eloepp wrote: Sun Jul 05, 2026 10:10 pm
I told Gemini how I felt and asked it to help me explain my point more clearly
"please gemini explain why balanced is better than "non-balanced" is like a bait for some that do not understand the vacuity of the argument maybe x) or how an AI won't make an empty statement stronger by saying it in a more verbose way x) I thought anyone would see through what is a just a generic slop but it showed me that actually no x) Or maybe they just used another AI to answer who knows x)
I think though the argument is still empty, because the question is not wether or not you should be free to do whatever you want without restriction, that's too generic that it confine to almost non-sensical, rather the question is what do you consider balanced and why ?
This previous statement showed that you started to read the thread , but you didn't really fully grasps what is the actual implication of the balance change =>
eloepp wrote: Tue Jun 16, 2026 5:40 am
And lastly, you will still be able to Space Casino according to people that have thought this out. It will just take more play time, which seems reasonable and appropriate for how powerful they are.
Why ? because this was written before the 2.1 release, same as the opinions you quoted from reddit, which comes from players that talked about an hypothetic stage of the game that actually doesn't exist. Since the productivity bonus was removed on the chunk part in the reamining receipe for asteroid upcycling, it effectively removes the actual long term viable options, since now none scale with research.
I understand some people struggle to consider this correct, after all it's just one person on a forum trying to reason with logic, nonetheless i'm quite confident on the analysis because i found it shared by other players who have already shown (imo) a better understanding of the game than some of the people arguing on this thread :
https://www.youtube.com/watch?v=ZuwBnOsULkc
Funnily enough you can also see some recommended built for quality, which are "EASIER" look at them lol upcycling coal at the mining drill, LDS shuffle , stone production that uses a void fluid exploit , all the arguments i can see on this thread are prooved wrong. It doesn't create an incentive for player to make recycling loop ( unless you consider iron chest loop the pinnacle of reycling) , it still create an incentive toward an "exploit" , with the fast switching receipe to void fluid.
eloepp wrote: Sun Jul 05, 2026 10:10 pm
I think instead of saying "let me play how I want and you play how you want"
it's better to explain the merits of Space Casinos, or even the flaws of the other options. Which, to be fair, many people have done quite well,
maybe yourself included.
It's better to not suggest things that are already there and you ignored x) But just in case reading comprehension isn't your strong skill, ( or anyone else) i thought maybe linking a video with a voice and pictures alongside the explanation may help.
This is why i proposed to have something only available when you unlock the ability to process promethium chunk, to allow space casino "only" at this stage, either with a dedicated machine ,like an asteroid upcycler, that would not be available in early game and whose actual functionning can be made to match the complexity and ratios and speed and reward that are would feel on par with the other way of obtaining quality.
mmmPI wrote: Sat Jun 27, 2026 7:22 am
Now i'm thinking an "asteroid recycling machine", that is just like a crusher, but that can accept quality module , and it's unlocked once the player reaches the victory screen or something similar, to preserve the "balance" of the regular game, but still provide the toy in late game. That's where i would personnaly see the proper place for it in the tech tree, i understand other players may want different mods , it's not possible to please everyone there, so hey mods it will be for me !
I'm not the only one who proposed something and i thought the actual proposition may be burried under unrelated difficulty to use blueprints arguments , or generic AI slop , so i dug them out of the thread in here :
meganothing wrote: Sat Jul 04, 2026 12:30 pm
The best I can come up with would be to add a recipe for a new quality module or a new crusher that works at least partly the old way, but needs promethium to be built.
Requiring promethium to build the new crusher is a way to gate "space casino" or "a viable in practice method for quality from space" but having it consume promethium takes better advantage of the possibility to transfer item from platforms to platform imo. I feel adding a new machine is only suited for "mods" because for the regular game it would create bloat, a machine that only has a single use in a stage that some players don't ever reach in their regular game. I feel it is a sensible proposition because it is how the game engine currently works, you can unlock machines or recipe with technology.
radical_larry wrote: Sat Jul 04, 2026 12:35 pm
That brings me to an idea for a mod.
Asteroid reprocessing becomes an end game tech unlocked with promethium science, and the three reprocessing recipes also take a few promethium chunks that are fully consumed. But quality modules can be used for that recipe.
I think the idea of consuming promethium chunks is interesting, for it really offers "alternatives" design exercice for late-game ships, wether you do only promethium for science , or also for "quality", but changing the reprocessing receipes to require promethium chunk will prevent players from using the receipe when trying to reach Aquilo and having way too much ice. So even if for a mod i think it's ok, i think it's not polished like a neat integration in space age would require.
I would have made the mod already if i felt there was only 1 single best solution that pleases everyone, i'm using
https://mods.factorio.com/mod/bring-back-space-casino which "cancel" the change for my personnal amusement atm, but i can understand "why" the devs wants to change that particular state of the game, i think the direction towards which it is going doesn't have to be a revert , but can also be yet another adjustement in the balance, taking current stage of the game as a basis and (re-)introducing a sligthly different version of the mechanic which some players enjoyed , in a way that doesn't throw away the balance of the game.