Re: [MOD 0.14.x] pY Coal Processing
Posted: Wed Jan 18, 2017 8:12 pm
it is taken into considerationNexela wrote:Remember, tailings-ponds don't like to be full and are even more dangerous without power.

it is taken into considerationNexela wrote:Remember, tailings-ponds don't like to be full and are even more dangerous without power.
Your suggestions are ok man. We will try to make it compatible with angels...but remember it ISNT our priority here. Since the beginning i warned all you that this mod is dependent of Bob´s mod. Compatibility with angel´s mods may come, but before that we will make sure things works nice and well as planned first.aklesey1 wrote:I hope you haven't tired with the list of proposals? I consider that everything listed above urgent and won't make special problems everything to realize, we can consult with Arch666angel if we need? because replacing the elements can go such as from ur mod and from angel mods
Adding bobs-mods changes a lot of the recipes/ingredients... If there is anything you feel out of place let us know!aklesey1 wrote:Emmmmm, i'm some confused, I have just looked at recipes for your machines and was convinced that will be required to me and i'll need chemical plants and electorlysers that's funny, may u'll connect technologies to their parent technologies from bob mods, that everything was clear to all
I'll ned may may brass and zinc but small count of invar and nickel, not so convenient but i'll endure this
I already begin to get used that I will need creosote for electric poles
Yes Bobs mods - recipes please newesNexela wrote:Adding bobs-mods changes a lot of the recipes/ingredients... If there is anything you feel out of place let us know!aklesey1 wrote:Emmmmm, i'm some confused, I have just looked at recipes for your machines and was convinced that will be required to me and i'll need chemical plants and electorlysers that's funny, may u'll connect technologies to their parent technologies from bob mods, that everything was clear to all
I'll ned may may brass and zinc but small count of invar and nickel, not so convenient but i'll endure this
I already begin to get used that I will need creosote for electric poles
StormTAG wrote:This is all good stuff! I'm digging in to see how I can expand my compatibility mod to handle this. I'll finally get to stop flaring tar!
I do have a really quick suggestion that would be fun. Please model a dirt pile (ie. http://www.ecfvp.org/images/posts/content/dirt_pile.jpg) that can act as a big chest to dump tailing dust into. Rather than warehouses full of (at the moment) useless tailings dust, we can just pile it on the ground!
Probably a bug, the power-house should accept only cold water.StormTAG wrote:One thing I noticed is my power house has been running with 100 degree water with no ill-effects. Is this a bug or is the cooling tower not necessary right now?
More like a little bit of bothpyanodon wrote:Probably a bug, the power-house should accept only cold water.StormTAG wrote:One thing I noticed is my power house has been running with 100 degree water with no ill-effects. Is this a bug or is the cooling tower not necessary right now?
Both? O-o power house should take cold water, deliver hot water as waste to cooling-towers convert it back to cold water in a closed system o-o.Nexela wrote:More like a little bit of both
Also I have an idea for the tailings-dust pile. I doubt it will work but I willl give it a try
StormTAG wrote:Arrrgghhh... To do up the math on this is gonna be interesting.
Before I spend the time on it, have you guys mathed out what 1 unit of SynGas, Refined SynGas and Combustion Mixture are worth as far as J goes?
AHUAHAUHAHAUAUHUAHUAu. Yeah...but try to energize your base with only hydrogen and that MK01 turbine XDStormTAG wrote:Hydrogen, huh?
http://steamcommunity.com/sharedfiles/f ... =847395601
Free, infinite energy! If only it were this easy in real life.
StormTAG wrote:What game do you think we're playing here?
I spent like 10m putting together a 38.5 MW hydrogen station. Powered by one pump no less!
http://steamcommunity.com/profiles/7656 ... 0368792254
http://steamcommunity.com/profiles/7656 ... 0368791412
The only input is water from one pump.
Could rubber stamp these all the way to 1 GW but I think you get the picture.