foodfactorio wrote:
can you help me understand what is meant by N to 1 or 1 to N? is that 1:1?
Sure!
We need an official name for these. Angel? Can you name your creation?
The first category of sorting, what I call 1 to N, is sorting where you take 1 input and you get multiple outputs, one of them slag. Example: you take crushed saphirite and sort it to iron, copper and slag. These recipes upgrade, but there is only one input. Next level you take saphirite chunks and get iron, copper, silicon, nickel and slag.
This is what I tried the first time I played with Angel's. It was a total failure and I abandoned the map. Not only couldn't I find ways of manage all the excess ores, but once I reached the flotation cell phase, that was inherently extremely unsatisfying. You needed like 40 flotation cells for what felt like a drip feed of chunks and in the end yous till got a lot of undumpable side ores. I don't like buffers that end up being destroyed or grow infinitely.
Now that would have been it for me and Angel's, but I started using N to 1 recipes and those "saved" the mods for me.
With N to 1 you take multiple inputs, always two ores, and sometimes 1 catalyst and you get one single output. Example: you sort crushed saphirite and jivolite into iron ore. Later, you add a catalyst and get higher rank ores. This is a very satisfying output, with 6/8 buildings saturating a side of a belt.
This is the only way I have ever successfully played Angel's. This approach has advantages: it is more in line with Factorio style, where you have your production stabilize due to backed up lines and you can scale up an individual ore without caring about the others. It also has disadvantages: you have exactly zero slag, you can be crushed stone starved, a full on setup with all ores is larger and much more complex that 1 to N when it comes to ores that you barely need and you are starved for some acids. you are crushed stone starved so you need to electrolyze for slag and you need a thermal water train. When you run out of thermal water, your whole base dies, but thermal water is infinite and plentiful.
Later Angel's Smelting added new recipes to take care of side ores, what I call "mixed metal" smelting. These are fine and fun additions, but if you use N to 1, they are not needed. Iron Ore Sorting, the N to 1 for iron is all you need and is the smallest and less complex one of all, with great output.
But now in 0.16 Angel added catalysts to T1 ores in N to 1 sorting, like iron. This means that you need slag and need sulfuric acid super early game. Like by hour 4-5. Which makes N to 1 less advantageous. And if you switch to 1 to N, you no longer need acid nor early trains.
I guess the two methods are now more balanced. N to 1 was so much better than 1 to N.
The reason I go on about iron all the time is that while Bob's and Angel's add a ton of complexity, the only 3 things you actually need incredible amounts of is iron, plastic and by end game, tungsten. The rest is almost fully ignorable. Wow, I don't have enough aluminium or silver. Let me put down one extra sorter. Done!
But I can't play Factorio without 12 red belts of iron by early mid game. 4 of them go into gears anyway so you are left with 8...