Re: Bugs & FAQ
Posted: Mon Mar 11, 2019 1:12 am
Any resolution on the smelting failing to load issue?
pretty sure that always been like that. hell pretty sure base game with uranium and any other ore will also do the same thing as it mines one ore tile at a time and will stop on any tile that needs fluid inputs til it gets itpiss4brainz wrote: Tue Mar 12, 2019 12:52 am It seems there's an issue with the new version of Angels Infinite Ores. miners that have normal and infinite ore within its reach, it try to mine the infinite ore over the normal ore even with no fluid input, making parts of ore patch useless. I am playing with Bobs and RSO if that helps.
Can confirm, this is an "issue" since always (I.e. Since I was playing angels in 0.16).kingarthur wrote: Tue Mar 12, 2019 12:55 ampretty sure that always been like that. hell pretty sure base game with uranium and any other ore will also do the same thing as it mines one ore tile at a time and will stop on any tile that needs fluid inputs til it gets itpiss4brainz wrote: Tue Mar 12, 2019 12:52 am It seems there's an issue with the new version of Angels Infinite Ores. miners that have normal and infinite ore within its reach, it try to mine the infinite ore over the normal ore even with no fluid input, making parts of ore patch useless. I am playing with Bobs and RSO if that helps.
in Infinite Ores mod settings, check if "Use new petrochem acids" box is checked (something like this, cant check)Rue99 wrote: Thu Mar 14, 2019 2:13 pm Angel's Refining 10.3 - Infinite Bobmonium mining needs nitric acid. This is different (I think) from 0.16 when it was sulfuric acid. I'm running a hojillion mods (.e.g. Pyanadon's suite), so it may be some funky interaction, but I suppose my question is really: WAD? Or issue?
Because you might still want the non-infinite ore, but you don't have the necessary acid available yet. The solution is burner drills (where you cannot possibly use electric ones at the corners of the patch.)Arathok wrote: Tue Mar 12, 2019 1:17 pmCan confirm, this is an "issue" since always (I.e. Since I was playing angels in 0.16).kingarthur wrote: Tue Mar 12, 2019 12:55 ampretty sure that always been like that. hell pretty sure base game with uranium and any other ore will also do the same thing as it mines one ore tile at a time and will stop on any tile that needs fluid inputs til it gets itpiss4brainz wrote: Tue Mar 12, 2019 12:52 am It seems there's an issue with the new version of Angels Infinite Ores. miners that have normal and infinite ore within its reach, it try to mine the infinite ore over the normal ore even with no fluid input, making parts of ore patch useless. I am playing with Bobs and RSO if that helps.
I mean the patch is infinite after all, so why care about Mining the normal ore first?
(apart from factorio ocd which is totally valid!)
That fixed it, thanks! If it's a requirement at this point it should be listed as such. I guess the assumption is that you're going to use both Bob and Angel mods but I don't want to download all the Bob mods until he stops being lazy and writes a basic description of what his mods do, beyond "needs my library mod".lilon55 wrote: Wed Mar 13, 2019 9:25 pm I was having the same bug mentioned before with the smelting failing to load, and mine got fixed when I added Bob's electronics. I had most of the other Bob's mods before. That didn't use to be a requirement in 0.16, is there any hope that that's gonna be fixed, or is this just a requirement now?
How is Bob being lazy when if you read the title you should know exactly what they're related to? It's not like the titles are being vague or misleading about anything.Nukesnipe wrote: Sat Mar 16, 2019 3:43 amThat fixed it, thanks! If it's a requirement at this point it should be listed as such. I guess the assumption is that you're going to use both Bob and Angel mods but I don't want to download all the Bob mods until he stops being lazy and writes a basic description of what his mods do, beyond "needs my library mod".lilon55 wrote: Wed Mar 13, 2019 9:25 pm I was having the same bug mentioned before with the smelting failing to load, and mine got fixed when I added Bob's electronics. I had most of the other Bob's mods before. That didn't use to be a requirement in 0.16, is there any hope that that's gonna be fixed, or is this just a requirement now?
Why do people immediately assume that when you say "hey some documentation would be nice", you mean "I want every single recipe listed in meticulous detail"? Bob does not document his mods, this isn't a matter of opinion, this is fact. Saying "Requires my library mod" doesn't explain what's in it. If I look at a mod that says "Bob's logistics mod", yeah sure I can assume it has something to do with logistics, but that's all you can do. Angel shows you what the buildings are and what they do, and he doesn't go into every recipe because he doesn't need to. A few sentences is better than nothing.
And nothing written is better than nothing available at all.
That's what fnei is for anyway.