Re: The Hydra Dilemma - A Coop Factorio Playthrough!
Posted: Sat Aug 23, 2014 1:17 am
by JoshLittle
Ep 24->25 and Ep 29->30
The last one you didn't watch yet...
But you know that your granade from 29 can cause a tinnitus and that can lead to a suicide I would never consider such a cruel thing
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
Posted: Sat Aug 23, 2014 7:40 am
by Xecutor
Infectum13 wrote:Episode 31 - I know Kung Fu
A-ha-ha. I wish there was 'facepalm' button in addition to like and dislike
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
Posted: Sat Aug 23, 2014 1:04 pm
by JoshLittle
Books infectum must have slept on all together:
Motivational book: "How to be super happy about fixing things that break up as early as a few moments later" (no spoiler, he later found it*)
Horror book: "Birds Logistic-Robots" (btw: why is there no (custom) bbcode to strike things out?)
Superman comic
Some things
[*]I saw it happen even before the steel came through the corner. Then it swept over, felt the whole line and you were so happy to get blue science running ... for two minutes or so
[*](*)... but didn't notice that he screwed up the robot production on steel by fixing it
[*]Finally someone found the bug with the batterie-belt. But you had luck that it changed sides in case of the robot production (forgotten copper)
[*]Yeah, spare on provider chests. A underground belt just not to have put another provider chest looks so much nicer. But at least this unneseccary limitation of the blue input is gone.
[*]Everytime a nice laugh when you comment on the energy situation
[*]The fast corner on batteries is a really big pusher (I guess ) but still everybody is ignoring the slow corners of iron belts...
But in summary definetly one of the better episodes of the series
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
Sorry for the slight delay folks, but for some reason it decided to not save/upload properly last night so I had to redo it this morning. But now it's up, hope you all enjoy! ^_^
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
Posted: Sun Aug 24, 2014 9:27 pm
by JoshLittle
One of the lamest episodes ever
...
These input belts for blue science are a endless story. Hopefully some day somebody will set it clean with requesters
Aaaah. Substations... Crap! Good solar layout? Anyone?
Was there any reason a) to go to combat at the moment and b) to expect another result? There will be no time without attackingalerts. To go out and throw feathers to them has no end and makes them stronger as time goes on.
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
Posted: Sun Aug 24, 2014 10:01 pm
by Blackence
So infectum13 temporarily killed blue science, then fixed it by breaking something else, now that other issue was fixed by Xterminator, breaking blue science again. Nice! And there's no iron in parts of the factory even though no blue science production is going on, nice!
I liked the episode. Ignoring JoshLittle's efficient solar layout? check! Trying to fight biters and getting killed, and everyone knew it would happen? check! Breaking stuff? check! Substations? check! (even overlapping substations )
Anything that's not 100% efficient is nice for a change.
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
Posted: Sun Aug 24, 2014 10:55 pm
by ketil
I liked this episode.
Except the overlapping substation I did like the solar layout. I think I will build it in my game soon, although without the extra substation. For this series it is excused and enjoyable. For the record I always build my solar layouts with substations after they have been researched because I think they look nicer that way.
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
Posted: Mon Aug 25, 2014 2:44 am
by Infectum13
Blackence wrote:
So infectum13 temporarily killed blue science, then fixed it by breaking something else, now that other issue was fixed by Xterminator, breaking blue science again. Nice! And there's no iron in parts of the factory even though no blue science production is going on, nice!
I liked the episode. Ignoring JoshLittle's efficient solar layout? check! Trying to fight biters and getting killed, and everyone knew it would happen? check! Breaking stuff? check! Substations? check! (even overlapping substations )
Anything that's not 100% efficient is nice for a change.
HAHAhaha. nice!
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
Posted: Mon Aug 25, 2014 2:45 am
by Infectum13
Xecutor wrote:
Infectum13 wrote:Episode 31 - I know Kung Fu
A-ha-ha. I wish there was 'facepalm' button in addition to like and dislike [/quote
That would be awesome!
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
Posted: Mon Aug 25, 2014 2:48 am
by Infectum13
JoshLittle wrote:Books infectum must have slept on all together:
Motivational book: "How to be super happy about fixing things that break up as early as a few moments later" (no spoiler, he later found it*)
Horror book: "Birds Logistic-Robots" (btw: why is there no (custom) bbcode to strike things out?)
Superman comic
Some things
[*]I saw it happen even before the steel came through the corner. Then it swept over, felt the whole line and you were so happy to get blue science running ... for two minutes or so
[*](*)... but didn't notice that he screwed up the robot production on steel by fixing it
[*]Finally someone found the bug with the batterie-belt. But you had luck that it changed sides in case of the robot production (forgotten copper)
[*]Yeah, spare on provider chests. A underground belt just not to have put another provider chest looks so much nicer. But at least this unneseccary limitation of the blue input is gone.
[*]Everytime a nice laugh when you comment on the energy situation
[*]The fast corner on batteries is a really big pusher (I guess ) but still everybody is ignoring the slow corners of iron belts...
But in summary definetly one of the better episodes of the series
Now that I understand how logic chest works and robots (by watching everyone else's videos ) I can definitely make it much better next episode.
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
Posted: Mon Aug 25, 2014 2:57 am
by ible
This series has been very educational for me.
I'm learning all kinds of ways to do things I never thought of, be they efficient, inefficient, or batshit crazy.
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
Posted: Mon Aug 25, 2014 3:34 am
by -root
ible wrote:This series has been very educational for me.
I'm learning all kinds of ways to do things I never thought of, be they efficient, inefficient, or batshit crazy.
quote of the series.
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
Posted: Mon Aug 25, 2014 11:51 am
by johntarmac
JoshLittle wrote:One of the lamest episodes ever
...
These input belts for blue science are a endless story. Hopefully some day somebody will set it clean with requesters
Aaaah. Substations... Crap! Good solar layout? Anyone?
Was there any reason a) to go to combat at the moment and b) to expect another result? There will be no time without attackingalerts. To go out and throw feathers to them has no end and makes them stronger as time goes on.
Now repeat after me...
If I haven't got anything nice to say don't say anything.
If I haven't got anything nice to say don't say anything.
If I haven't got anything nice to say don't say anything.
As for the playthrough, I'm really enjoying everybodies different styles all mashed together, keep it going exactly the way you are. Have fun.
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
Posted: Mon Aug 25, 2014 2:32 pm
by ible
Admittedly there are still things to fix or improve in the factory.
However, for the players who don't see things to fix or improve I suggest you work on expansion and trains to liven things up.