Re: [0.11.x][v0.7.8] Bob's Metals, Chemicals and Intermediates
Posted: Thu Mar 26, 2015 6:46 pm
by pyrolytic_tungsten
Blackphantom434 wrote:
can steam engines run on something else than water? that's at least counter intuîtive...
I haven't tried actually getting power out of fluids that aren't water but they eat fluids just fine like this:
Re: [0.11.x][v0.7.8] Bob's Metals, Chemicals and Intermediates
Posted: Sun Apr 05, 2015 5:19 pm
by bbgun06
Hey bob, would you consider making the images for the pipes smaller or larger, in order to distinguish between the different sizes of pipes? With so many types of pipes, it's hard to remember which is which. Thanks!
Re: [0.11.x][v0.7.8] Bob's Metals, Chemicals and Intermediates
Posted: Sun Apr 05, 2015 10:08 pm
by bobingabout
bbgun06 wrote:Hey bob, would you consider making the images for the pipes smaller or larger, in order to distinguish between the different sizes of pipes? With so many types of pipes, it's hard to remember which is which. Thanks!
Keeping in mind I'm a coder, not a graphics artist... that would probably be beyond my abillity.
Re: [0.11.x][v0.7.9] Bob's Metals, Chemicals and Intermediates
Posted: Mon Apr 06, 2015 3:42 pm
by bobingabout
Update released.
V0.7.9
* Added Cobalt Steel to Cobalt research.
* Added new Tungsten Alloys research, and moved Copper Tungsten and Tungsten Carbide to it
* Added Silicon Carbide and Grinding stone to Grinding research
* Added Polishing compound and Polishing wheel to Polishing research
* Added Ruby, Saphire, Emerald, Amethyst, Topaz and Diamond ore, and unsorted gemstone ore to raw gemstones recipes
* Added Raw Gemstones to Cut Gemstones recipes and Gemstones 1 research
* Added Cut Gemstones to Polished Gemstones recipes and Gemstones 2 research.
Re: [0.11.x][v0.7.9] Bob's Metals, Chemicals and Intermediates
Posted: Wed Apr 08, 2015 7:06 am
by Degraine
The CheaperSteel block's check needs to be pointed towards the new location for that setting.
Re: [0.11.x][v0.7.9] Bob's Metals, Chemicals and Intermediates
Posted: Wed Apr 08, 2015 5:29 pm
by bobingabout
Degraine wrote:The CheaperSteel block's check needs to be pointed towards the new location for that setting.
argh.
will fix for next release.
Re: [0.11.x][v0.7.10] Bob's Metals, Chemicals and Intermediates
MrSmithal wrote:Hello, I am playing the latest version (v4-3-2) of the modpack in the Factorio 0.11.21 build, and I have encountered a problem. I have run into the issue where I can not longer use default wooden planks to craft wooden boards, which are used for circuit boards. Instead, the recipes calls for Synthetic Wood, which I think is made from oil derivatives. I can't craft any oil refineries since they require circuit boards to craft, so I'm stuck in a catch-22 situation.
I am not sure what changed to switch the recipe, since early in the game the recipes only called for wooden planks.
Here's a screenshot of my problem
Screenshot
Here's my solution:
its the prototypes/recipe/electronics-recipe.lua lines 119 to 140
Putting the standard wood recipe first will prioritize it
{
type = "recipe",
name = "wooden-board",
ingredients =
{
{"wood", 1},
},
result = "wooden-board",
result_count = 2
},
{
type = "recipe",
name = "wooden-board-synthetic",
enabled = false,
ingredients =
{
{"synthetic-wood", 1},
},
result = "wooden-board",
result_count = 2
},
Thanks in advance!
P.S. Sorry, wasn't sure how to directly link to MrSmithal's post
Re: [0.11.x][v0.7.10] Bob's Metals, Chemicals and Intermediates
Posted: Fri Apr 24, 2015 6:25 am
by bobingabout
Yeah, I can't fix this. The normal wood recipe was first in the list and Synthetic wood was prioritised, so in a more recent version I swapped the order around in code to put synthetic wood recipe first to see if it would make a difference, it didn't.
Re: [0.11.x][v0.7.10] Bob's Metals, Chemicals and Intermediates
Posted: Fri Apr 24, 2015 10:45 am
by kinnom
can you add sodium ion batteries as an alternative to lithium ion ones? i've got a bit (5-6 steel chests) too much sodium hydroxide
Re: [0.11.x][v0.7.10] Bob's Metals, Chemicals and Intermediates
Posted: Fri Apr 24, 2015 5:08 pm
by bobingabout
I'm thinking a good use for it would be in the manufacture of Paper and Wool. There are a few places where I've basically made these stright from wood, I could try and alter the tech tree a little to make more use of it.
EG, in the Warfare mod, currently you make guncotton using wood, perhaps you'd need to make it from wool instead, and wool could just be processed wood, processed using Sodium Hydroxide.
Re: [0.11.x][v0.7.10] Bob's Metals, Chemicals and Intermediates
Posted: Fri Apr 24, 2015 5:22 pm
by orzelek
I also had lots of sodium hydroxide lying around - after 50h of gameplay I have 20k+ of it if I'm reading compression chest saved data correctly.
I also had surplus of hydrogen - since oxygen is needed for a bit more things you end up with spare hydrogen to store. It's not that substantial tho since I didn't make lots of invar or ammo from warfare mod.
Re: [0.11.x][v0.7.10] Bob's Metals, Chemicals and Intermediates
Posted: Fri Apr 24, 2015 5:32 pm
by bobingabout
well, at least you can get rid of Hydrogen by turning it into fuel blocks. I need something you can just dump the Sodium Hydroxide into like that.
Re: [0.11.x][v0.7.10] Bob's Metals, Chemicals and Intermediates
Posted: Fri Apr 24, 2015 6:34 pm
by kinnom
also:can you add magnesium?
Re: [0.11.x][v0.7.10] Bob's Metals, Chemicals and Intermediates
Posted: Fri Apr 24, 2015 11:12 pm
by bobingabout
I'm not going to just add a material for the sake of adding the material. Give me examples of why I should add it, then I might.
I might, I'm not saying I will, I've seen a few good reasons to add materials such as Platinum(I can't even remember why with this one), Manganese(It's used in A LOT of alloys, but in such minute quantities it works without it, same with Chromium) and Potasium(It's there with Sodium and Lithium, and if I was being completely realistic on some of the chemical processes would be required), amongst others, but havn't because the reason isn't strong enough for the direction I've been trying to aim for.
Re: [0.11.x][v0.7.10] Bob's Metals, Chemicals and Intermediates
Posted: Sat Apr 25, 2015 6:00 am
by kinnom
irl, magnesium is required for the production of titanium (to purify it)
Re: [0.11.x][v0.7.10] Bob's Metals, Chemicals and Intermediates
Posted: Sat Apr 25, 2015 12:36 pm
by bobingabout
Ah, I probably classed that the same as "Florine" for Aluminium... Needed to make it more realistic, but if thats the only use for it, I'm not going to add it.
Re: [0.11.x][v0.7.10] Bob's Metals, Chemicals and Intermediates
Posted: Sat Apr 25, 2015 4:03 pm
by kinnom
from Wikipedia: Magnesium is the third-most-commonly-used structural metal, following iron and aluminium. It has been called the lightest useful metal by The Periodic Table of Videos.[21]
The main applications of magnesium are, in order: component of aluminium alloys, in die-casting (alloyed with zinc),[22] to remove sulfur in the production of iron and steel, and the production of titanium in the Kroll process.[23]