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Re: Version 2.0.45
Posted: Wed Apr 30, 2025 6:28 pm
by mmmPI
It was just to clarify the source of your information when you said about the need to ignore worms, i wasn't sure if it was new, or just based on no information, just something you made up.
Since you already did something similar on this thread about the rules of speedrunning, and how they are verified, and showed the inability to clarify in your writings between your speculation and what is connected with reality by facts, i thought it was worth asking if you were sure about it otherwise it would be a wrong answer received by the person who asked, who i'm sure could also have made up its own answer too, but was more likely asking to have a confirmation from someone that wouldn't be making up the answer.
I thought it would be obvious by now that your actions result in spreading wrong answers and i was wondering if you were aware of that, and quite possibly willing to let you know so that your behavior that leads to spreading those erroneous speculation could be act upon.
I realize now it may not have been obvious to you because your advices and regular dismissal for steam forums missing their targets.
Re: Version 2.0.45
Posted: Wed Apr 30, 2025 10:39 pm
by Chindraba
mmmPI wrote: Wed Apr 30, 2025 6:28 pm
It was just to clarify the source of your information when you said about the need to ignore worms, i wasn't sure if it was new, or just based on no information, just something you made up.
Since you already did something similar on this thread about the rules of speedrunning, and how they are verified, and showed the inability to clarify in your writings between your speculation and what is connected with reality by facts, i thought it was worth asking if you were sure about it otherwise it would be a wrong answer received by the person who asked, who i'm sure could also have made up its own answer too, but was more likely asking to have a confirmation from someone that wouldn't be making up the answer.
I thought it would be obvious by now that your actions result in spreading wrong answers and i was wondering if you were aware of that, and quite possibly willing to let you know so that your behavior that leads to spreading those erroneous speculation could be act upon.
I realize now it may not have been obvious to you because your advices and regular dismissal for steam forums missing their targets.
Peace be unto you and yours.
Re: Version 2.0.45
Posted: Wed Apr 30, 2025 10:42 pm
by mmmPI
Chindraba wrote: Wed Apr 30, 2025 10:39 pm
Peace be unto you and yours.
What does that mean ? you can send private message if you are not adressing the current thread.
Re: Version 2.0.45
Posted: Thu May 01, 2025 3:53 am
by Stargateur
AntiElitz wrote: Sat Apr 19, 2025 11:27 pm
New achievents sound fun. I / we speedrunners are happy to help if you would appreciate help with balancing them, and deciding what is fun. I am certain we can benefit from each others knowledge
Feel like I'm reading linkedin.
Re: Version 2.0.45
Posted: Tue May 13, 2025 4:03 pm
by flamefield
Nataly171 wrote: Tue Apr 15, 2025 11:23 pm
I think something worth thinking about also is how mods are handled. With mods enabled, you can still get achievements in the game, but they won't count for steam achievements. I don't really ever see any controversy around that, so I'm thinking maybe changing world settings could be handled similarly to playing with mods? Just food for thought.
In fact, achievements on Steam can be obtained by taking shortcuts through mods. I remember that shortly after the 2.0 update, I noticed that the sandbox mode in the game had disappeared, but I wasn't very good at using a map editor. When I was about to test something, I enabled a mod that modified the opening item for testing. When I closed the mod and was about to read the original game save, I instinctively loaded the mod enabled save. Then, Steam popped up and filled the mecha's achievements with a legendary device. The reason was that the mecha in the mod save was wearing a legendary mecha all over. After closing the mod, this non mod enabled save was treated as the original save by the achievement system. Should this bug be fixed
Re: Version 2.0.45
Posted: Thu May 15, 2025 7:26 pm
by BrainlessTeddy
I kinda understand the speedrunning community. In that this "Bugfix" is really disruptive and comes at a weird time...
On the other hand I also understand making achievements harder to get... Although I don't care about achievements either in-game or on Steam (even less about global achievements), so you can give out achievements on peaceful mode for all i care.
Re: Version 2.0.45
Posted: Mon May 26, 2025 3:41 pm
by Hares
RIP Railworld.
RIP speedruns.
Re: Version 2.0.45
Posted: Thu May 29, 2025 10:31 pm
by bullipatty
pls. less "smart" shit, more checkboxes.
Re: Version 2.0.45
Posted: Sat Aug 02, 2025 9:50 am
by BlueTemplar
A bit late, but this was bothering me.
mmmPI wrote: Wed Apr 16, 2025 11:30 pm
[...]
Also i think it's not healthy to play 15 hours in a row, a bit like extreme sport were it's not a good advise to tell people to train to do back flip on rooftop until they can make it despite it being some people's job.
[...]
Speaking also of the choice of not judging of how others play and of adaptability :
I always found it weird that the Factorio speedrunning communities using speedrun.com never created there any
segmented speedrun category, despite of how long even Factorio runs are !
To the point that nobody mentioned them here in 12 pages of discussion, and it was even talked about in a way that some readers might think that segmented speedruns are somehow "invalid" !
(Also, nobody seems to have bothered yet uploading Factorio speedruns to the
Speed Demos Archive ?!? Please feel free to share other speedrun uploads websites I might have missed, though I guess the Tool-Assisted Speedruns might be offtopic...)
Re: Version 2.0.45
Posted: Sat Aug 02, 2025 10:29 am
by Hares
BlueTemplar wrote: Sat Aug 02, 2025 9:50 am
Speaking also of the choice of not judging of how others play and of adaptability :
I always found it weird that the Factorio speedrunning communities using speedrun.com never created there any
segmented speedrun category, despite of how long even Factorio runs are!
Technically, some SA runs are segmented as they allow pausing the timer unless you competing for the WR.
Re: Version 2.0.45
Posted: Sat Aug 02, 2025 2:38 pm
by BlueTemplar
If they don't allow retries of segments, then it's not segmented, not to mention the last caveat would be a pretty big deal for those competing at the top.
Re: Version 2.0.45
Posted: Sat Aug 02, 2025 3:16 pm
by mmmPI
BlueTemplar wrote: Sat Aug 02, 2025 9:50 am
A bit late, but this was bothering me.
mmmPI wrote: Wed Apr 16, 2025 11:30 pm
[...]
Also i think it's not healthy to play 15 hours in a row, a bit like extreme sport were it's not a good advise to tell people to train to do back flip on rooftop until they can make it despite it being some people's job.
[...]
Speaking also of the choice of not judging of how others play and of adaptability :
I always found it weird that the Factorio speedrunning communities using speedrun.com never created there any
segmented speedrun category, despite of how long even Factorio runs are !
To the point that nobody mentioned them here in 12 pages of discussion, and it was even talked about in a way that some readers might think that segmented speedruns are somehow "invalid" !
(Also, nobody seems to have bothered yet uploading Factorio speedruns to the
Speed Demos Archive ?!? Please feel free to share other speedrun uploads websites I might have missed, though I guess the Tool-Assisted Speedruns might be offtopic...)
There may be some misunderstanding, i didn't judge what other people do, i only explain the reason why i do my things, i don't think it's healthy to play 15 hours in a row and would not personnaly recommend this to anyone, when it happens to me it feels like i've let time slipped, if someone ELSE has the balance in their life to find time to do ONE THING for 15 hours in a row, and on a regular basis , so as to get skilled into speedrunning, that's good for them. I still don't think it's healthy for me to attempt the same thing. I don't believe it's a healthy thing in general either. It's not a judgment on how other players plays. There's plenty of unhealthy things like sugar or chocolate that are also very enjoyable, or morally accepted. It's an opinion not a judgment. My opinion is that it's not healthy. And as such it drives how i feel the game could communicate about it. If the game makes you feel bad because you're not playing 15 hours in a row , the nature of this is creating addiction , or unfair player retention. It is different than players deciding on their own how to enjoy their life.
You can try to contact someone from the speedrun.com /factorio admin, to tell them that you think segmented run would be a good idea, but why tell me ?
Re: Version 2.0.45
Posted: Fri Aug 08, 2025 3:00 pm
by BlueTemplar
Whoops, there's a misunderstanding here :
I quoted you because I also thought that it's not very healthy behaviour.
The "judging" part, however, was about the lack of a mention of the possibility of segmented speedruns.
And it is a kind of judging, but not directed towards specific individuals, but more towards a 'group' : 'groups' have a bigger responsibility because of effects like normalization and social pressure.