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Re: Simple Questions and Short Answers
Posted: Sun Jul 06, 2025 3:38 pm
by Loewchen
Nemac wrote: Sun Jul 06, 2025 3:10 pm
i want the 'programmable speaker' make a alert, if the connected chest is empty.
Set the condition to
Everything = 0 (the red logic signal in the Virtual signals tab)
Re: Simple Questions and Short Answers
Posted: Tue Jul 08, 2025 9:15 pm
by brunzenstein
Hi everyone,
I’ve built a nice layout in my current map, but unfortunately I’ve made quite a mess with the red and green circuit wires.
I’d like to keep all my buildings and entities, but remove all red and green wires so I can redo the wiring from scratch.
Is there an easy way to do this, maybe via the editor mode or some other trick?
I’d prefer not to tear everything down and rebuild, just to get rid of the wires.
Any tips or step-by-step instructions would be greatly appreciated!
Thanks a lot!
Re: Simple Questions and Short Answers
Posted: Tue Jul 08, 2025 10:16 pm
by mmmPI
brunzenstein wrote: Tue Jul 08, 2025 9:15 pm
I’d like to keep all my buildings and entities, but remove all red and green wires so I can redo the wiring from scratch.
Is there an easy way to do this, maybe via the editor mode or some other trick?
I don't think there is an easy way, that would require some complicated command. There are couple suggestion for the decon planner to be able to do so, but then it would leave all the connected entities with their previous settings which may not be desirable either... i think most of the time you're better off copy pasting the entity outside of wire range and putting it back where it was, possibly several at a time.
Maybe this mod ?
https://mods.factorio.com/mod/wirestripper I haven't tested it
Re: Simple Questions and Short Answers
Posted: Wed Jul 09, 2025 7:35 am
by brunzenstein
mmmPI wrote: Tue Jul 08, 2025 10:16 pm
brunzenstein wrote: Tue Jul 08, 2025 9:15 pm
I’d like to keep all my buildings and entities, but remove all red and green wires so I can redo the wiring from scratch.
Is there an easy way to do this, maybe via the editor mode or some other trick?
I don't think there is an easy way, that would require some complicated command. There are couple suggestion for the decon planner to be able to do so, but then it would leave all the connected entities with their previous settings which may not be desirable either... i think most of the time you're better off copy pasting the entity outside of wire range and putting it back where it was, possibly several at a time.
Maybe this mod ?
https://mods.factorio.com/mod/wirestripper I haven't tested it
Thank you - the mod worked perfect
Re: Simple Questions and Short Answers
Posted: Thu Jul 10, 2025 8:01 pm
by jdrexler75
Is there a way to place legendary fish in a pond and have them stay legendary? I have too many of them and kind of want a legendary koi pond...
Re: Simple Questions and Short Answers
Posted: Thu Jul 10, 2025 10:34 pm
by nethus
jdrexler75 wrote: Thu Jul 10, 2025 8:01 pm
Is there a way to place legendary fish in a pond and have them stay legendary? I have too many of them and kind of want a legendary koi pond...
No, all the fish you return to the water will lose their quality. See also
this (refused) bug report:
Rseding91 wrote: Sun Nov 03, 2024 2:17 pm
Thanks for the report. The simple solution here is the easiest it seems. Don't do that.
However, if enough people complain we could always remove the ability to put them into water.
Re: Simple Questions and Short Answers
Posted: Sat Jul 12, 2025 12:56 pm
by VCS
So how to remove floor before you got drones?
Re: Simple Questions and Short Answers
Posted: Sat Jul 12, 2025 1:00 pm
by Amarula
VCS wrote: Sat Jul 12, 2025 12:56 pm
So how to remove floor before you got drones?
https://wiki.factorio.com/Stone_brick "Stone paths are placed using Left mouse button and can be removed by using Right mouse button while holding any kind of path. "
Re: Simple Questions and Short Answers
Posted: Tue Jul 15, 2025 1:51 pm
by kingramennoodle
Is there a mode/hotkey in which I can only place an item if a matching/similar blueprint ghost is already there? like when building a smelter stack pre-bots? it would make placing 100+ inserters less of a chore
Re: Simple Questions and Short Answers
Posted: Wed Jul 16, 2025 2:23 am
by Jap2.0
kingramennoodle wrote: Tue Jul 15, 2025 1:51 pm
Is there a mode/hotkey in which I can only place an item if a matching/similar blueprint ghost is already there? like when building a smelter stack pre-bots? it would make placing 100+ inserters less of a chore
No. I believe the rationale is that making manual placement (and handcrafting and whatnot) easier reduces the incentive to automate things (in this case, with construction bots), and automation is kind of the point of the game.
Re: Simple Questions and Short Answers
Posted: Wed Jul 16, 2025 6:32 pm
by nethus
kingramennoodle wrote: Tue Jul 15, 2025 1:51 pm
Is there a mode/hotkey in which I can only place an item if a matching/similar blueprint ghost is already there? like when building a smelter stack pre-bots? it would make placing 100+ inserters less of a chore
in principle, no. but there is one exception: power poles. you can place a blueprint, select the appropriate power pole and hold your mouse button whilst running around to place those. if you combine that with dragging belts, dragging furnaces if they don't have empty space between them, and then dragging to fill the remaining holes with inserters, you can put down an array of furnaces in no time, at the cost of some extra power poles.

- afbeelding.png (342.83 KiB) Viewed 343 times
Re: Simple Questions and Short Answers
Posted: Fri Jul 18, 2025 6:44 pm
by jdrexler75
How to make higher quality biter eggs? Is recycling them the only way?
Re: Simple Questions and Short Answers
Posted: Fri Jul 18, 2025 7:32 pm
by crimsonarmy
jdrexler75 wrote: Fri Jul 18, 2025 6:44 pm
How to make higher quality biter eggs? Is recycling them the only way?
Recycling with quality modules is the only way. I do not recommend doing this without artificial biter spawners as you need a lot of eggs.
Edit: Sorry I misremembered. See mmmPI's comment for some items you can use for upcycling.
Re: Simple Questions and Short Answers
Posted: Sat Jul 19, 2025 11:22 am
by mmmPI
crimsonarmy wrote: Fri Jul 18, 2025 7:32 pm
jdrexler75 wrote: Fri Jul 18, 2025 6:44 pm
How to make higher quality biter eggs? Is recycling them the only way?
Recycling with quality modules is the only way. I do not recommend doing this without artificial biter spawners as you need a lot of eggs.
This appears wrong too me, as you can also recycle overgrowth soil, or productivity module 3, or any other item that include biter eggs as component, you don't necessarily need to recycle the eggs themselves
Re: Simple Questions and Short Answers
Posted: Sun Jul 20, 2025 10:40 am
by crimsonarmy
mmmPI wrote: Sat Jul 19, 2025 11:22 am
crimsonarmy wrote: Fri Jul 18, 2025 7:32 pm
jdrexler75 wrote: Fri Jul 18, 2025 6:44 pm
How to make higher quality biter eggs? Is recycling them the only way?
Recycling with quality modules is the only way. I do not recommend doing this without artificial biter spawners as you need a lot of eggs.
This appears wrong too me, as you can also recycle overgrowth soil, or productivity module 3, or any other item that include biter eggs as component, you don't necessarily need to recycle the eggs themselves
Sorry I misremembered. I have now edited to post to correct the mistake.