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Re: [MOD 0.14.x] pY Coal Processing

Posted: Wed Jan 18, 2017 8:12 pm
by aklesey1
Nexela wrote:Remember, tailings-ponds don't like to be full and are even more dangerous without power.
it is taken into consideration ;)

Re: [MOD 0.14.x] pY Coal Processing

Posted: Wed Jan 18, 2017 8:14 pm
by pyanodon
aklesey1 wrote:I hope you haven't tired with the list of proposals? I consider that everything listed above urgent and won't make special problems everything to realize, we can consult with Arch666angel if we need? because replacing the elements can go such as from ur mod and from angel mods
Your suggestions are ok man. We will try to make it compatible with angels...but remember it ISNT our priority here. Since the beginning i warned all you that this mod is dependent of Bob´s mod. Compatibility with angel´s mods may come, but before that we will make sure things works nice and well as planned first.

Re: [MOD 0.14.x] pY Coal Processing

Posted: Wed Jan 18, 2017 8:22 pm
by aklesey1
I agree, i think angel mods makes bob mods more better and gets us new experience with new possibilities
I see may things that is connected with coal anyway are connected with a wood and its farming, angel bio processing mod exploits this idea

Re: [MOD 0.14.x] pY Coal Processing

Posted: Wed Jan 18, 2017 10:24 pm
by Nexela
Yes Compatibility with Angels will come but it will be a lot more work since angels already has a lot of the items/fluids in PYC.

In the mean time how about another pre-release :)

Re: [MOD 0.14.x] pY Coal Processing

Posted: Thu Jan 19, 2017 4:44 am
by aklesey1
Thanks, in the mean time i'm begining to wait for factorio 0.15 it will be one of biggest releases i think

Coal tile :) hhmmm nice what i can say its looks quite good, but if I fill in these big area around myself that it will look as an oil slick

Re: [MOD 0.14.x] pY Coal Processing

Posted: Thu Jan 19, 2017 9:00 pm
by aklesey1
Emmmmm, i'm some confused, I have just looked at recipes for your machines and was convinced that will be required to me and i'll need chemical plants and electorlysers that's funny, may u'll connect technologies to their parent technologies from bob mods, that everything was clear to all
I'll ned may may brass and zinc but small count of invar and nickel, not so convenient but i'll endure this

I already begin to get used that I will need creosote for electric poles :D

Re: [MOD 0.14.x] pY Coal Processing

Posted: Thu Jan 19, 2017 10:54 pm
by Nexela
aklesey1 wrote:Emmmmm, i'm some confused, I have just looked at recipes for your machines and was convinced that will be required to me and i'll need chemical plants and electorlysers that's funny, may u'll connect technologies to their parent technologies from bob mods, that everything was clear to all
I'll ned may may brass and zinc but small count of invar and nickel, not so convenient but i'll endure this

I already begin to get used that I will need creosote for electric poles :D
Adding bobs-mods changes a lot of the recipes/ingredients... If there is anything you feel out of place let us know!

Re: [MOD 0.14.x] pY Coal Processing

Posted: Fri Jan 20, 2017 5:38 pm
by Airat9000
Nexela wrote:
aklesey1 wrote:Emmmmm, i'm some confused, I have just looked at recipes for your machines and was convinced that will be required to me and i'll need chemical plants and electorlysers that's funny, may u'll connect technologies to their parent technologies from bob mods, that everything was clear to all
I'll ned may may brass and zinc but small count of invar and nickel, not so convenient but i'll endure this

I already begin to get used that I will need creosote for electric poles :D
Adding bobs-mods changes a lot of the recipes/ingredients... If there is anything you feel out of place let us know!
Yes Bobs mods - recipes please newes

Re: [MOD 0.14.x] pY Coal Processing

Posted: Sat Jan 21, 2017 5:30 pm
by StormTAG
This is all good stuff! I'm digging in to see how I can expand my compatibility mod to handle this. I'll finally get to stop flaring tar!

I do have a really quick suggestion that would be fun. Please model a dirt pile (ie. http://www.ecfvp.org/images/posts/content/dirt_pile.jpg) that can act as a big chest to dump tailing dust into. Rather than warehouses full of (at the moment) useless tailings dust, we can just pile it on the ground! :D

Re: [MOD 0.14.x] pY Coal Processing

Posted: Sat Jan 21, 2017 6:13 pm
by pyanodon
StormTAG wrote:This is all good stuff! I'm digging in to see how I can expand my compatibility mod to handle this. I'll finally get to stop flaring tar!

I do have a really quick suggestion that would be fun. Please model a dirt pile (ie. http://www.ecfvp.org/images/posts/content/dirt_pile.jpg) that can act as a big chest to dump tailing dust into. Rather than warehouses full of (at the moment) useless tailings dust, we can just pile it on the ground! :D

With the actual release, you can use the tailings dust to make coal-tile :D


I would LOVE to model big piles of minerals...but the moment we set it as a chest/warehouse, you can put everything inside it. If there´s a way to lock the resource you can put inside it...

Re: [MOD 0.14.x] pY Coal Processing

Posted: Sat Jan 21, 2017 6:36 pm
by StormTAG
I wouldn't worry about whether or not people put other kinds of materials in it. If people want to cheese their storage by storing stuff in the dirt pile, who cares?

One thing I noticed is my power house has been running with 100 degree water with no ill-effects. Is this a bug or is the cooling tower not necessary right now?

Re: [MOD 0.14.x] pY Coal Processing

Posted: Sat Jan 21, 2017 6:51 pm
by pyanodon
StormTAG wrote:One thing I noticed is my power house has been running with 100 degree water with no ill-effects. Is this a bug or is the cooling tower not necessary right now?
Probably a bug, the power-house should accept only cold water.

Re: [MOD 0.14.x] pY Coal Processing

Posted: Sat Jan 21, 2017 6:53 pm
by Nexela
pyanodon wrote:
StormTAG wrote:One thing I noticed is my power house has been running with 100 degree water with no ill-effects. Is this a bug or is the cooling tower not necessary right now?
Probably a bug, the power-house should accept only cold water.
More like a little bit of both :)

Also I have an idea for the tailings-dust pile. I doubt it will work but I willl give it a try

Re: [MOD 0.14.x] pY Coal Processing

Posted: Sat Jan 21, 2017 6:58 pm
by pyanodon
Nexela wrote:More like a little bit of both :)

Also I have an idea for the tailings-dust pile. I doubt it will work but I willl give it a try
Both? O-o power house should take cold water, deliver hot water as waste to cooling-towers convert it back to cold water in a closed system o-o.

I love your ideas xD Cant wait.

Re: [MOD 0.14.x] pY Coal Processing

Posted: Sat Jan 21, 2017 8:20 pm
by StormTAG
Arrrgghhh... To do up the math on this is gonna be interesting.

Before I spend the time on it, have you guys mathed out what 1 unit of SynGas, Refined SynGas and Combustion Mixture are worth as far as J goes?

Re: [MOD 0.14.x] pY Coal Processing

Posted: Sat Jan 21, 2017 8:31 pm
by pyanodon
StormTAG wrote:Arrrgghhh... To do up the math on this is gonna be interesting.

Before I spend the time on it, have you guys mathed out what 1 unit of SynGas, Refined SynGas and Combustion Mixture are worth as far as J goes?

You can use methanol and hydrogen to burn in the turbines too. ;)

If i remember well, each fuel accepted in these turbines have a efficiency level (the more refined, better it will burn and less will be consumed). But turbines as generators will consume based on the load they need to feed.

Re: [MOD 0.14.x] pY Coal Processing

Posted: Sat Jan 21, 2017 9:46 pm
by StormTAG
Hydrogen, huh?

http://steamcommunity.com/sharedfiles/f ... =847395601

Free, infinite energy! If only it were this easy in real life.

Re: [MOD 0.14.x] pY Coal Processing

Posted: Sat Jan 21, 2017 10:11 pm
by pyanodon
StormTAG wrote:Hydrogen, huh?

http://steamcommunity.com/sharedfiles/f ... =847395601

Free, infinite energy! If only it were this easy in real life.
AHUAHAUHAHAUAUHUAHUAu. Yeah...but try to energize your base with only hydrogen and that MK01 turbine XD

Re: [MOD 0.14.x] pY Coal Processing

Posted: Sat Jan 21, 2017 10:45 pm
by StormTAG
What game do you think we're playing here? :P

I spent like 10m putting together a 38.5 MW hydrogen station. Powered by one pump no less!

http://steamcommunity.com/profiles/7656 ... 0368792254
http://steamcommunity.com/profiles/7656 ... 0368791412

The only input is water from one pump.

Could rubber stamp these all the way to 1 GW but I think you get the picture.

Re: [MOD 0.14.x] pY Coal Processing

Posted: Sat Jan 21, 2017 10:56 pm
by pyanodon
StormTAG wrote:What game do you think we're playing here? :P

I spent like 10m putting together a 38.5 MW hydrogen station. Powered by one pump no less!

http://steamcommunity.com/profiles/7656 ... 0368792254
http://steamcommunity.com/profiles/7656 ... 0368791412

The only input is water from one pump.

Could rubber stamp these all the way to 1 GW but I think you get the picture.

Ohh right.... i think we will decrease hydrogen efficiency XD