FuryoftheStars wrote: Tue Nov 14, 2023 2:59 pmAs is everything you've posted, so it would be better to just make a post in the
Ideas and Suggestions subform as has been suggested to you multiple times rather than spamming this thread with your distaste for the devs idea of no bots of any kind in space.
I thought that was supposed to be your last time commenting on this subject.
FuryoftheStars wrote: Thu Nov 02, 2023 5:34 pmThis all is derailing too far, so this'll be the last I'm going to say about this subject.
*snipped*
I don't see it that way but rather the correct way to think of it, at least from my perspective, as a discourse or dialogue between fans in a blog's thread about the blog's content.
If we had so much going on in this single blog thread, the odds are pretty good that some of the same dialogues would have been repeated in the suggestion forum. It is better to keep all of the conversations in one place instead of spread across several threads.
mmmPI wrote: Tue Nov 14, 2023 4:24 pmIn my opinion the design of the space platform self expanding is in the continuity with the assembling machine design because they fit together, it doesn't look like one was done following other reasonning or philosophy, or drawing/animation technique, only more refined, they fit well, one look like the following of the other without any way to tell the cut, like in movie.
Sorry if it's not the proper way to use to word, at least you seem to have the idea.
Assembler and space platform service different roles: one makes things, and the other expands the building space for more faculties.
I'm not convinced they serve a continuity beyond being distinct cogs in a mega-factory. Even the animated space science pack assembler III, in the linked picture from an earlier post, stands apart from the space platform where it is from a perspective of visual design.
mmmPI wrote: Tue Nov 14, 2023 4:24 pmMy logic is that you propose robots to make entity not magically appear, which is because you haven't seen yet entity self building. Plus proposing robots to replace the existing animation for the space platform is wanky because it's supposed to add immersion and not change gameplay but the platform is super thick so it's bad for immersion to imagine small robots dropping tile and it's immediatly working, as you mentionned yourself is the case for the refinery already, so why add more unimmersive things, while pretending it's to be more immersive than something you haven't seen yet ? Also suggestion that are only personnal taste and add nothing to gameplay are not very significant because personnal taste are personnal. But your suggestion changes gameplay, because it force players to never forget to add robots or be unable to use remote view. It's very bad gamepay, it's like putting a nail pointing up in your living room and walking bare foot, sometimes it randomly hurts when you forgot the nail, otherwise it does nothing. Except of course if you like the look of pointy stuff, if that's the only argument it's just equivalent to "i would have prefered this just because this is my preference". And it's not convincing me to try your personnal taste , especially when some of your arguments are "but it doesnt happen often", when clearly it does happen all the time that individual playing videogame forgot things like power pole or inserter and will forgot to bring robots one time in every game involving many of them. All that to replace an animation you haven't seen yet x)
Most of this has already been covered in previous posts as counter-arguments. I am starting to think that you are less interested in meaningful two-way dialogue and more trying to be that guy who would not stop repeating "aboutism" arguments.
I will address the last point one more time: forgetting drones can be set as logistic requests if a space platform loses a drone. It will pick up extra drones at the next stop with them in stock. The space platform remembers the logistic requests for you. I will re-link the same picture from an earlier instance when I pointed this out.
mmmPI wrote: Tue Nov 14, 2023 4:24 pmAlso for immersion you suddenly introduce a question many player will ask : why can't i use logisitic drone, if i can use construction drone in space ? It's much better to not have anyrobots.
This is a repeated argument that adds nothing new to this conversation.
Planet-bounded Roboport has AIR-flying frame logistic and construction drones.
Space-bounded Space Platform Hub has JET-airless-flying frame construction drones without a logistic equivalent.
mmmPI wrote: Tue Nov 14, 2023 4:24 pmAlso we still have no information on the repairing, so it would be even worse if you have space drone that can only construct but not repair.
Wow, I didn't know that construction drones couldn't repair. The only problem is that they can do repairs. Furthermore, it was a point of contention not to add drones because they are dumb and will fly into flame to repair walls in an earlier post from you.
Wiki Factorio Construction Robot wrote:They repair damaged entities using repair packs.
Source:
https://wiki.factorio.com/Construction_robot
mmmPI wrote: Tue Nov 14, 2023 4:24 pmThe material come from the space platform hub. If you have any doubt, please explain between what.
It is simple: I have already explained this sequence of steps several times to you.
Space Platform production lines on Nauvis manufacture more space platforms -> logistics -> Rocket Silo inside of a rocket.
Space Platform makes logistic requests for more space platforms > Rocket Silo receives a logistic request, then launch a rocket to Space Platform and deposits the incoming Space Platform into the Hub's inventory.
So far, no issues.
Players enter the remote view and place more blueprints to expand the Space Platform size -> ??? -> ??? -> ??? -> Poof, the Space Platform appears out of other Space Platforms.
That is where the problem begins. The construction animation doesn't have any continuity between being in the Hub's inventory and being constructed.
mmmPI wrote: Tue Nov 14, 2023 4:24 pmI think Wube already abtracted the process of adding drones to the platform so it could build itself from remote view because it's tedious and not fun. You think it would look nice, i much prefer waiting to see the animation of the entity growing when it's no longer WIP. Hopefully they won't force every player to add robots which would lead to inevitable occurence where one forget and you need to send a rocket just for a few robots. I think they even added remotely fueling train.
How many times have I explained the same concept? "Anything that is not fun or tedious will be abstracted," and you are acting like it can't even be abstracted.
Oh yeah, forgetting drones: see the linked orbital requests earlier in my post; that will remember for you.
mmmPI wrote: Tue Nov 14, 2023 4:24 pmI said i found nothing positive in your idea, you would prefer drones even without seeing any concept art of idea of what space drone would look like, over something that we haven't seen either yet for the entity growing. That's not a positive to me. that's not something i weight in, i just ignore that it's irrationnal argument.
i don't need visual feedback from where the material come from, since they can only be in 1 place there is no chest on the platform, but if so i'd rather have a mechanical arm that extend from the space platform hub, similar of the arms that catch the asteroid, ( continuity ? ).
I gave you several positives, but you shot them all down as "negative" points.
What is the point of giving you anything positive if you are going to describe all of it as thin, flimsy, hateful, irrational, and other negative adjectives that I forget are being used?
Would you say the same thing if WUBE had come out with a Space Construction Drone instead of what they went with? Would you still describe it as a bad idea? What if your favorite modder decided to make it a mandatory part of their mod? Would you still use the mod?