Re: The final balance argument for space casinos
Posted: Sat Jul 04, 2026 1:45 pm
I think it sounds weird because it's not the case that people have trouble conceiving doing quality with other things than raw material. You are either misunderstanding or misrepresenting what you read. It's rather an appreciation for the choice , being able to use different methods which include space casino.Hurkyl wrote: Sat Jul 04, 2026 1:00 pm I still find it weird how many people seem to have trouble conceiving of doing quality in any other fashion than making quality base resources, and I'm imagining the space casino is a large part of the reason things are that way.
If it was only a trouble because people want to make quality with raw material, they would just upcycle the ore at the mines. But it's not the case, on the contrary, it's always mentionned that space casino is what people found interesting. Therefore the reformulation is very much incorrect.
Yeah sometimes people say it's too easy , sometimes uncessarily difficult, anyway i suppose it depends on the players and the method they choose, by looking at what other people do you have the chance to open up your mind to things you may not have found yourself on your own. It doesn't mean you have to copy it, but it doesn't harm to learn couple tricks here and there , some you may find fun.NineNine wrote: Sat Jul 04, 2026 1:24 pm That's a bingo!
I play the game without trying to copy other people's ideas, and I made a 100% Legendary factory without once making any quality raw materials. Making quality raw materials seems to be unnecessarily difficult, complicated, and most importantly, un-fun.
If you don't like them , you can always, not use them x) i have real hard time understanding those players that don't want the others to have fun with a strategy that they don't even use themselves. like why ? Do they consider only what is fit to their own appeciation of difficulty. It's very short sighted imo, for many players past a certain point the game isn't "hard" anymore it's just fun, and it sound to me really weird to insist that one particular step should stay "hard as they think hard is". Like really you think there is quantitative difficulty leap between LDS shuffle and asteroid rerolling ? And even if it was the case, what's wrong with you ? why do you want to prevent people from having their fun with an unnecessarily difficult and complicated method IF THEY FIND IT FUN. Are you the grinch or something ?