawning Pymods ores as infinite in any way, well after quite some time I have narrowed down my problem and need to ask for assistance again to hopefully fix or push me in the right direction to fix the problem.
In the attached screencap are my mod settings showing the settings for "PyCoal Touched By an Angel" yes I know that's not Infinite ores but ill get to that, in my settings I have enabled Infinite ores on all Pymods ores, but some are obviously bugged it seems and I cant find out why. the Borax, Niobium, and Molybdenum all function as intended when enabled, I can find patches out in the world that have pockets of infinite ore in them, however, all other Pymods ores enabled do NOT spawn infinite types, they do not even show up in the world editor like the earlier mentioned functional ores do. all the ores marked "Unknown Key" do not function even tho their respective finite versions appear as intended just fine. however, at the bottom of the list the "addpyoretoangelsorting" setting for some reason does work as intended even with the "Unknown Key" marking on its setting. (i.e. finding raw borax in the copper sorting line)
Does anyone have any insight as to what is causing such a problem? I have looked over every possible file and line of code I could think to look at and find nothing out of place or conflicting to cause this "Unknown Key" problem, but I am not a professional programmer so I may be overlooking something entirely.
Gotcha, that would explain why just the 3 "unique" ores from the PY set were working and not the others as they can be obtained from other infinite ore means. still, I guess that did spark a new idea for the future it seems.Arch666Angel wrote: Mon Oct 21, 2019 5:51 pm There are only a fixed number of ores defined in the infinite ores mod itself. kingarthur adds the infinite PY ores in the compatibility addon. It may be an idea to add a general function to the infinite ore mod that will just randomly generate infinite version for all non defined ores.
LastDragonLord wrote: Thu Oct 24, 2019 3:16 pm (i'm playing with a lot of mods)
Failed to load mods: Error while running setup for prototype "small-lamp" (recipe):duplicate item ingredients are not allowed (glass exists 2 or more times).
don't know whats the issue (not gonna blame the 200+ mods on) but this one was one of the issues
Mods disabled:
bobelectronics
angelsrefining
pyhightech
aai-industry
pyraores
space-exploration
Are you running the compatibility mod by kingarthur? Since all items added by angels have a prefix it's not done by my mods, I would rather point you in the direction of PY since this is also an error that seems rather familiar.LastDragonLord wrote: Thu Oct 24, 2019 3:22 pm (i'm playing with a lot of mods)
Failed to load mods: Error while running setup for prototype "small-lamp" (recipe):duplicate item ingredients are not allowed (glass exists 2 or more times).
don't know whats the issue (not gonna blame the 200+ mods on) but this one was one of the issues
Mods disabled:
bobelectronics
angelsrefining
pyhightech
aai-industry
pyraores
space-exploration
For that error no he wasnt. It's not even an Angel's mods error but aai industries/space exploration +pymods issue.Arch666Angel wrote: Sat Oct 26, 2019 10:51 amAre you running the compatibility mod by kingarthur? Since all items added by angels have a prefix it's not done by my mods, I would rather point you in the direction of PY since this is also an error that seems rather familiar.LastDragonLord wrote: Thu Oct 24, 2019 3:22 pm (i'm playing with a lot of mods)
Failed to load mods: Error while running setup for prototype "small-lamp" (recipe):duplicate item ingredients are not allowed (glass exists 2 or more times).
don't know whats the issue (not gonna blame the 200+ mods on) but this one was one of the issues
Mods disabled:
bobelectronics
angelsrefining
pyhightech
aai-industry
pyraores
space-exploration
And the nuclear reactor. I just remembered that that uses concrete too.Mecejide wrote: Tue Sep 24, 2019 8:08 pm The concrete used in the artillery turret and rocket silo should probably be changed to concrete bricks.
yes, i am running touch by a AngelArch666Angel wrote: Sat Oct 26, 2019 10:51 amAre you running the compatibility mod by kingarthur? Since all items added by angels have a prefix it's not done by my mods, I would rather point you in the direction of PY since this is also an error that seems rather familiar.LastDragonLord wrote: Thu Oct 24, 2019 3:22 pm (i'm playing with a lot of mods)
Failed to load mods: Error while running setup for prototype "small-lamp" (recipe):duplicate item ingredients are not allowed (glass exists 2 or more times).
don't know whats the issue (not gonna blame the 200+ mods on) but this one was one of the issues
Mods disabled:
bobelectronics
angelsrefining
pyhightech
aai-industry
pyraores
space-exploration
I have asked the same question multiple times on forums and discord without any replies or fixesqqllwllpp wrote: Tue Oct 29, 2019 1:19 pm Greetings, not sure if this is a bug or design decision: natural gas wells yield is 20-100 times bigger than that of multi phase oil wells(same resource settings), this pattern presists with different world generation algorithms. So is it a bug?