Page 12 of 90

Re: [MOD 0.14.x] pY Coal Processing

Posted: Tue Dec 20, 2016 9:51 pm
by aklesey1
OMG what is this THING! :o :D looks huge, cool and provocatively, but i think it will useful if said so
Guys we'll believing in you? we are waiting for this fantastic mod! 8-)
I wouldn't hurry to congratulate you so far Christmas hasn't come, my real life goes on and my holidays only ahead ;)

Re: [MOD 0.14.x] pY Coal Processing

Posted: Tue Dec 20, 2016 10:08 pm
by pyanodon
aklesey1 wrote:OMG what is this THING! :o :D looks huge, cool and provocatively, but i think it will useful if said so
Guys we'll believing in you? we are waiting for this fantastic mod! 8-)
I wouldn't hurry to congratulate you so far Christmas hasn't come, my real life goes on and my holidays only ahead ;)

Thank you! But think this way...after green science release, the blue science will take way less time since we will only add stuff and probably wont need deep coding as Nexela marvelously doing.

Re: [MOD 0.14.x] pY Coal Processing

Posted: Sun Jan 01, 2017 6:55 pm
by aklesey1
Happy 2017 year to all you good people
So how your mod develops? Plans for next weeks or months? ;)

Re: [MOD 0.14.x] pY Coal Processing

Posted: Sun Jan 01, 2017 8:02 pm
by pyanodon
aklesey1 wrote:Happy 2017 year to all you good people
So how your mod develops? Plans for next weeks or months? ;)

Thank you! Happy new year for you too. We should have something to announce pretty soon

Re: [MOD 0.14.x] pY Coal Processing

Posted: Wed Jan 04, 2017 8:56 am
by Mella
Happy new year!
New announce? Great, we're waiting for news 8-)

Re: [MOD 0.14.x] pY Coal Processing

Posted: Wed Jan 04, 2017 11:06 am
by Nexela
Ran into some excessive update times so I had to rework the code some. hope to be ready real real soon

Re: [MOD 0.14.x] pY Coal Processing

Posted: Wed Jan 04, 2017 11:13 am
by pyanodon
Nexela wrote:Ran into some excessive update times so I had to rework the code some. hope to be ready real real soon

Image

Re: [MOD 0.14.x] pY Coal Processing

Posted: Sat Jan 07, 2017 8:37 pm
by Airat9000
when is date next update???

Re: [MOD 0.14.x] pY Coal Processing

Posted: Mon Jan 09, 2017 12:15 pm
by pyanodon
Airat9000 wrote:when is date next update???

you´re asking something we doesnt have answer.

Re: [MOD 0.14.x] pY Coal Processing

Posted: Wed Jan 18, 2017 12:28 am
by pyanodon
removed

Re: [MOD 0.14.x] pY Coal Processing

Posted: Wed Jan 18, 2017 2:37 am
by Nexela
Pre-Release test #2 https://github.com/pyanodon/pYCoalproce ... _0.2.2.zip

Give it a play through and let me know your thoughts.

Known Issues:
Currently generators don't pollute but that will change. Not fully integrated with Angels Mods.

Re: [MOD 0.14.x] pY Coal Processing

Posted: Wed Jan 18, 2017 4:48 am
by aklesey1
Nexela wrote:Pre-Release test #2 https://github.com/pyanodon/pYCoalproce ... _0.2.2.zip

Give it a play through and let me know your thoughts.

Known Issues:
Currently generators don't pollute but that will change. Not fully integrated with Angels Mods.
At last it has come true!!! :o :D
Pyanodon, Nexela, Guys u're best, the test version may be not release but its very very cool, i'll test it soon

Re: [MOD 0.14.x] pY Coal Processing

Posted: Wed Jan 18, 2017 4:03 pm
by Airat9000
:( :(

Re: [MOD 0.14.x] pY Coal Processing

Posted: Wed Jan 18, 2017 5:40 pm
by Airat9000
update problem

new game - not message

old game - message old post

Re: [MOD 0.14.x] pY Coal Processing

Posted: Wed Jan 18, 2017 6:25 pm
by aklesey1
Okey this version is really useful and amazing
My proposal to make compatibility with angel mods, it will be really long list: ;)
1) Coke - we have coke in angel petrochem mod
2) Carbon - we have carbon in angel petrochem mod - not to confuse to a activated carbon its okey with it
3) Acid gas - we have acid in angel petrochem mod
4) SynGas or Synthesis Gas - we have Synthesis Gas in angel petrochem mod
5) Methanol - we have methanol in angel petrochem mod
6) Carbon dioxide - we have carbon dioxide in angel bio processing mod
7) Sodium chloride (or simply salt) - we have sodium chloride in angel bio processing mod
8) Ash - i don't know may be something wrong with ash< may it must be called by any another name? I'm using Bio Industries mod (separate thanks to adding compatibility with this mod), i can create ash from wood or wood pulp? may be we need to replace ash from BI mod to ur ash? may it coal ash not ash from wood? I need ash to produce fertiliser, another idea to replace ash from PYCP to ash from BI

Also I am tormented eternally by one question - where to find a stable coal source? I can create coal from wood with Bio Industries mod but i need to produce many many wood? and i need to use fertiliser which will require ash

Also I have seen that I will need a large amount of zinc, its good, i can use many mineral resources, but i have some issue it will be some offtop - but i don't know where to use big amount of nickel, whether we can find for him application?

Where to use tailing dust, its useless by-product for now?

Re: [MOD 0.14.x] pY Coal Processing

Posted: Wed Jan 18, 2017 6:27 pm
by aklesey1
Airat9000 wrote:update problem

new game - not message

old game - message old post
Ahahahaaaa, its obviously, Watson, ur old save will have some errors

Re: [MOD 0.14.x] pY Coal Processing

Posted: Wed Jan 18, 2017 6:34 pm
by pyanodon
aklesey1 wrote:Okey this version is really useful and amazing
My proposal to make compatibility with angel mods, it will be really long list: ;)
1) Coke - we have coke in angel petrochem mod
2) Carbon - we have carbon in angel petrochem mod - not to confuse to a activated carbon its okey with it
3) Acid gas - we have acid in angel petrochem mod
4) SynGas or Synthesis Gas - we have Synthesis Gas in angel petrochem mod
5) Methanol - we have methanol in angel petrochem mod
6) Carbon dioxide - we have carbon dioxide in angel bio processing mod
7) Sodium chloride (or simply salt) - we have sodium chloride in angel bio processing mod
8) Ash - i don't know may be something wrong with ash< may it must be called by any another name? I'm using Bio Industries mod (separate thanks to adding compatibility with this mod), i can create ash from wood or wood pulp? may be we need to replace ash from BI mod to ur ash? may it coal ash not ash from wood? I need ash to produce fertiliser, another idea to replace ash from PYCP to ash from BI

Also I am tormented eternally by one question - where to find a stable coal source? I can create coal from wood with Bio Industries mod but i need to produce many many wood? and i need to use fertiliser which will require ash

Also I have seen that I will need a large amount of zinc, its good, i can use many mineral resources, but i have some issue it will be some offtop - but i don't know where to use big amount of nickel, whether we can find for him application?

Where to use tailing dust, its useless by-product for now?


Save nickel, in blue science it will be requiered. ;)

Re: [MOD 0.14.x] pY Coal Processing

Posted: Wed Jan 18, 2017 8:02 pm
by aklesey1
There now you have already intrigued me and where we will spend nickel?

I hope you haven't tired with the list of proposals? I consider that everything listed above urgent and won't make special problems everything to realize, we can consult with Arch666angel if we need? because replacing the elements can go such as from ur mod and from angel mods

Re: [MOD 0.14.x] pY Coal Processing

Posted: Wed Jan 18, 2017 8:09 pm
by pyanodon
aklesey1 wrote:Hhere now you have already intrigued me and where we will spend nickel?

Blue science and other science tiers have powerful and special buildings that will require special alloys where nickel will be needed. Also nickel will be used to bond with chromium to make Nichrome, a good catalyst. For now...transform that nickel into nickel plates and use normally in the mods where it´s required.

Re: [MOD 0.14.x] pY Coal Processing

Posted: Wed Jan 18, 2017 8:10 pm
by Nexela
Remember, tailings-ponds don't like to be full and are even more dangerous without power.